Idea for New Trait System

Idea for New Trait System

in Suggestions

Posted by: Serious Thought.5394

Serious Thought.5394

Please do not flame, derail, or otherwise make this thread invalid. Please do provide honest criticism, preferably detailed. If you like this, please say. This purely an opinion based post with a singular example. Thank you for reading, incoming wall of text.

I honestly love the trait system, 30 point lines with a choice of Major traits also makes it have more variety than not. I do not like the minor traits in most cases. They seem to (pardon me if this is rude) pigeonhole someone into a forced choice that may or may not work for the build. So, really, when you spend 30 points for 6 traits you sometimes only get 3 that you want (sometimes less, but the major traits can be rearranged if it gets to that kind of point). I would prefer a similar selection system, even the same design concept, for the minor traits. Um, meaning, that 4 Minor trait choices for the 5 spot, 3 more for the 15 spot, and 2 for the 25 spot. Going to use Thief Traits as an example.
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(all stat lines keep the stat changes and Major trait choices, I am just listing the Minor traits which are intentionally weak because they are Minor and so shouldn’t be game changing.)
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Deadly Arts (I consider Deadly Arts to be a dagger-based, mixed damage line)
5 points: Serpent’s Touch , stealing applies poison for 10 seconds. Adept Training , +1% dagger damage. Seal the Deal , +100 range to Heart Seeker . Venomous Strikes , 5% chance to apply poison for 3 seconds on any attack with a dagger skill.
15 points: Assassins Speed , +15% movement speed while a dagger is in your main hand. Bold Crime, when your foe loses 10% of their health in one strike you have a 50% chance to gain a random boon. Master Training , +2% dagger damage(stacks with Adept Training).
25 points: Exposed Weakness , deal 10% more damage if your target has a condition. Grandmaster Training , +3% dagger damage(stacks with Master Training and Adept Training and replaces the Stacked Master Training).

Worst Thief in the world, yes I am.

Idea for New Trait System

in Suggestions

Posted by: Serious Thought.5394

Serious Thought.5394

Critical Strikes (I consider Critical Strikes line to be a pistol based, pure burst line)
5 points: Keen Observer , Critical-Hit Chance is increased by 5% while health is above 90%. Sharpshooter , +50 more pistol range. Planned Fight , Signets recharge 5% faster. Silver Bullets , +1% critical damage.
15 points: Opportunist , Critical Hits have a 20% chance to restore one initiative (one second cooldown). Long Barrels , +100 more pistol range. Powder Overload , Black Powder applies a smoke cloud at your targets location as well and requires one more initiative.
25 points: First Strikes , 10% increased damage when initiative is over 6. Perfected Pistols , +4% critical damage(stacks with Silver Bullets) and +150 more pistol range (total of 1200 range).

Shadow Arts (this is what you do while in and when coming from stealth)
5 points: Last Refuge Use Blinding Powder when your health reaches 25% ( 60-second cooldown). Quiet Recovery , conditions applied to you while in stealth deal 20% less damage. Hidden Healer , grant 3 seconds of protection to yourself and nearby allies when you stealth yourself. Trapper , traps recharge 10% sooner.
15 points: Meld with Shadows , stealth skills last 1 second longer. Become the Shadow , while in stealth you move 15% faster. Hidden Fury , grant 5 seconds of fury to yourself and nearby allies when you stealth yourself.
25 points: Hidden Assassin , gain might for 15 seconds when you go into stealth. Predator , shortbow damage is increased by 5% and shortbow skills cast 5% faster.

Acrobatics (this seems to be a evasive mini tanker, I use it for boon by dodge)
5 points: Expeditious Dagger , gain 2 seconds of swiftness on evade. Swift Delivery , +3% run speed while out of combat. Sharper Wounds , when you dodge your next attack applies bleeding ( effect does not stack, icon could be like Sharpening Stone for Ranger). Big Lungs , increase Vitality by 1% and increase endurance pool by 5%.
15 points: Feline Grace , dodging returns some of the endurance used. Refocus , when you dodge you gain 1 initiative (2 second cooldown). Huge Lungs , increase Vitality by 1% and increase endurance pool by 5% (stacks with Big Lungs).
25 points: Fluid Strikes , increase damage by 10% when endurance is not full. Massive Lungs , increase Vitality by 1% and increase endurance pool by 5% (replaces Stacked Huge Lungs and stacks with Big Lungs and Huge Lungs).

Trickery (I use this line to steal and keep a target from getting too far)
5 points: Kleptomaniac , stealing gives you 3 points of initiative. Twitchy , stealing has a 50% chance to reapply its effects. Clingy , you have a 20% chance to refund one of your initiative when using a skill that consumes initiative. Trickster , your Trick skills recharge 20% faster.
15 points: Preparedness , Increase maximum initiative by 3. Foundation , when you steal apply a smoke field. Frenzied Haste , reduce initiative cost of all skills that consume initiative by 1.
25 points: Lead Attacks , Increase damage by 1% per initiative. Overload , attacks are 1% faster per initiative.

Sorry for wall of text. Just a reminder, you would have the same choosing system as the Major Traits… Thoughts?

Worst Thief in the world, yes I am.