(edited by Kaaboose.3897)
How to Fix the Living Story in Guild Wars 2!
i agree with you Kaaboose
i agree with you Kaaboose
Seems like you’re in the minoity on this! I’m honestly suprised how many find this temporary content so compelling. I thought Limited time events were supposed to be a neat little distraction, not the focus of an MMO.
Its you and me against the world im afraid.
I dont know anybody who particularly likes the limited time events, except the holiday ones, which are a bit of a tradition.
Don’t post an 8 minute video as the content of your forum post. People aren’t willing to read more than 3 paragraphs of writing, NOBODY wants to sit through 8 minutes of video to try and understand what you’re trying to say >.<.
Going off what I can grasp:
To me I think a living breathing world would actually be better achieved through lots of small changes. People want to be able to play content their own way and go through the storyline without feeling as if temporary content is interrupting them or preventing them from doing so. So I think having more permanent story content and then expanding on the open world to make it feel more alive would accomplish this better.
As it stands mobs are probably a bit too static, I know there are some NPC’s who patrol, but as a whole there isn’t all that much movement. You don’t notice it too much because the enemies are well placed, but I think having them roam more would make the world feel more real. Adding in herds of Moa that travel around in a pack (GW1 actually had this in one area) for example.
Dynamic Events are actually a really good step towards a living world, but there need to be more in a zone to remove their repetitiveness for them to really be effective.
I’m sure I could think of more but that’s enough for now >.<
Dynamic events triggered by a player based on their choices in the personal story would be a good step in the right direction. The strange thing is there is one of these in the game already (Order of Whispers storyline) but for whatever Anet decided not to add any more. Sadness.
Don’t post an 8 minute video as the content of your forum post. People aren’t willing to read more than 3 paragraphs of writing, NOBODY wants to sit through 8 minutes of video to try and understand what you’re trying to say >.<.
>.<
- Temporary content is not a good way to push the story or content in GW2 (Except for holiday events)
- Anet wants the game to be about the player and have them feel their actions are making a differnce . The Living story does not do this.
- Events based on PS choices in the open world would make players choices matter and vary zones depending on who was in them. Also makes the player feel like the are making a difference.
- Realms in PvE should be mergerd and based entirly on an overflow system. This not only keep areas populated but could be used to creat versions of zones based on the progress of a players story. (Eg. Flame and Frost could be another step of the PS. Newer players could still play through that content.) NOTE: Players will need the option to maually choose which overflow to go to if they wish to prevent players from being seperated from friends.
- Future LS/EXP zones could have new events/redsinged landscape due to destruction. Having the dragons sitting patently in their domain rather then attacking lands we are familiar with/close too makes them seem like less of a threat.
I hope that helps! EDIT: Actually That would be better off in the OP.
I so agree with all you pointed in this move, especially the ability to go back to already passed event dungeons or instanced zones that have events still going.
I REALLY hope to get back molten facility since it was one of the best dungeons in this game.
Also I loved the story feeling in Flame and Frost that is now gone with last 2 Living Stories ;(…
WE can still have episoded Living Story with another great story like main storyline in GW2. Think about it.
And temporary contents… I feel SO MAD! that I’m forced to log in for each part weekly. I want to have at least 2-3 weeks of time. I’m not some no life to log in each week to run around LA with 5 characters or do few instances. Give me some time. I have a live and family, allow me to do it when I want with some logical boundary, like a month or so.
(edited by Septemptus.7164)
I enjoy your idea of having events relevant to the main story in say an expansion take place in areas that we have some relation to(such as the starting areas).
I pictured a dragon or any villain destroying Metrica Province and i became emotionally involved in an instant.
Also thank you for the video. Never mind FlamingFoxx, I enjoy video and audio explanations very much. Thankfully I have not entered the state of mind (arguably more like the lack there of) of not being able to focus on one thing for longer than 8 minutes.
I have no problem with the living stories they’re okay as they are except that the impact isn’t yet great enough.
I mean seriously. What is left from the 2 living stories? Nothing but a crazy karka queen.
I have no problem with the living stories they’re okay as they are except that the impact isn’t yet great enough.
I mean seriously. What is left from the 2 living stories? Nothing but a crazy karka queen.
Well, they said they will leave more from Living stories, but really need for the to focus on nice mechanics and ability to come back to THE BEST parts they made. I don’t think that most of you would want to defend refuges again, but most of my friends would love to do Molten facility or other instances where we were with Rox and Brahm.
Personal question for ANet – Why did you left the idea of giving us characters we can play with like Brahm and Rox?!
My friends loved that, it felt like doing dungeon stories when you started to know Destiny Edges story and felt emotionally bound with them. It’s like reading a nice book when you meet a character and he lives, makes decisions, mistakes and such.
To me the molten facility died. It was ruined by me and my friends so it’s gone forever. Which doesn’t mean it doesn’t stay in our memories. And something being in Tyria’s memory may most likely appear in Fractals of the Mist. That’s the only plausible thing where Molten Facility could reappear in my opinion.
To me the molten facility died. It was ruined by me and my friends so it’s gone forever. Which doesn’t mean it doesn’t stay in our memories. And something being in Tyria’s memory may most likely appear in Fractals of the Mist. That’s the only plausible thing where Molten Facility could reappear in my opinion.
I totally agree it has it’s touch that you have done something and it doesn’t come back to the world. It could be accessible by fractals but I would like to see the whole dungeon and that should count for 3 mini dungs not one of them.
If fractals could get another mode with 1 long dungeon instead of 3 mini it would work for me.
But in the end it should be accessible, not destroyed forever since ppl loved it and ANet worked few months for doing this and it had some of best mechanics (especially jumping over waves) that I saw in have till now.
Most off ppl will agree we need fresh mechanics cause too many things in here are almost the same to play, not to mention lack of challenges for hardcore players (I’m not one of them, but I hear them).
Yeah, but if you keep the dungeon it’s not party of a living story. as a living story always changes and due to the changes you have a loss of certain features. Anet themselves said the living story is a great opportunity for them to test mechanics, features, etcetera.
I don’t know, rejoining the dungeon seems awkward to me. Well it’s pure opinion but I don’t like the idea. Doesn’t mean I don’t like the idea of reusing the mechanics in another way.
As I already said. I’m totally fine with the current living story however it consists of maybe 96% temporal and 4% permanent. That’s not as it should be. It should be 66% temporal and 33% permanent. We have 8 dungeons in Tyria, we can level up to 80 levels. The number 8 appears often. Fractal of the Mists is a special dungeon supposed to give the player a challenge. (the challenge consists of increased enemy strength and health as well as agony. Imo it should consist of interaction difficulty such as given in molten facility but that’s another story)
Honestly I really don’t like the idea of another dungeon as long we can’t level up to 90.
But then again it’s mostly my own opinion.
You could still recycle the molten facility using a living story about the dwarfs and primorodus (or whatever his name was) when the destroyers find the molten facility and adapt the technologies using the power. Unlike fire legion and dredge, this story would be permanent just like Zhaitan is permanent. (also introducing dwarfs and underground cities, as well as the old city of the asura’s)
That’s content right there, my friends.
You could still recycle the molten facility using a living story about the dwarfs and primorodus (or whatever his name was) when the destroyers find the molten facility and adapt the technologies using the power. Unlike fire legion and dredge, this story would be permanent just like Zhaitan is permanent. (also introducing dwarfs and underground cities, as well as the old city of the asura’s)
That’s content right there, my friends.
I love the idea.
Still I would like to see orginal Molten Facility in Fractals.
Yeah, but if you keep the dungeon it’s not party of a living story. as a living story always changes and due to the changes you have a loss of certain features. Anet themselves said the living story is a great opportunity for them to test mechanics, features, etcetera.
I don’t know, rejoining the dungeon seems awkward to me. Well it’s pure opinion but I don’t like the idea. Doesn’t mean I don’t like the idea of reusing the mechanics in another way.
As I already said. I’m totally fine with the current living story however it consists of maybe 96% temporal and 4% permanent. That’s not as it should be. It should be 66% temporal and 33% permanent. We have 8 dungeons in Tyria, we can level up to 80 levels. The number 8 appears often. Fractal of the Mists is a special dungeon supposed to give the player a challenge. (the challenge consists of increased enemy strength and health as well as agony. Imo it should consist of interaction difficulty such as given in molten facility but that’s another story)
Honestly I really don’t like the idea of another dungeon as long we can’t level up to 90.
But then again it’s mostly my own opinion.
You could still recycle the molten facility using a living story about the dwarfs and primorodus (or whatever his name was) when the destroyers find the molten facility and adapt the technologies using the power. Unlike fire legion and dredge, this story would be permanent just like Zhaitan is permanent. (also introducing dwarfs and underground cities, as well as the old city of the asura’s)
That’s content right there, my friends.
I like the idea of recycling the dungeon that way, but I feel that having LS and PS merged into the same thing with the zones changing depending on the statge your charactrr is up to is the way to go. It always bugs me that nobody reacts to the defeat of Zhiatain (Not that that encounter gave me any sense of sasisfaction but that’s another post all together) and having zones change in this way would make me feel like my actions were having an effect on the world. A few Examples:
- Parts of orr in the cursed shores could be showing signs of life returning.
- Less undead mobs the further you get away from Orr with the natural creatures of that area coming back and the inhaatints rebuilding.
- Signs of the pact preparing for their future
- Memers of Destinies Edge apearing in events, especially with your factions member showing up in events you create.
- Increased activity from Kralkatoric and Jormags minions.
- Increasing the difficulty and rewards of the world bosses as well as adding failure states in these versions of the zones (So that players not up for such a challenge can go for the safer versions of these encounters.)
Once again I just find that the possibilies for a system like this are endless and if anet even hinted that they might take this into consideration I’d be 100% pumped for GW2 once again.
- Parts of orr in the cursed shores could be showing signs of life returning.
- Less undead mobs the further you get away from Orr with the natural creatures of that area coming back and the inhaatints rebuilding.
- Signs of the pact preparing for their future
- Memers of Destinies Edge apearing in events, especially with your factions member showing up in events you create.
- Increased activity from Kralkatoric and Jormags minions.
- Increasing the difficulty and rewards of the world bosses as well as adding failure states in these versions of the zones (So that players not up for such a challenge can go for the safer versions of these encounters.)
Great ideas. I like them.
To those saying they like that the Molten Weapons facility is permanently gone because it feels immersive. What about those of us who weren’t able to play it because of exams or work? That is a piece of content that we know very little about and won’t be able to experience. SO yes the temporary content can be immersive, but only for those who get to play in it and get to play in ALL of it.
I managed to do parts of the Living Story arcs, but there were gaps where I couldn’t play and I imagine it’s the same for a lot of people. It makes it feel very unimmersive because you’ve missed out whole bits but the game treats things as if you know EXACTLY what is going on… Which you don’t.. Even people who did play have no idea what was going on -_-
Step 1.
Stop wasting time on “temp” content designed to sell gem store junk
Step 2.
Put all the effort into temp stuff into an expansion with more classes, skills, traits, and bring the trinity in a more concrete form like GW1
To those saying they like that the Molten Weapons facility is permanently gone because it feels immersive. What about those of us who weren’t able to play it because of exams or work? That is a piece of content that we know very little about and won’t be able to experience. SO yes the temporary content can be immersive, but only for those who get to play in it and get to play in ALL of it.
Thats very true and real problem that game faces right now.
Step 1.
Stop wasting time on “temp” content designed to sell gem store junk
Step 2.
Put all the effort into temp stuff into an expansion with more classes, skills, traits, and bring the trinity in a more concrete form like GW1
The thing you don’t get is that expansion and living story are separate things and both are needed. There is a need for right content in both and that is what this thread is about.
To those saying they like that the Molten Weapons facility is permanently gone because it feels immersive. What about those of us who weren’t able to play it because of exams or work? That is a piece of content that we know very little about and won’t be able to experience. SO yes the temporary content can be immersive, but only for those who get to play in it and get to play in ALL of it.
I managed to do parts of the Living Story arcs, but there were gaps where I couldn’t play and I imagine it’s the same for a lot of people. It makes it feel very unimmersive because you’ve missed out whole bits but the game treats things as if you know EXACTLY what is going on… Which you don’t.. Even people who did play have no idea what was going on -_-
Another reason why I’d like to world to change depending on where you are up to in your story. You can move through the world at your own pace and as long as there is incentive for players to return to the different versions of the zones (and the fact taht servers would be merged) underpopulation should not be a problem.
The world would be as immersive as you chose it to be. You could select an older or future version of the zone so you could stay with freinds and guildees and as long as you got that “You are experiances events Prior/After X” message you know you’ve borken the forth wall for converniances sake.
This could be built apon for future expansions, with new characters being given the option as to which part of Tyrias timeline they wish to begin at. A world that reacts to the players choices and feel more alive because of it. Cause and effect, a single descion made by a player, cascades out in a chain of events. These events can overlap, intersect and make for some truly amazing in game scenarios, differnt stories combining.
I’ve had this happen in the harathi Hinterlands. I was dragged into a cave and faought a giant, this lead to a further event and us blasting through a wall and into the rear of the centaurs main camp, assasinating some of their leaders. As the fight reached it’s end a player was calling out desperatly for help at the front gates. He’d managed to push the META to the front gates on his own and was now falling. We rushed to the gates, scaled the battlements and leapt down to his aid (that was a long drop!) and managed to save him and continue the META which ended with us facing the modnir shaman.
Two events, two stories merged to form one there, in a small way, but it’s one of my fondest moments from GW2 PvE. Why aren’t there more intersecting events like this? And when you combine personal events of many players, events we are more invested in, well, thoese are the keys to forming gaming memories and experiances that will stay with the player for years to come.
You can’t make orr go back to normal because half of the players and a handful of my characters didn’t kill Zhaitan yet. This is exactly where the problem in gw2 is.
If in real life there’d be a building and you’d destroy it. It’s broken for everyone. So no one else can destroy it. (Molten Facility)
However in gaming if it belongs to the main story you can’t just let Zhaitan die. That would mean that the actual in game story couldn’t be finished anymore. The undead would be gone. Many problems would be solved and many stories would be useless or make no sense.
When playing an RPG instead of an MMORPG you can do all this because if you do something there’s no other player missing the content you did.
You can’t make orr go back to normal because half of the players and a handful of my characters didn’t kill Zhaitan yet. This is exactly where the problem in gw2 is.
If in real life there’d be a building and you’d destroy it. It’s broken for everyone. So no one else can destroy it. (Molten Facility)
However in gaming if it belongs to the main story you can’t just let Zhaitan die. That would mean that the actual in game story couldn’t be finished anymore. The undead would be gone. Many problems would be solved and many stories would be useless or make no sense.When playing an RPG instead of an MMORPG you can do all this because if you do something there’s no other player missing the content you did.
Sure you can, We went over this in the video and my posts. Different versions of the zones depending on which parts of the story your character has gotten too. It was stated that even though zhiatan was gone that his many of his undead minions remained.
You could complain that the game is not populated enough to pull this off which is why I’ve been preaching merging servers in PvE for an overflow based system for a while now.
If a player wanted to go to a version of the zone that was not relevant to his story he could choose to do so to prevent players from being seperated if they wanted to adventure together in a certain time of the story. Like how players in GW1 could go to past version of campains they were not native too.
No other MMO has done anything like this before and GW2 has a system in place (its current overflow system) that has the ability to pull this off. It really has the potential to become the next evolution of MMO’s.
“But nobody cares about the story in an MMO?” So what? I can see players that don’t give a crap about the story still doing it because their story can trigger events in the open world. You complete your story you can trigger more events and get more loot.
It also will give them the end game they are craving. The last version of zones could be given as a “Hard Mode” where the mobs/events/world bosses in these versions of the zones give much greater rewards but require A LOT of control and support to fight. This also works because players that find these encounters too hard can go back to the previous versions of the zones, this ensures both versions of zones will remain populated.
And later on down the track, say when the expansion comes out, the final version of zones for that (Hell they may even be in zones we know now) will become the new hard endgame zones and the previous endgame zones could be nerfed a little for players that want to experiance that content but found it too difficult.
Open up your mind to the possibilites that lay inside GW2! Arenanet has the tools to do all this. They have the basis for a system like this. I’m not saying do it all at once but update by update this could be turned into a reality.
I never found any part of any GW2 story compelling apart from the events. Which is weird. The instances felt generic, rushed and boring. The events however usually placed you with one – three NPCs where you have to travel with them, defend them, help them etc. whilst they usually cracked a few jokes/gave you some backstory. I just feel some of the events which barely have much thought seem more compelling than the personal story. I hate this living story idea, especially because it’s temporary, also it all feels exactly the same as halloween and wintersday. It just all feels very samey and it’s getting old quick.
I still love dungeon runs though and the story modes for the dungeons are possibly the best story content in the game in my opinion. Because you get to follow these characters through a distinct plot, the personal story felt all over the place with no real direction. You just knew you were fighting against Zhaitan, pretty hard to imagine when you never see the dragon until the final dungeon.
And you can’t call a dragon minion a dragon.. look at it… it’s a giant worm with wings, not a dragon.
I never found any part of any GW2 story compelling apart from the events. Which is weird. The instances felt generic, rushed and boring. The events however usually placed you with one – three NPCs where you have to travel with them, defend them, help them etc. whilst they usually cracked a few jokes/gave you some backstory. I just feel some of the events which barely have much thought seem more compelling than the personal story. I hate this living story idea, especially because it’s temporary, also it all feels exactly the same as halloween and wintersday. It just all feels very samey and it’s getting old quick.
I still love dungeon runs though and the story modes for the dungeons are possibly the best story content in the game in my opinion. Because you get to follow these characters through a distinct plot, the personal story felt all over the place with no real direction. You just knew you were fighting against Zhaitan, pretty hard to imagine when you never see the dragon until the final dungeon.
And you can’t call a dragon minion a dragon.. look at it… it’s a giant worm with wings, not a dragon.
So you’d be onboard with an event based story in the open world then? Zones changing with the progress of your personal/living story? As I said anet have a few (VERY FEW) events in the open world triggered via your progress in the Personal Story, would you be happy to have such events be the focus of the story ratehr then the instanced zones, or would it feel less personal?
So you’d be onboard with an event based story in the open world then? Zones changing with the progress of your personal/living story? As I said anet have a few (VERY FEW) events in the open world triggered via your progress in the Personal Story, would you be happy to have such events be the focus of the story ratehr then the instanced zones, or would it feel less personal?
- I would love to make zones more personal. It is hard to do, but I liked a lot the way Flame and frost went. It was just too long in first 2 months, but changes were great.
- The best parts are stories in my case so last updates in Dragon Bash stories are just awesome for me.
- Also again I would say that living stories should have more group permanent content like dungeons
- Also missions you can do with 1-5 ppl that are repeatable like in Flame and Frost
- Meta events and such like in Southsun can be added, but I wouldn’t focus ppl in going after event farming again.
With the agruments on whether or not the focus on Temporary content in the LS is justifiable because it can alienate new players by removing content for the sake of immersion I believe this thread deserves another look as it is More then relevant to these arguements. Imagine if our temporary content moved the LS along with this system rather then with the current.
I really want them to implement your system.
Omg yes please Anet listen to this guy hes putting out some great ideas.
This idea Anet needs to respond to right away on the forums!! seriously this is like innovative to the genre of the mmorpg!!! i hope people respond to this soon with more replys
Half of my guild (50ish) quit because of the constant living story updates. People are rushing to do their achievements for living story before it ends. Eventually they burn out. Some People have to stay on for a long time to finish the 13/13 invasion achievements.
We felt that the past 2-3 living story didn’t leave a lot of permanent changes to the world other than the settlements in southsun and aetherblade jumping puzzle. Who visits the settlements in southsun nowadays ? Not us.
No one even cares about what the story is about and the story isn’t even in the game. Their a short story up on gw2 site about scarlet. Why isn’t it in game ? They could have done a flashback cutscene similar Shiro’s Flashbacks in Guild Wars 1: Factions.
I like the OP’s idea. I hope someone from Arenanet reads it. I already got some members of my guild moving to Final Fantasy XIV and other MMOs. They need to do something about living story.
I want to see a living story that shows the changes in Orr
http://smelandru.guildlaunch.com/
I agree on one thing.
Updates every 2 week burdens heavy on most of my friends and me.
We cant play normally. We need some time to be borred not only rush, rush and rush… Cause it’s almost new LS in 2 days…
There is the time to go for 2 weeks vacations with my family?
I guess GW2 is only for those who have no lives if they want to get achivments done…
I have to confess I played all of 3 hours over the GW2 1 year aniversery. I am just so burnt out from previous LS events that I did not want to participate.
Not even all that amazing loot could coax me back.
At least when SAB 2.0 comes around I’ll be freash and ready. I’m looking fowards to that.
- Realms in PvE should be mergerd and based entirly on an overflow system. This not only keep areas populated but could be used to create versions of zones based on the progress of a players story. (Eg. Flame and Frost could be another step of the PS. Newer players could still play through that content.) NOTE: Players will need the option to maually choose which overflow to go to if they wish to prevent players from being seperated from friends.
GW1 ran on a similar district system…none of this server stuff…I liked the district system much much better.
I feel like it hasn’t really been long enough yet to start showing signs of a victory against Zhaitan. I feel like that what you’re describing would best be saved for the impending release of an expansion or major content update (and I still speculate that all upcoming expansions or other major content updates will spell out victory against Zhaitan and shift the game towards the fight against another elder dragon).
Another possibility could be maybe figuring the percentage of players that have finished the personal story on their accounts, and once it reaches a significant number, the game world will start showing the signs of victory against Zhaitan noted in your post.
These are great ideas, but the war against Zhaitan from a community perspective shouldn’t be that fleeting. It should last a while, regardless of how quickly you got through the personal story on your own character(s).
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
I liked how Flame and Frost was set up. It was the only LS that I actually made an effort to complete. Since then I just don’t care. It’s all the same grindy-fetch quest over and over again. The dungeons are annoying to say the least even when you’re scaled up to level 80 for them, and with no solo mode I just don’t want to bother with them because spending 3 hours and dying over and over again isn’t my idea of fun. I don’t necessarily mind the idea that I won’t complete everything, but then at least have elements for all levels where the activities contribute to the overall evolution of the world.
It really doesn’t feel like a living world, it feels like a bunch of Burning Crusade intros every two weeks from World of WarCraft, and anyone who joins late is frozen out. At the very least allow the events to be replayed through Fractals and add a solo-mode option for the Dungeons. Challenging is one thing, but getting TPKed because the pick up group you’re with bites is something else. Making it easier to communicate with players would be another plus.
As it stands, it really doesn’t feel like the Hero of Shaemoor’s actions mean a single kittening thing to the evolution of Tyria or even Kryta or Shaemoor. I’ve killed a bazillion bandits and yet every X mins they over-run the reservoire again. How stupid are the Seraph that they can’t even build better defenses or collapse the cave access routes or something… I mean that could be part of dynamic events. I’d rather see longer more intricate chains of events in the world and fewer LS updates with the attentant cosmetic swag… it doesn’t feel very immersive to me as it is.