How To Improve Game +[Warrior]

How To Improve Game +[Warrior]

in Suggestions

Posted by: Rym.1469

Rym.1469

In this topic, I give some overall suggestions about the game and I post my own changes for every of each class. For now I’ve done:
-Warrior
Before you comment, make sure you read everything I’ve written about subject of your post. Thanks!

Hi, first of I’d like to say that I’m not dissapointed on Guild Wars 2. It’s really great game, with tons of brilliant ideas you cannot spot in any other MMO combined together, nice, dynamic combat system and very player-friendly mechanics. However, as we can see, the game is having some major problems in the current state, mostly PvP.
I know that it’s very hard thing to devs, just because players will always find out some exploit/OP thing after balance patch and the problem will raise again.
My suggestion is to create a PTR (Public Test Realm), open for all, or chosen players (depending on your experience/knowledge of the game, I don’t know, there’re many options) who will test classes balance, find nasty exploits, make suggestions, try new mechanics/improvements/skills, search for bugs. This feature is working for World of Warcraft, when I was playing WoW I did all these things for nothing, no stuff for real characters is required, It’s meant to be fun but also makes devs work a lot easier!
Second thing is current state of roamers/bunkers. Even if the fight should be very skill-dependent, it can’t be that fast. I mean, what can you do if shatter mesmer gets you in their combo? Can you counter that? Nope, if they manage to do it, you die, no counters. Same with thieves/Bulls+frenzy+HB full berserker GS warriors. Simple zerg/bunker is way more effective than balanced, tactical play and it’s not fun at all.
My solution is to:
-keep current state of damage but ONLY in strict PvE, not including WvWvW
-lower the damage output in PvP (it’s a feature that was in WoW for yeares now, called resilience, lowers the damage/crit chance on player targets and their pets/minions, not on NPCs)
-bring more PvP options, such as capture the flag, escort NPC, maybe some pure small-scaled arenas
-Make these combo field effect which were very interesting thing in your game even more effective, or giving you some reward if you use it/land correctly, such as +minor points in sPvP, or other prizes, It’s too good teamplay mechanic to be forgotten as it is for now by most players.
My next point is to bring life to other dungeons and paths which are typical run-to-chest and fast farm. The problem is that nowadays people just run CoF/ AC only because they’re veery quick and easy to do. My first thought is to make easier paths in these dungeons (like 1&2nd path in CoF) harder and longer. Give us some type of rewards for completing dungeons like Arah, CoE or harder paths than typical “5 minute farm path”. I don’t know if it should be (not tokens for particular dungeons, maybe new armors for overall tokens, it could be very nice) more gold, greater loot chance or something. Since many paths in dungeons have difficulty and time differences, you could point that in start explo NPC’s choices so new players would have some kind of clue and wouldn’t get obliterated/dissapointed.
It’s a very raw idea, but you could also give us some rewards for exploring map zones other than these closest to dungs. I mean, it’s very hard I believe, because no other MMO I played figured out how to do it.
Now, after overall suggestions, I’d like to please devs and experienced players to post their opinions about my first GW2 project, which is Class Rework, and here comes my first objective: The Warrior Class, which is my main so I have most exp in it. Further classes coming soon.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

How To Improve Game +[Warrior]

in Suggestions

Posted by: Rym.1469

Rym.1469

The Warrior

The Warrior class is completly secret for me right now. It’s very casual-friendly, easy for newcomers, but after you ding 80 you realise, that it’s not good in anything than only CC or only pure damage, especially in PvP. Since I’ve read tons of topics, suggestions about it I made my own little rework for this class, which is not perfect at all, but makes class unique and fun-to-play in my opinion.

My Vision of Class
When I think about a warrior, I see a class which is not a healer, it’s more like tactican who is very efficient in group, and his combat, even if tanky is not stative and passive like guardian, it’s aggressive and active. He can be extremly powerful and tough on battlefield if in combat. This class shouldn’t be a thief, with extreme nuke burst, their damage and power should grow better the fight lasts longer, and be not a squishy target, especially for physical damage. On the other hand, as a ranged warrior he should be very efficent for group if wielding a bow or a nice range single target gunner if wielding a rifle. Here are my suggestions.

Basiclly, I’d like to see two addnational source skills (like burst skill), depending on your off-hand weapon. They would use adrenalin resource, same as burst skills nowadays, however they should be on slighty longer coolown, such as 15-30s, their effectivness would scale with how much adren you have .The point is, they would be only avalible on your main weapon set. One of them would be always offensive, second deffensive and you can’t combine it, they both go on same cooldown of skill you recently used, one removes other. My suggestions are:

Warhorn
F2: Paralyzing Roar – Targeted foe and his allies nearby to him (up to 3) get crippled for 3/4/6 seconds. Range 1000.
F3: Call of Combat – Grants your allies Protection for 4/6/8 seconds and cures 0/1/2 conditions on yourself.

Shield
F2: Shield Stance – For next 2/3/5 seconds you get stability and block every attack. You get 2 seconds of retaliation for every blocked attack.
F3: “None Shall Pass!” – Knocks down all nearby moving foes for 1/1.5/2 seconds if you have an ally with you (Can be a NPC or other player)

Longbow
F2: “Burn Them!” – Your nearby allies’ missiles burn foes for 1 second. Lasts 3/6/9 seconds.
F3: Archer’s Swiftness – for 5/10/15 seconds, each time you burn a foe you get 3 seconds of swiftness and 1 second of vigor.

Rifle
F2: Steady Aim – for next 5/10/15 seconds you do 20% more damage, you attack 25% faster and you have 15% increased critical chance. Ends if you move.
F3: “Taste My Dust!” – Every time you dodge an attack, you blind all nearby foes for 2 seconds. Lasts 4/8/12 seconds.

Greatsword
F2: Juggernaut – Your Rush ability has now increased range (by 50%) and stuns foe and all his nearby allies for 1 second on contact, also it’s cooldown is decrased by 2/3/4 seconds. Lasts 5/10/16 seconds.
F3: Frenzied Defense – When you use Hundred Blades, Whirlwind, Bladetrail or Rush, you take 50% less damage from all sources. Lasts 4/6/9 seconds.

Axe
F2: Dismember – If target suffers from Vulnerability, he gets Weakness and gets Crippled for 3/6/9 seconds.
F3: Whirling Defense – Your next 1/1/2 Whirling Axe(s) will give you Retaliation and Swiftness for it’s duration.

Mace
F2: Crushing Blow – Does X damage. If the target is stunned, your next 1/2/3 attak(s) w stun foes for 1 second.
F3: “Coward!” – Melee range: inflict Weakness to target for 2/4/6 seconds.
Range 300-1000: Stuns the target for 2 seconds and knocks him down.

Sword
F2: Cruelty – For next 4/8/12 seconds you attack 20% faster and your bleeds do 25% more damage.
F3: Soldier’s Stance – For next 5/10/15 seconds your cooldown on Riposte is decreased by 6/9/12 seconds

Now we go into the land of imagination when ANet gives us lovely 2h axe – Greataxe
Greataxe
F2: Executioner’s Strike – Does X damage. If the target is over 50% health, you get 4/6/10 stacks of might, if under or at – Does 40/50/60% more damage.
F3: Thrill Of Victory – If you have more Health than the enemy, you get healed for X/Y/Z.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

How To Improve Game +[Warrior]

in Suggestions

Posted by: Rym.1469

Rym.1469

Now, I’d like to see couple (just couple changes) to certain skills.

-Hammer Smash – should apply a 1 second stun if the target is moving, hammer should also do 10-15% more damage.
-Hamstring – Useless, Savage Leap should apply Cripple, 3rd sword slot to rework, give it some damage and might.
-Counterblow – another underpowered skill. Should apply short 1 sec stun.
-Cyclone Axe – should strike twice
-Battle Standard – should increase healing by 15-20%.

And now, rework of our elites:
-Signet of Rage – Passive: Cures 1 condition for every 10 seconds. Reduces damage taken by 10%, doubles adrenaline gained, heals on every nerby death.
Active: Grants Vigor, Fury, Might and Swiftness, cures all conditions, heals X.
-Warrior’s Endurance (Rampage) – (Since that skill was a total joke and easter egg for warriors, I come up with something different, however, with same visual effect, but with weapons and normal set of skills.) – Frees warrior’s primal strenght and toughtness. Makes all conditions and control effects fade 50% faster, grants stability, doubles warrior’s maximum health, increases damage by 20%, reduces damage taken by 20% and AoE damage taken by 50%, makes toughtness 50% more effective. Heals warrior for every succesfull strike. Lasts 20 seconds, cooldown 90-120 seconds. After effect fades, warrior takes 30% more damage and gets Weakness for 10 seconds.

This is it for now. In future I’ll be still looking for some general changes, and Class Rework, also coming back to earlier changes, adding some thing etc. Happy Christmas!

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)