Fusion, new elite skills mechanic

Fusion, new elite skills mechanic

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

We need more elite skills, right now most of them, especially racial elite skills are too weak, to be considered elite.

I propose this unique but very simple and brilliant mechanic for the new elite skills.

Take two utility skills, any two skills, ordinary or elite, even the healing and racial ones and fuse them in one single skill. This skill, which is now your new elite skill, when activated, then triggers the abilities of both previous skills, now merged into one, in a logical sequence.

In this way players would create many unique elite skills, that would fit their personal way of playing, favorite weapons and personal builds.

Every combat now suddenly becomes a challenge, because you can never predict, which fusion ( the tag for merged elite skills) is the player going to use.

Acquiring of the fusion: with every unused skill point you can create one fusion. All old skills stay as they are, you only gain one new elite skill to use in the elite skill slot.

Guild wars should be war between orders, because orders are guilds too.

Fusion, new elite skills mechanic

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

Racial elites are not supposed to be awesome. That’s a key design point.

Your suggestion, two utility skills fused into one... I could exploit that in more ways than I care to point out examples for. The fact that at the cost of an elite, you could effectively have five of your utility skills out... Just, no.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Fusion, new elite skills mechanic

in Suggestions

Posted by: Turial.1293

Turial.1293

Random skill taken to fuse when your elite;
1. it takes your healing skill when you don’t need to heal and then when you do need it it is on a 200 second cooldown.
2. same as above really but with any skill, they all end up on a 200 second cooldown when you need them.

Player selected fusion;
1. exploits
2. cooldown time when you need skills

Elites are not supposed to be the “1-hit wonders” they are good enough when used correctly.

“Some of my best friends are heterosexual”

Fusion, new elite skills mechanic

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

Normally you would fuse skills that work together well, for a warrior for example – a shout and a healing skill, or shield stance and endure pain. you get stronger basic utility skill, that’s all.

Imagine Fuse as a way of using two skills simultaneously, how is that overpowered? The rest of the utility skills are not effected when you use fusion, they works normally.

Guild wars should be war between orders, because orders are guilds too.

Fusion, new elite skills mechanic

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

There’s allways the option of turning the fused skills off for PVP. But the problem of dungeons being too hard( for a minority of players who are not that skilled yet) falls off.

Guild wars should be war between orders, because orders are guilds too.

(edited by Reclusiarh.2674)