Competitive large scale GvGvG
GW2 needs it because of various aspects.
#1 sPvP is not competitive at all since you always play with random players every single game. The whole concept of sPvP is rather simple which leads me to point 2.
#2 tPvP is lacks complexity. That’s the reason why something like a meta develops. 5 players each team, 3 points to hold. Actions of each team are predictable. Class compositions/combinations are limited simply for the reason that you have 5 players and 8 classes next to the fact that some classes are mendatory.
Nevertheless tPvP is competitive but it rather simple.
#3 WvWvW is supposed to be the actual end game content but it is neither competetive nor motivating at all. Wow, there are even people who PvE there just because WvWvW has PvE elements.
You can hardly manage to organize a big zerg effectively and efficiently if it consists of randoms. Let’s say you manage to that and have the best zerg ever, WvWvW still lacks motivation. You can’t really win as an individual player. You can’t really be victorious anyway. WvWvW is an eternal battle in which you gather points for your server and that’s it. You don’t even know who you fight against on the battle field, the only thing you know it’s people from another server - great.
#4 Guilds bring almost no real benefits to players. You don’t need a guild to PvE. You don’t need one to PvP or to WvWvW either. GvGvG would encourage people to actually form guilds and care about their roster and organisation. Currently only guilds playing high tier tPvP do that and these guilds make up for 1-5% of the player base.
#5 This might sound stupid but the game’s name is Guild Wars but there are no guild wars. I’ve read somewhere else that the meaning has actually nothing to do with GvG but that is exactly what the name suggests and what people, especially new players, expect.
#6 Lack of content. PvE is mad boring, sPvP is repetitive and not everybody likes it. WvWvW is just frustrating and not fun at all. GvGvG would just broaden the portfolio of content and activities in the game. Competitive large scale GvG is what kept alot games alive for years, games like Ragnarok Online (best GvG system ever).
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How to implement large scale GvGvG
• scheduled guild wars 2 times a week for 2 hours +/- a random time frame from 0-30 mins
• have guild emblems displayed above every guild members’ heads
• aim: conquer and defend a keep until the end of the war (probably a keep representing every city in Tyria)
• possible rewards:
-have daily access to regular and rare crafting mats and have a low chance to get mats for crafting legendary armor/weapon or whatsoever
-access to a special dungeon which yields its own armor/weapon tokens
-have your guild banner in front of the keep and/or in cities
-have a position in an official guild ranking
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Wow, sounds like a huge thing - is it possible get that into the game?
Of course it is. If it wasn’t, I wouldn’t suggest it.
But what get’s me to that conclusion. Guild Wars 2 has the mechanics (siege mechanics and skill combos) all in the game already and the mechanics themselves are working fine. Just apply them to a different concept of PvP battles - a battle of multiple guilds in this case. All it needs is a new environment and the event schedule.
edit: textile eff’d the layout :o