Hello everybody,
I’d like to share with you my ideas how to make the entire game more complex and interesting, going from basic stuff I will put a little more detail into my thoughts making these notions more udnerstandable, there we go:
1. Develop racial skills further A couple of skills added to each class regardless which one it is, isn’t enough. Possible enhancements are infinite e.g.
- Asuran Technology: Upgradeable golems, device to manipulate time, portable portals, reduced fees etc.
- Sylvan connection with the nature: Sylvari being in the great danger (downed, rallied but with red downed penalty) call up the help depending on the region they fight in e.g. Mount Maelstrom – they summon 2 mortars nearby. Make a feature out of it, fully upgradeable, decreasing cooldown, restriction (to yellow downed penalty), summoning monster instead of mortars or getting special protection.
- Charr war technology – Charr are skilled with war technology and are surely able to develop different and amazing weapons for all purposes.
- Norn toughness – Norn have chance to ignore downed penalty, get on their feet quicker and/or start with more health.
- Human faywaring – Human tend to find more resources while gathering. Make the whole feature out of it
- Extended Traits: 1 master trait of each type linking race with the class giving the possibility of greater customization e.g. Domination (Sylvari): stun has 25% chance to entangle enemy causing 2 seconds of immobilization and 2 stacks of 4 seconds of vulnerability or Air Magic (Charr): gain bonus to toughness for each % of movement increased or Deadly Arts (Sylvari): each posion stack has the chance to inflict additional condition similar to Grenth’s statue, works so long as any poison does, expired makes the enemy invulnerable for it for 60 seconds, perhaps Arms (Human): makes all bleeding stacks that you inflict last shorter but proportinally more powerful (25% should be ok), or maybe Beastmastery (Norn): Your pet takes the special form out of Bear, Snow Leopar, Wolf or Raven depending on its type getting compeletelly new skills, this trait can be activated and disabled with the cooldown and duration just like the utilities (or whatever).
C’mon it’s just 240 new traits. You can make it! ^^
Idea behind this: class is not just appearance + story + mainly useless utility skills. Let us immerse the races we play, they are different I don’t want to force that Asuran warriors should be less resilient than Charr ones but cultural (not visual) differences and assets of every race are indisputible.
2. More conditions – Since you’ve added Agony and karka’s conditions I know that you noticed how important conditions are. The number of them and complexity in their relations limit the game’s mechanics. To name but a few new proposals: vulnerability to certain type of damage, stat reduction, decaptivating blow (no down), boons weakening (5% for each stack up to 10), mind blurr (cooldown recharge pace reduced for all skills but 1) etc. as well as new boons: damage mirror, stat raised etc.
3. One more even more unique trait line for every class – I guess I have an idea for most of the classes:
- Mesmer – Extend shaterr abilities as well as phantoms.
- Engineer – I’m not an expert about engineers
- Warrior – The idea behind this one is simple: static fighter. The more benefits warrior gains the less he moves from the place that he stands, he might get either defensive or really efficiently retaliating.
- Elementalist – No idea.
- Thief – Backstabbing and vital points studies making critical hits more deadly.
- Ranger – No idea.
- Necromancer – Usage of corpses.
- Guardian – Summoning the transcendent aiding allies and fighting the enemies. (I may be too inventive with this one ^^)
Thanks for your time, hope it helps making this awesome game even better.