I’m one of those players that plays WvW regularly, its just good fun, yet I can not be the only one to think, WvW is lacking allot. I’v been discussing this with my fellow Guildies and came up with a few ideas, that in my opinion could improve WvW.
The way it works now is every 15 mins the potential points are added to each Server score, but the current system doesn’t encourage defending the Control Points, there’s a trend going on called flipping camps where small parties will run around taking supply camps right before the score count. My idea would be to account every single Control Point independently, each CP would have its independent timer that at the end of it would add to the server score, this would force Servers to actually defend said CP, and would make WvW more intense, this would mean the end of potential points and move to a much more fluid and direct approach of scoring.
Then we have Jumping Puzzle, I’v seen this happen more then once, where the borderland would be full and there would be 15-20 doing jumping puzzles, thus occupying the spots of players that actually want to do some wvw, what I’m proposing is to make JP instances that don’t interfere with the borderland pop cap. I don’t mind jps but I mind having to queue up because some players are doing the jp.
This also brings me to other points like dead Mesmer and perma stealth thiefs inside keeps, I don’t mind the tactic, what I do mind is the broken stealth system that makes it nearly impossible to find a thief inside the keep. 1st I think after you die there should be an auto-re-spawn after 1 min, that’s more then enough time for a ally to rez you. Then I think that stealth on a thief is broken, and not because its perma stealth but because complete invisibility is broken, I think that a thief that is stealth should show the same animation that it shows to him self, a shimmer that is hard to see, like a camouflage and finally thiefs should not be able to finish someone while stealth, whats the point in downing if you can’t use your skills on the enemy.
Now Compensation, right now we are using Badges of honor, not only I think that the rewards you can buy with them are few, but are also expensive (gear) and unattractive, plus they are hard to get playing wvw normally doing JP is another way of getting them but I think that’s broken, because you can farm 70 BoH per day if I’m not wrong and that is more then I can get from WvW playing it a whole day,
My idea would to remove BoH completely and move to a currency like karma, that could be simply called Honor, said currency would be gifted when you kill and enemy, take a CP, finish the JP, they need also to add more interesting rewards to wvw.
Sentry, these CP are one of the most pointless at the moment, only thing they tell you is if an enemy party is passing by that area. I think that once you take the Sentry, a waypoint should spawn on it after 1-2 mins has a reward for having it, the things is sometimes we lose more time running around in wvw then in actual fighting (the fun part), and this would help towards making WvW more dynamic.
This is just a few ideas, WvW is so much fun but has potential for so much more.
Cheers
Edit:
I also forgot to rant about the Commander Title.
Has it is not only is Commander Title, being given in the wrong way it lacks fundamental tools.
1st of all Commander Title can be bought with 100 Gold, and that is just wrong, Commander title is supposed to a tool for WvW why would you sell it for gold? I can buy Commander book without ever doing actual WvW, I’v seen people with no experience what so ever getting the book, and failing bad in Commanding in WvW, that makes everyone experience frustrating, Commander Books should only be acquired by players who actually play WvW, by either have a amount of Achievements Points in WvW, has a requirement to use it, or buyable with WvW Currency, that means who ever gets the book has at least a notion off what he is doing.
On the tools Commander get with the book, it basically should give you the same tools you get on a party, seeing everyone in you squad in the mini-map, call a target so everyone can see, and finally I think that Guild Upgrades should have something similar to the buffs you can get when your in a Keep controlled by the guild, but for commanders, where when the upgrade is on every commander in that guild give a area wide buff, nothing to OP, just something to incentivate other players to be near the commander.
(edited by Cryphar.4312)