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Posted by: Nurvus.2891

Nurvus.2891

Before you post, take off your tinted glasses and read properly, or don’t post at all.
Any numbers provided here are placeholders – what matters is the concept.
This suggestion is 2 posts long.

Here I’m assuming expansions will be focused around Regions.

The focus on these suggestions are:

  • New Races
  • Weapon Subtypes (Weapons that fit into existing Types but have a different initial skill set)
  • New Weapon Types (Weapons that do not fit into existing types)
  • New Professions (Clearly distinguished from the initial ones)
  • Profession Changes (Don’t mistake this as buff requests – if you have ideas for other professions, please share them)
  • Extra Weapon Skills
  • Collectors (expanded beyond the Guild Wars 1 version)
  • Mounts (properly implemented, unlike most MMOs)

Weapon Changes
- Staff replaces Trident
- Spear becomes usable on Land
- Trident becomes an Spear Subtype (Elona)

Cantha

New Races

  • Tengu
    - Tengu are found in Tyria and Cantha. With the introduction of Cantha, the story can evolve such that the Tengu clans unite for the greater good, or something similar.

New Weapon Subtypes
Weapons belonging to a type, but with some different initial skills

  • Dagger – Sai
  • Sword – Katana
  • Greatsword – Nodachi
  • Spear – Naginata

New Weapon Types (A = aquatic; M = main; O = off; L = land)

  • Claw (L, 2H) – Warrior, Thief and Ranger
  • Kama (L, 1H) – Thief (M, O), Ranger (M, O), Dervish (M, O)
  • Orb (L, 2H) – Elementalist, Necromancer, Ritualist, Mesmer
  • Greataxe (L, 2H) – Warrior, Guardian, Ranger, Dervish
  • Spear (L, A, 2H) – Warrior and Ritualist

New Professions

  • Ritualist
    - One handed Weapons: Scepter (M), Dagger (M), Focus (O)
    - Two handed Weapons: Staff, Spear, Orb
    - Aquatic Weapons: Staff, Spear
    - Armor: Light
    - Main Mechanic (F4) – Apotheosis – 60 sec cd – Become one with the Spirits for 15 seconds, gaining bonuses from each of your Spirits within range.
    You (re)gain a Spirit’s bonus while it is summoned and within range.
    - Spirits – Stationary Spirits that periodically perform an ability (such as attack or AoE). Single target Spirit attacks may take preference upon targets that meet specific criteria (distance, Conditions, Boons, etc).
    You can teleport the spirit to your location every X seconds as secondary skill.
    - Certain skills are amplified or have additional effects based on the presence of Spirits.
    - Ashes – Conjured Items that add F1, F2 and F3 skills and produce an effect when dropped.

Profession Changes

  • Thief – Assassin Style
    - The Lead->Offhand->Dual Strike sequences (and variants) should be brought to GW2 in style, easily done through my Extra Weapon Skills suggestion.

Elona

New Weapon Subtypes
Weapons belonging to a type, but with some different initial skills

  • Dagger – Kukri
  • Sword – Scimitar
  • Greatsword – Falchion
  • Spear – Trident

New Weapon Types (A = aquatic; M = main; O = off; L = land)

  • Javelin (L, 1H) – Warrior (M, O) and Paragon/Guardian (M)
  • Whip (L, 1H) – Warrior (M, O), Ranger (M, O), Mesmer (M, O), Dervish (M, O)
  • Scythe (L, A, 2H) – Dervish and Necromancer

New Professions

  • Dervish
    - One handed Weapons: Axe (M, O), Sword (M, O), Kama (M, O), Whip (M, O)
    - Two handed Weapons: Scythe, Greatsword, Greataxe, Longbow
    - Aquatic Weapons: Scythe
    - Armor: Medium
    - Main Mechanic (F1) – Piety – 1 second cooldown – Your next Attack will Teardown 1 of your Shrouds to gain an additional effect if a Shroud is removed this way.
    Note #1: The additional effect is specific to each Skill.
    Note #2: Each Weapon Set would have 2-3 Attacks and 2-3 Shrouds.
    Note #3: Piety can be used during other abilities and stacks up to 3 times, causing up to 3 Attacks to Teardown 1 Shroud.
    - Shroud – Temporary effect that has Initial effect and End effect.
    It has a duration, that serves as a time window for the timely use of Piety.
    End effects are triggered whenever the Shroud ends or is removed by effects such as Piety.

Profession Changes

  • Guardian – Paragon Style
    - New One handed Weapons: Javelin (M)
    - New Two handed Weapons: Spear (L)
    - New Skill Type: Chant – Shouts with activation time
    - New Skill Type: Echo – Empower Chants and Shouts and/or are refreshed by nearby Chants and Shouts.
    - New Elite Skill: Reverberation – Reactivates all your active Chants, Shouts and Echoes.
    - New Element: Lightning.

(edited by Nurvus.2891)

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Posted by: Nurvus.2891

Nurvus.2891

Extra Weapon Skills
Would be nice to have some degree of customizability in the Weapon Skills.
There would be limits in this customizability.

  • Weapon Skills would be separated into 3 types:
    - Basic (1st skill, no recharge)
    - Attack – pretty much any skill that deals damage.
    - Utility – skills that are clearly defensive or helpful, without focusing on damage
  • You can only swap skills of the same type.
  • You can only customize a Weapon Slot after you unlock all Initial Skills for that Weapon (on that Hand).
  • There would be Weapon Masters hidden in the world
  • Each Weapon Master teaches a specific skill for a specific Weapon Type (for all professions).
  • To obtain the skill you must perform a challenge using that Weapon Type without changing Weapon.

Weapon Subtypes

  • Weapons that belong to the same Type (like Sword), but with different Initial Skills and appearance
    - Sword, Katana and Scimitar are Sword Subtypes
    - Greatsword, Nodachi and Falchion are Greatsword Subtypes
  • Each Subtype has its own Initial Skills, but they become Type-wide once unlocked
    - You can use Sword + Katana skills with a Scimitar

Collectors

  • There would be Collector NPCs spread across the entire map, some in villages or cities, others out in the wild
  • These Collectors will trade you useful stuff such as Fine Crafting Materials, Tools, equipment upgrades or even equipment for a set amount of specific types of Trophies
  • Each Collector collects 1 or 2 fixed Trophy types.
  • The Collector have multiple Tiers of reward, based on the amount you’ve brought him thus far. Example:
  • 5 – Copper Tool or Fine Crafting Material
  • 10 (+ 5) – Iron Tool, etc
  • 20 (+ 10) – Steel Tool, etc
  • 35 (+ 15) – Darksteel Tool, etc
  • 60 (+ 25) – Mithril Tool, etc
  • 100 (+ 40) – Orichalcum Tool, etc
  • Collectors do not necessarily offer Tools, or may not offer Tools at all reward Tiers.
  • Each Week, the progression is reset and the Rewards change
  • Progression is individual for each Item the Collector collects, so if he collects Bones and Skulls, he will give you a reward for 5 Bones, and another for 5 Skulls.
  • Collectors also have an extra Reward for when you complete a specific Tier for all of his collected items. In the above example, he’d also give you a reward for bringing him 5 Bones AND 5 Skulls.

Mounts

  • Would have a decent initial cost
  • Would have Health
    - Vulnerable to attacks and Conditions
    - Drop you off when below 50% Health
    - Downed when it reaches 0% Health – Revivable.
  • Stay wherever you Dismiss them
    - When you dismount, it walks beside you and can be attacked.
    - You can dismiss it – it wanders off and fades into the background.
    - Minimap Icon lets you know where you dismissed your Mount.
    - Must be called from where it was dismissed (They do not magically follow you everywhere) – it wanders and fades in from the background.
    - Whether it is mounted or not, as long as it is not dismissed, it will travel with you through Waypoints and Asura Gates.
  • Harness Durability
    - The player is able to track if the mount’s harness is Intact, Damaged or Broken
    - A broken Harness causes the Mount to work like a downed Pet and become unuseable until the Harness is repaired.
    - Harness only wears out based on travel distance, not time.
  • Has a Stamina Gauge
    - Gauge recovers 10% per second when above 50%, 5% per second when below 50%.
    - Mount “Walk” exhausts 3% per second.
    If you Walk at or above 50%, you are gaining 7% Stamina per second; and below you are gaining 2% Stamina per second
    - Mount “Run” exhausts 7% per second, cannot Run below 10% Stamina.
    If you Run at or above 50%, you are gaining 3% Stamina per second; but below you are losing 2% Stamina per second
    - Mount “Sprint” exhausts 15% per second, cannot Sprint below 35% Stamina.
    If you Sprint at or above 50%, you are losing 5% Stamina per second; but below you are losing 10% Stamina per second
    - This allows you some small burst of speed, at the cost of requiring you to slow down for a while to rest the mount
    - Enforces an acceptable average travel speed

Thanks for reading.

(edited by Nurvus.2891)

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Posted by: JJS.3591

JJS.3591

some cool ideas, but as for paragons the lore says that their practice became morphed into guardians? so their kinda gone, but tengu and ritualists FTW!

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Posted by: Nurvus.2891

Nurvus.2891

Hmm, Javelins should still be introduced and added to Guardians as Main hand weapon, then, and they should get some Chants and Echos added, as part of the Paragon gameplay we loved from Guild Wars 1.

I’ll edit the original suggestion in response to your insight.

(edited by Nurvus.2891)

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Posted by: Nurvus.2891

Nurvus.2891

I think Tengu could be added with Cantha, since Tengu are both in Cantha and Tyria, and this would make sense since Lorewise it could have something to do with uniting the clans for the greater good, and stuff like that.

Also added Dwarves to Elona Expansion, since if Cantha is added first, Dwarves would help Elona expansion to focus attention back on Tyria as well.

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Posted by: SilverRule.7426

SilverRule.7426

This has been really well thought out and you should save it somewhere to put up a little later, cause I think its a bit too soon to be talking about expansion packs.

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Posted by: Nurvus.2891

Nurvus.2891

Thanks.
To be honest, it’s the ideal time, because expansion packs start being worked on shortly after releasing the last one.
Introducing an idea in early development is alot easier than introducing it later.

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Posted by: Centaur.3607

Centaur.3607

Yeah I’m kinda thinking along the same lines as JJS.3591 with regards to the Guardian/Paragon idea, but I do like some of your ideas. In addition to your ideas for mounts I think they should also be able to be used in combat and have special battle skills associated with each type of mount, including the siege mounts.

Another, thought I had was begin able to play as part of the Nightmare Court, Flame Legion, the Separatist/White Mantle, the Sons of Svanir, the Inquest. Even if it’s through an alternative pathway (corruption path).

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Posted by: Nurvus.2891

Nurvus.2891

Would be lovely to be able to be on the “wrong” side.
It would probably be very trendy and nearly everyone would flock there, though.

It only makes sense working for the wrong side if there are both advantages and disadvantages for both sides.

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Posted by: Nurvus.2891

Nurvus.2891

Keep the comments coming!

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Posted by: Azzrael Deathbane.4965

Azzrael Deathbane.4965

This is a good well thought out post, not sure on the mount idea and dwarves in Elona, We have to remember the game lore and basically Dwarves were turned to stone and effectively wiped out 250 years previous in the Great Destroyer battle (EoTN), also, if i remember correctly, there was no evidence of Dwarves ever inhabiting Elona. That said, there is a lot of good stuff which has to be food for thought for game designers

“Once more into the fray. Into the last good fight I’ll ever know.
Live and die on this day. Live and die on this day.”

(edited by Azzrael Deathbane.4965)

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Suggestion: Your weapon subtypes match Cantha, but not the tengu. The Kodan seem to have this Buddhist cutlture, with an eastern architecture to their buildings. Why not introduce Kodan so that it matches the theme?

Although this could be conceived as a “rip-off” of WoWs most recent expansion.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Suggestion 2: Your race of Dwarves doesnt make much sense either. Dwarves never entered Elona to live, also, they are pretty much extinct. The only ones that remain are locked in eternal struggle with Primordis underground. Also they are stone.

Perhaps an Elona-themed race? A spectral/Djinn type race?

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Suggestion 3: Ditch the mount idea, the large reaction from most players is “anti-mount” no matter how you spin it. perhaps mounts would make mroe sense if there wasnt kittening waypoints every 60 seconds, but for now, I do not believe they mesh.

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Posted by: Nurvus.2891

Nurvus.2891

Remember, I mentioned Dwarves would only be added with Elona expansion as a means to keep some attention focused on Tyria.
Dwarves would belong to Tyria, not Elona.
Usually expansions make the mistake of making part of a game’s content ignored – and introducing the Dwarves at the same time as Elona would make the expansion feel bigger.

As for the Mounts, I forgot to add that Waypoints should no longer be usable from anywhere. Essentially 2 changes would occur:
- You can no longer travel to Waypoints without using a Waypoint. Example: You can’t travel from a cave to a Waypoint.
- When you are defeated, you automatically appear in the nearest uncontested settlement, rather than choosing a Waypoint.

(edited by Nurvus.2891)

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Posted by: Rhinala.1739

Rhinala.1739

i like the ideas but i hope that Anet will never add new races to the game. let me explain why. New race means new starting area and a new way to integrate the new race to the old story, remember that GW2 doesn’t behave as GW1 where every race exist in it’s own closed space and closed story. I prefer that Anet will not use its time for backward compatibility and focus on new lands, new dungeons, new skills, new weapons and new adventures, let them be as epic and immersive as possible. What if every new expansion will fit level 80. after killing zhaithan the entire expansion will be an end game area without orr’s insane spawning rate.

The dwarves turned to stone in eye of the north, maybe some of them refused to do so like ogden stonehealer.

Im sorry for taking this post a bit off topic.

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Posted by: Cinder.4865

Cinder.4865

As for the Mounts, I forgot to add that Waypoints should no longer be usable from anywhere. Essentially 2 changes would occur:
- You can no longer travel to Waypoints without using a Waypoint. Example: You can’t travel from a cave to a Waypoint.
- When you are defeated, you automatically appear in the nearest uncontested settlement, rather than choosing a Waypoint.

No. I’m not against mounts being added to the game purely as an aesthetic to be collected and shown off, but I will be if they hamstring the waypoint system. Your ideas would make “pricey” convenience a massive inconvenience, one that I don’t think mounts alone would overcome.

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Posted by: Mimir.4690

Mimir.4690

I am not sure how I feel about adding new races, but I’ve seen some mock concept designs of Tengu and those were incredibly beautiful.

As for the Dwarves, that’s a big no from me. In my personal storyline, my Norn character learns that the Dwarves are extinct, and that pretty much only one specific Dwarf remains of whom I believe I am to rescue. Regardless of where these Dwarves come from (Elona, Tyra, it doesn’t matter), the question still poses… WHERE did they come from, with such a vivid history of basically entire race elimination?

I would absolutely love to see ritualists come back into the game (they were my favorite Profession from GW1).

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Posted by: Nurvus.2891

Nurvus.2891

I’m scratching Dwarves then.
Tengu, however, are not hard at all to introduce as they are deeply rooted into the game and its story.

You can say it’s only a matter of time until their Clans unite and assist the other races against the various threats of the world.

As for mounts, yes, they would become a useful thing to manage – yes manage – while Waypoints would also become more realistic.
Traveling from anywhere to a Waypoint is rather stupid, to be honest, specially when you are defeated…

So you’d probably be traveling between Waypoints (bringing your mount along), and then going wherever you’re going with your Mount, and back to the Waypoint, etc.

Alot of the good things in the game are “inconveniences”, if you look at it.
But alot of these inconveniences make the game more fair, immersive and/or interesting.

Gathering tools having limited uses. Inconvenient? Surely. But they make sense.

(edited by Nurvus.2891)

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Posted by: Cinder.4865

Cinder.4865

It may be stupid to you, but it’s not for many — in fact, I’m willing to say that the vast majority have no problem with waypoints, other than the eventual costs.

I have no want to “manage” mounts. Collect them? Sure. Show them off? Yes. “Manage” them? No.

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Posted by: solanu.3784

solanu.3784

Cannot wait for Dervish and Paragons!

Your Mount idea is lovely! I would love that system so much more than a typical Call/Dismiss system seen in former MMORPGs.

Also, I really enjoy your Waypoint idea.

Necromancer 80 – Guardian 80 – Thief 80 – Warrior 80 – Mesmer 33

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Posted by: Hobgoblyn.7984

Hobgoblyn.7984

Don’t put “Japanized” versions of existing weapons. It is entirely unnecessary.

However, I do like the idea of claw weapons and spears that are usable on land. I am surprised that spear is an aquatic-only weapon, it seems very strange. Spear is one of the most commonly utilized weapons throughout history and the armies using it were not underwater.

New weapon skills would be good. Honestly, I mastered all weapons for my class way too quickly. It is kind of a let-down that one cannot continue to train in their weapon and truly specialize in it.

Mounts seem unnecessary. With instant travel being Waypoints and the zone maps themselves being so small, I cannot see any use whatsoever for mounts. In fact, that your suggestion revolves around removing the functionality of waypoints just so that mounts would have some sort of use cuts to the heard of the issue— no one needs them.

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Posted by: Nurvus.2891

Nurvus.2891

How can you say it is unnecessary to add asian-themed gear to an asian-themed expansion?

Alot of things in the game are unnecessary. Maybe you don’t care. That’s fine.

Waypoints are too useful right now, so much it kind of makes traveling a little silly.

You should have to BE at the Waypoint’s location in order to use it to travel to another Waypoint.

Mounts should be the “real” way to travel realistically fast in the world.
Teleporting will never be as immersive as properly implemented mounts.

It may be stupid to you, but it’s not for many — in fact, I’m willing to say that the vast majority have no problem with waypoints, other than the eventual costs.

I have no want to “manage” mounts. Collect them? Sure. Show them off? Yes. “Manage” them? No.

I get the feeling you’re overreacting at the concept of managing.

The mount wouldn’t need food on a time-basis. It would be more on a travel distance basis.
No different from spending money on Waypoints, but more realistic.

You could say mounts would have a “Fed” gauge or something that only depletes while you are riding it (and moving).

How annoying would it be to just give a “slab of red meat” every once in a while to your “River Drake” Mount to keep it able-bodied?

But hey, maybe that wouldn’t be needed, and you’d just have to take a side-trip to a river bank to give your mount water, or to a plains so it can help itself on food.

Oh, the drama…

(edited by Nurvus.2891)

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Posted by: Hobgoblyn.7984

Hobgoblyn.7984

Well, as someone who lives in Japan— pretending and implementing Japanese weapons, particularly ones that were NOT significantly different from their western counterparts or weren’t ever utilized despite how popular they seem to have become in American pop culture, seems off-putting.

A spear is a spear, a dagger is a dagger. You don’t need to make them something different just because they happen to be from a country you have fetishized.

If you haven’t figured out by now, a LOT of elements of this game have been designed to favor casual gameplay and ease of use over immersion and realism. It is precisely those elements that have made this game a lot more fun to play than previous MMORPGs who saw to it that players would waste a LOT of their gameplay on unrewarding menial tasks in order to be “immersive” and “realistic”.

If you want to spend fifteen minutes trekking across a massive map, praying you can get past the enemies on the road in one piece and having to try again all the way from the start when you fail to do so all in order to just get to the other side of the map….
If you want to be utterly useless for 15 minutes after you died and having to spend most of it traveling back to where you were when you died and possibly having to get through the mobs that just killed you when you were fully equipped now with no gear and trying to desperately grab it from your body or having to respawn in a weaker state directly against those enemies that just killed you….
If you want to spend a good third of your time running halfway across the zone back to the NPC who gave you a quest in order to get your reward…
— well, there are other games you can do that in. You can feel all cozy “immersed” in that world. The rest of us would like to move on from those dull, frustrating, time-killing tasks.

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Posted by: Nurvus.2891

Nurvus.2891

Admiring culture and diversity has nothing to do with fetichizing things.
It’s just variety.
Guild Wars 2 could have just humans, but it doesn’t. It has 5 different races.

Cantha is inspired by asian culture, not just japanese – actually mostly chinese.
Dadao Swords are chinese style. Katanas are Japanese.
Katanas (Cantha), Scimitars (Elona) and Longswords (Tyria) have different fighting styles associated with them, I don’t see why it would be bad to give the game variety along with flavor.

I don’t know what other MMORPGs bring realistic, unrewarding menial tasks.
WoW certainly isn’t realistic. Its mount system is stupid.
It’s super casual friendly too, by letting you play the whole game by queueing to PvE and PvP from your city at level 15+.

I don’t want any of that.
I want traveling to make some sense, but also to be rewarding.
Certain things are consequence to others.
The fact you can instantly travel has an impact on how rewarding ANet can make each individual area. If you had to move all the way instead of teleporting, ANet could make certain tasks more rewarding to compensate.

I understand your point of view, and my mount and waypoint suggestions are not aimed at making the game boring.

The only change would be in traveling from and to a Waypoint. Everything else would be untouched.
The cost on Waypoints might even be removed as well due to this.

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Posted by: Cinder.4865

Cinder.4865

I’m not overreacting, and I’m somewhat insulted that you’d project that onto me because of my dislike for your idea. =/

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Posted by: Nurvus.2891

Nurvus.2891

Sorry if you feel that way. Maybe you’re overreacting at me saying you might be overreacting?
My english isn’t too vast, so maybe overreacting is the wrong word for it.
What I mean is maybe I transmitted the wrong idea, or you’re imagining a big deal out of something I believe to be rather simple.

Despite all the things I suggested for mounts, it would be rather simple and intutive.
Mount Stamina would require about as much attention as character Endurance.
Mount Health would require about as much attention as character Health.
Mount Fed could simply be a simple 3-phase thing: Satisfied, Hungry, Famished.

Feeding it could be as easy as one of the following:
- having an item in inventory
- taking the mount to a river/grass
- mount helps itself automatically while dismissed

…alot of things could be done.
Doesn’t have to nor is it meant to be annoying.

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Posted by: MLieBennett.9031

MLieBennett.9031

Race:
Losaru or Veldrunner Centaur
-Gives a possible Racial City to exist in the Elona or Crystal Desert Expansion. Considering we have Charr and Humans willing to work together in response to a greater threat, there isn’t a reason Centaurs wouldn’t do the same. Especially if it means regaining lands to claim as their own or at least share with other races. Ventari’s influence and history spreading back towards these areas, with Sylvari diplomats would help ease the alliance despite the distrust between Centaurs and Humans and possibly Asura. Of course, there still will be separatists and very likely its splitting the tribes in half..
-As for the Swimming part? Just have Centaurs copy how an Elephant swim, and when underwater keep have his torso lean slightly forward and using his arms in a breaststroke pattern to offset the drag his torso makes. It even makes sense that he slows down for combat, because his arms are no longer working to offset this drag.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

I absolutely love the Dervish Idea, i was really upset that Scyths were not in the game. after all my main in Gw1 was a Dervish

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: nihavel.6592

nihavel.6592

sorry for my rough english…
Anyway, if u follow the storyline you will have some clue for the next playabile race.

Tengu race, following the game, will be, surely, added in a next tyrian expansion.
They were exiled (with all the non-human race) by the new imperor of chanta (this is an information from GW1 and some interwiew, this isn’t a spoiler) and in a starting zone (1-15) of the game you will find a tengu saying they are building an asura gate in LA connected with their capital.

Anyway, I’ve found other clues with two more race in the game with an high percentage to be playable.

Guardian are a mix of monk and paragon, and, Engineer replace the ritualist so i don’t think they will return, as we know them now at last.

And i really hope they will do largos playable maybe in underwater campain.
They are really cool.

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Posted by: Nurvus.2891

Nurvus.2891

Thanks for all the constructive criticism.
Keep it coming!
As you pour your criticism I’ll try to update my original suggestions.

So far I’ve removed Dwarves from the suggestion, added a Guardian alternative to Paragon, and improved the Mount suggestion.

(edited by Nurvus.2891)

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Posted by: Strifer.3507

Strifer.3507

Good ideas but I am very opposed to the idea of mounts. As pointed out above by someone, there are already sufficiently many waypoints around and any introduction of mounts is essentially a revamped of the whole waypoint system – not what should be introduced through an “expansion”, and fortunately i am confident it(mount) is not what Anet intend to have.
If any, it’d be for cosmetic purpose only and maybe a 10% to movement speed boost, or only usable in cities, and without any need of “managing” the mount.

The idea of health,endurance,hunger,etc just for the sake of certain players’ immersion is wholly unnecessary and illogical. Imagine every Ranger now have to “manage” their pets with the same mechanics.

Just because certain quarters of people like a pet companion, it should not be hard imposed on all other players who is fine with the waypoint system. The way your suggestion works, it made it mandatory to have mounts.

Not everyone wants a pet companion. For those who love them, can always choose to roll a Ranger. (Even so, there are already players suggesting an option to remove pets on Rangers as they prefer to do it solo).

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Posted by: Nurvus.2891

Nurvus.2891

Mount Health, Endurance and Hunger are not for the sake of immersion, but for the sake of balance.
Giving Health to mounts makes it dangerous to try to cross zones packed with creatures, therefore preventing Mounts from making it easy to skip enemies.

Giving Endurance to mounts allows different speeds to be available.
The Mount Walk speed would be around 75% normal speed. The Mount Run would be about 150%, and the Mount Sprint would be 200%.

But I suppose mounts are too big a change. Not even NPCs have mounts, so I suppose it has to be this way…

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Posted by: Centaur.3607

Centaur.3607

As for the Mounts, I forgot to add that Waypoints should no longer be usable from anywhere. Essentially 2 changes would occur:
- You can no longer travel to Waypoints without using a Waypoint. Example: You can’t travel from a cave to a Waypoint.
- When you are defeated, you automatically appear in the nearest uncontested settlement, rather than choosing a Waypoint.

No. I’m not against mounts being added to the game purely as an aesthetic to be collected and shown off, but I will be if they hamstring the waypoint system. Your ideas would make “pricey” convenience a massive inconvenience, one that I don’t think mounts alone would overcome.

To be honest mounts for aesthetics is useless and kind of a stupid idea. How many times have you dies and had to port back and then missed the rest of the battle because no one is ressurecting you or you’re having to run back to the battle? Yeah you may still get the credit but what’s the fun of that? I’d like them to be able to get me back into the frey much faster, and if you take a queue from Age of Conan possible use them in battle. And in the case of WvW use them as a Siege Pet (Mammoth, Rhino, Devourer, etc). Come on let’s think a lot outside the WoW box people.

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Posted by: Cinder.4865

Cinder.4865

Come on let’s think a lot outside the WoW box people.

You can’t say it’s a “stupid” idea, just one that you find disagreeable. I’ve never died during a DE and found myself unable to get back to the event. You want functionality with your mounts, much like WoW has, but tell people to “think outside the WoW box” — give that one a thought for a moment. For the record, I’m not against mounts granting a swiftness boon, but it’s also not necessary, and I don’t personally think mounts would need any sort of added “functionality” beyond this.

Edit: Not to mention, for them to be usable in combat, they’d need to be purely aesthetic — no swiftness boon, no advantages whatsoever. I sincerely doubt ANet has any desire to rebuild their combat system to suit mounted combat. However, we’ll never know until they say one way or another. Now, mounts that are essentially siege weapons? I can see this being feasible in some way, but they’d likely be restricted to the siege system already in place, eg: buying blueprints to “build” them first, and therefore not bound to a single player.

(edited by Cinder.4865)

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Posted by: Centaur.3607

Centaur.3607

“think outside the WoW box”

Actually Cinder.4865, I’m thinking WAAAAAAY outside the WoW box. Go play Age of Conan where mounts are actually integrated into battles. Being able to fight from the back of a horse is awesome, but obviously you wouldn’t know that. And riding a rhino or mammoth into into the heat of battle to lay siege to a castle wall is is amazingly fun, oh but I guess you wouldn’t know that either. And no they would NOT need to be aesthethic only in Age of Conan they actually have skills related to mount related combat.

And just so you know the dynamic design of their existing battle system is what would make the integration of mount into battle so easily and beautifully executed. :P

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

Forget the weapon subtypes. Just add more weapon skills to choose from for every single weapon in the game. Something like in Guild Wars 1.

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Posted by: Necrocyst.1254

Necrocyst.1254

I’m gonna join in. Instead of the Paragon, why not try something new?

  • Druid
    -One handed Weapons: Scepter (MH), Focus (OH), Torch (OH)
    -Two handed Weapons: Staff, Scythe
    -Aquatic Weapons: Trident, Scythe
    -Armor – Medium

Main Mechanic

(F1) Leopard Form -10 second cooldown- Transform into a Leopard, gaining stealth and swiftness for 3 seconds. If you attack within 5 seconds of transforming, your next attack will be a critical. (Thief like form, has a 3 second stealth with a 30 sec CD)

(F2) Bear Form -10 second cooldown- Transform into a Bear, gaining protection and stability for 3 seconds and gain X vitality and X toughness (“X” increases by level) while in the form. (Tanky form)

(F3) Wolf Form -10 second cooldown- Transform into a Wolf, gaining might and fury for 3 seconds. If you attack within 5 seconds of transforming, your next attack will inflict bleeding. (Brawler form)

(F4) Raven Form- 10 second cooldown- Transform into a Raven, gaining retaliation for one second and regeneration for 3 seconds. (Support oriented)

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Posted by: Dinks.2478

Dinks.2478

I think Tengu could be added with Cantha, since Tengu are both in Cantha and Tyria, and this would make sense since Lorewise it could have something to do with uniting the clans for the greater good, and stuff like that.

Also added Dwarves to Elona Expansion, since if Cantha is added first, Dwarves would help Elona expansion to focus attention back on Tyria as well.

I’d like tengu to be added as well because well tengu are awesome.

But from what I understand in the lore , Cantha exiled and forced out all non-humans including the tengu. So I think there are none left there.

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Posted by: Vasyl.5314

Vasyl.5314

I don’t think Druids would be implemented since Lore wise they already existed. Human Druids existed as a culture within the Maguuma Jungle in the past (game wise) and somehow shed their flesh and bones, turning into spirits and becoming one with nature. Though they have disappeared in the 250 years since GW1, I suspect they have a connection with the Dream.

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Posted by: Vasyl.5314

Vasyl.5314

I think Tengu could be added with Cantha, since Tengu are both in Cantha and Tyria, and this would make sense since Lorewise it could have something to do with uniting the clans for the greater good, and stuff like that.

Also added Dwarves to Elona Expansion, since if Cantha is added first, Dwarves would help Elona expansion to focus attention back on Tyria as well.

I’d like tengu to be added as well because well tengu are awesome.

But from what I understand in the lore , Cantha exiled and forced out all non-humans including the tengu. So I think there are none left there.

This is true but the Tengu currently reside with the Dominion of Winds in their own little society. They do trade with the other races but they don’t allow any of the others within the DoW.

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Posted by: Draeka.5941

Draeka.5941

Just say no to mounts. You pretty much just have dolyaks anyway, there are no horses. There are plenty of speed increases in the game to help you go places faster as well as the waypoint system, so the need for such a system goes out the window. I’d rather them focus on a unique profession, rather than waste time figuring out how to shoe-horn mounts into a game that actively designed against them in the first place.

As for specific new weapons, skins are fine, but about the only weapons missing from the old repertoire are the scythe and javelin/throwing spear. Both could be fun to use again, though I think the javelin would be best suited for a variety of professions. I never thought much of anyone outside a Dervish/Necro using a scythe to look “right”.

Tbh, they could simply diversify the skills/elites/weapons of the current professions for each expansion, so that you could “specialize” yourself to mimic a new class. After all, a Guardian who uses a javelin and focus would play differently than a mace/shield. It’s easier to balance this way, I think, and still allows room for new flavors from the expansions.

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Posted by: Centaur.3607

Centaur.3607

Just say no to mounts. You pretty much just have dolyaks anyway, there are no horses. There are plenty of speed increases in the game to help you go places faster as well as the waypoint system, so the need for such a system goes out the window. I’d rather them focus on a unique profession, rather than waste time figuring out how to shoe-horn mounts into a game that actively designed against them in the first place.

As for specific new weapons, skins are fine, but about the only weapons missing from the old repertoire are the scythe and javelin/throwing spear. Both could be fun to use again, though I think the javelin would be best suited for a variety of professions. I never thought much of anyone outside a Dervish/Necro using a scythe to look “right”.

Tbh, they could simply diversify the skills/elites/weapons of the current professions for each expansion, so that you could “specialize” yourself to mimic a new class. After all, a Guardian who uses a javelin and focus would play differently than a mace/shield. It’s easier to balance this way, I think, and still allows room for new flavors from the expansions.

Hey I think I could get into learning how to ride a Devourer…LOL!!!

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Posted by: Nurvus.2891

Nurvus.2891

Consider the current state of GW2. All professions have – although some alot more or better than others – access to more than one among: passive movement speed increase, swiftness, gap closers (wich can be used without a target) or short distance teleporting.

Players use and abuse whatever they can in order to move as fast as possible.
It may be fun for like 15 minutes per day to cycle through skills in order to cover large distances in the shortest amount of time possible, but for the most part, it’s just a potential players have decided to tap onto out of lack of options.

Adding mounts with somewhat realistic movement and appropriate vulnerability to combat, would make players no longer need to resort to “movement speed” sets of skills/weapons in order to get by.
Making it stay where you dismiss it, so that you must come back to that spot to call it, would make it a fair, unabuseable system that would replace the above described repetitive chore players have grown accostumed with doing every single day.

If mounts simply had 30~50% speed boost, and had some decent rules and limitations as to not impact the balance of competitive environments, why would it be a bad thing?

As for actions, alot of dynamism could be implemented:
- Your weapon skills would be replaced while mounted, like Basic Attack, Mount Sprint, etc.
- You would be able to use V to dismount with an evasive maneuver.

(edited by Nurvus.2891)

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Posted by: Nurvus.2891

Nurvus.2891

Forget the weapon subtypes. Just add more weapon skills to choose from for every single weapon in the game. Something like in Guild Wars 1.

How about both?
Swords, Katanas and Scimitars are all Swords, but they have different fighting styles associated to them.
Different Subtypes could have shared skills, but the point is adding variety to the game to make it more fun.

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Posted by: Bekecka.2394

Bekecka.2394

the dominion of winds is pretty much Tengu central, the fact that we arn’t allowed in there suggests to me that they already set aside a place for the tengu to be introduced as a playable race.

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Posted by: rainroom.5439

rainroom.5439

Interesting well thought out ideas. Would love to see the return of the paragon class. Not sure if I agree that mounts are needed.

Also, on the discussion of races, my hopes are seeing that Dwarves are most likely not going to make a come back, I hope that Kodan are considered as a potential race. They are an ancient race which the Norn are said to be descended from, there sanctuaries have been scattered by Jormag, and they have an interesting and deep culture/rule/religion; therefore, in my personal opinion they would be an interesting race to delve into and discover more about.

(edited by rainroom.5439)

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Posted by: Nurvus.2891

Nurvus.2891

I think Kodan would not be added in Cantha or Elona.
Most likely in an expansion focused more in another region in Tyria, or to the north of Tyria.

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Posted by: Hobgoblyn.7984

Hobgoblyn.7984

Admiring culture and diversity has nothing to do with fetichizing things.
It’s just variety.
Guild Wars 2 could have just humans, but it doesn’t. It has 5 different races.

Cantha is inspired by asian culture, not just japanese – actually mostly chinese.
Dadao Swords are chinese style. Katanas are Japanese.
Katanas (Cantha), Scimitars (Elona) and Longswords (Tyria) have different fighting styles associated with them, I don’t see why it would be bad to give the game variety along with flavor.

Admiration of difference is one thing.
Massive exaggeration of those differences to make another group of people seem more “exotic” is not the same as admiration.
Ignoring aspects of your own family’s culture because they seem negative and then finding the counterpart in another’s culture and greatly exaggerating it is not admiration.
Claiming that the culture of your own people is so varied with so many different layers and dynamics that no words could properly describe all members of your culture while quickly rushing to judgement and painting all members of a region of the world as having traits X, Y and Z is not admiration.

Yes, the general martial techniques used with swords from China and Japan are not the same as the typical English sword. On the other hand, the difference between an English longsword and a Chinese longsword (“Jinn”) is not all that different. And when you aren’t differentiating between longswords, sabers, rapiers, scimitars, and falchions, it is silly to bother calling a Chinese longsword or a Chinese broadsword (dao) something different.

And the techniques used in Japan with spears are not significantly different from those used in European armies. Labeling it as something different, but pretending spears, pikes, glaives and halberds are all the same thing demonstrates behavior that has moved past “admiration” and into very negative territory.

And focusing on weapons that were creative little oddities but virtually never utilized such as the Sai is also quite silly. Europe and India will give you a dozen similar odd little inventive weapons.

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Posted by: Centaur.3607

Centaur.3607

Bump on the EXPANSION IDEAS