(edited by Kite.2510)
Engineer: Charging Elixirs vs Random results.
This is actually a really good idea. I was suggesting perhaps that having the “better” buffs like protection on a longer cooldown so you have to sacrifice your attacks for a short while to get them over something like Swiftness, but maybe having 100% Protection and Wall of Reflection on 1/4th second charges might be the buff engis need.
really bad engineer
you might toss it in order protect your self from projectiles, and have a line of smoke come up,
http://wiki.guildwars2.com/wiki/Smoke_Screen
other than that; it could be nice, but i dont use elixirs enough to comment extensively (the cast time on some things that other professions get instantly;along with the randomness annoys me)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
you might toss it in order protect your self from projectiles, and have a line of smoke come up,
http://wiki.guildwars2.com/wiki/Smoke_Screen
other than that; it could be nice, but i dont use elixirs enough to comment extensively (the cast time on some things that other professions get instantly;along with the randomness annoys me)
I’ve been playing this game ever since the second beta yet I never noticed this.
It must be because the skill description on the potion sey “casts a random spell”.
My point is that Random skills are unreliable, and none of the good Engineers use them!
The Proffession is already considered weak, so I see no point not to impliment this, aside from having to give a “Shaking potion” animation to all races!
you might toss it in order protect your self from projectiles, and have a line of smoke come up,
http://wiki.guildwars2.com/wiki/Smoke_Screen
other than that; it could be nice, but i dont use elixirs enough to comment extensively (the cast time on some things that other professions get instantly;along with the randomness annoys me)
I’ve been playing this game ever since the second beta yet I never noticed this.
It must be because the skill description on the potion sey “casts a random spell”.My point is that Random skills are unreliable, and none of the good Engineers use them!
The Proffession is already considered weak, so I see no point not to impliment this, aside from having to give a “Shaking potion” animation to all races!
id seen thieves use it in dungeons before; but didnt know what it did (except for a smoke field) until i decided to figure out a build for my thief (for which i looked at the wiki; alot) and the lack of information on most tool tips makes it understandable (i spent ages on my first ‘main’; ranger trying to work out what opening strike did xD)
but agreed; randomness sucks; and seems very anti engineer to me "/
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Nice to see more people hate and avoid the curent Engineer’s random skills!
That means that there is a better chance to get rid of this randomness in an upcoming patch.
An alternative to the Elixir H charging is:
Drink it instantly: Heals some ammound and grands a random boon between protection, regeneration or swiftness.
Charge it 1/3: The elixir will always grand protection.
Charge it 2/3: The elixir will always grand protection and regeneration.
Charge it 3/3: The elixir will always grand protection, regeneration and swiftness.
I haven’t played an elementalist, so I don’t know how charging skills work, but I asume they work like my shield skill and you can release them the right moment for the result.