Lets make WvW more fun!!
If they give me the option to have my charr climb* a freakin’ kaiju and beat it to death with a hammer I would be so there.
*climbing is sortof semantic here, but that’s kindof a fun idea by itself. the concept of fighting other worlders as we climb up this great beast to kill it for the bonus could be crazy.
Lord R. Thats what exactly im takling about, lately many games lost the meaning of FUN because the developers focused on different aspects and therefore they lost the actual meaning of a game which is having fun while playing it, I really like your suggestion!
I’m down to kill epic beasts causing all sorts of chaos on the battlefield-but have them be on some sort of irregular spawn timer, or coincide with events or something. That way, angry rampaging beasts are more of a rarity, and thus a true treat to see on the battlefield. If they are a consistent, regular part of wvw, as time passes, they too will become mundane.
This is a good point. And I wouldn’t mind seeing the monster’s location and type vary actually. So sometimes, maybe its a massive dragon general, other times maybe its a destroyer, or a full size Gigantis Lupicus. Maybe even god/dragon shades or something.
Yeah, I think your idea really good, and as i said on the post giving rewards such as buffs for killing it i think is a good addition.
"-1-2 more waypoints on each borderland!"
There is already tons of WP - at every keep and tower! What you want? make it at the supply camps too?
"-More destructibility!"
It’s enough
"-World bosses that roaming in the WvW map and destroying things! "
Shaterer attacking garrison?
No way or all around will farm that bosses only.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Well can you tell me your suggestions then?
WvW progression account wide
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
More Maps
Create a bank of maps, in which 3 Borderland maps are chosen at random at the beginning of each match, and also blank out the World Map (except your base, of course), only unlocking sections of it as you roam in a radius around you (kind of like GW1).
This creates variety, as well as increases the importance of roaming (to explore as much as the map as possible in as little time as possible).
So, for example, one borderland might be a series of narrow cliffs and valleys, while another might be flat plains with an underground network of tunnels and caverns.
Maybe create a Mastery where if someone specialises in roaming, for example:
Scouting Mastery
- Rank 1 – Increases the amount of map that is unlocked around you by x / y / z.
- Rank 2 – Produce 2 maps to send to people to uncover more of their map (x / y / z minute cooldown)
- Rank 3 – Stealth for up to a minute, as long as you stay still (x / y / z cooldown)
Players as Builders
Replace the current system to have areas that give points, depending on their size and give players the freedom to build their own structures (shape, size ect), not only at these points, but at others where players might feel it would give an advantage.
These building components would require two different resources – stone and wood. Maybe have certain supply camps that produce these resources when taken.
Time is a river.
The door is ajar.
This is about PVE again, not PvP
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
-1-2 more waypoints on each borderland! Why? well when you die in a battle or you join in the wvw for first time in the day, is really annyoing trying to catch up with the rest of the team, and some additional way points will make that a bit easier! And easier is not always bad…
-More destructibility! Although thats something that was just a comment on a forum question, I really liked it! Imagine being able to destroy with the siege weapons not only doors and walls, but ALL the buildings and sometimes even the area in and out of a Keep! Well, thats not an easy project to accomplish and also will might create some new annoying bugs, but still, IS FUN!
-World bosses that roaming in the WvW map and destroying things! Yeah!!!!!!! There are some kind of bosses in the WvW and also the neutral camps of some creatures that you can use them,but thats not the idea here! This is about making some powerful bosses that roaming all the time and destroying walls, supply caravans, and generally making the gametime of wvw players challenging and harder. My addition in that is that every time that a server kills this boss takes a buff as reward or some gold maybe or additional siege weapons.
- But the lack of waypoints is deliberate. You can make waypoints at keeps that you capture, but it takes time. It’s a strategy thing. If they threw around waypoints like candy, you would end up in a situation where dying would be meaningless. Currently, contesting waypoints in keeps is a valid war strategy.
- And what purpose would that serve? Especially since everything defaults to maximum durability if a keep/SM/Tower changes hands.
- I don’t think that’s a good idea. There are already a few Champions that you can kill in the maps. And just take a look at the behavior surrounding the Siegemasters. They’re largely ignored and in some cases, servers abuse their mechanics. I mean, if your opponent holds Stonemist and a giant attacks them, why would you not just watch as the giant wrecks havoc and then waltz in and take SM?
This is about PVE again, not PvP
I thought it was about WvW?
Time is a river.
The door is ajar.
So far as abuse goes, if they were appropriately spontaneous they’d hardly be farmable.
Well if Stonemist could be leveled (flattened to the ground) (the destructability thing I guess?) you’d want to defend it just as much at some point.
Actually, even dispensing with all of the above, I’d love for a way to just level that castle anyway. I doubt my server’d love me for it but I hate that freakin’ thing. Everyone has tunnel vision on it.
I do like the players as builders concept (home keeps should stay constant) and the more focused mastery for things like group leading or roamin, though I question how they would balance those out to stop people from turning entire zergs invisible or something and springing on the enemy. Which would be a cool tactic once, but annoying next thousand times
I’m not really clear what SilverWf’s point was so far as PvE vs PvP. If you read this Silver, could you explain a little more?
(edited by Lord Rheios.4152)
-World bosses that roaming in the WvW map and destroying things! Yeah!!!!!!! There are some kind of bosses in the WvW and also the neutral camps of some creatures that you can use them,but thats not the idea here! This is about making some powerful bosses that roaming all the time and destroying walls, supply caravans, and generally making the gametime of wvw players challenging and harder. My addition in that is that every time that a server kills this boss takes a buff as reward or some gold maybe or additional siege weapons.
This could be great. Have several different ones that warp the land in different ways. So have a giant dragon that could set areas on fire that you cant go through and such meaning you would have to find another route.
Also have it so these beasts could attack towers and keeps. Having it so they could destroy walls/doors and then even kill everything inside to make it so that the owners of the tower/keep would have to defend it or lose it as the tower/keep would be a free take for anyone that comes past it the guards and such would NOT revive themselves they would have to be revived by PLAYERS.
These bosses would have to be VERY hard. Not like what Grub currently is. Think Sunless level. Just insanely hard. You would have to use players and siege to take the sucker down.
Each map (including EB) would have 3 different ones that spawn at random times, they could even spawn all at the same time if the map is really unlucky and even more so if they all attack the same server
It’s pretty fun as it is, however it can be improved with more variety. My ideas in no particular order:
1. Bring in some of the maps from PvE customized just enough to support the WvW layout. Imagine battles occurring in Queensdale, or even Divinity. I realize that there would be many hurdles to get over to accomplish this, such as in Divinity rather than capturing keeps, you capture control points instead and try holding them long enough to earn points. With new maps can also come map rotation each week.
2. Un-scored maps – What I mean here is maps that don’t contribute any points to the WvW score, however control of these maps and completion of events in these maps can grant buffs to your world on the other maps. Possibly these maps could act as overflow maps for really busy worlds so that players can still contribute to WvW while in queue for one of the scored maps. Similar to overflow maps, such that players that try to get into a scored map that is full will get sent to the overflow map where they can battle on while they wait.
3. These un-scored maps (and possibly the occasional scored map) could also include PvE style mega events where NPCs, including huge bosses, attack a stronghold of either the 1st place or the 2nd place team, or possibly both top worlds at the same time depending on the point spread between the worlds. The worlds who are not the direct targets of these events can either choose to let the boss attack while they attack somewhere else, assist the boss in attacking while still having to avoid aggroing the boss to themselves, or they can choose to assist the other worlds by allying temporarily to take out the boss. Rewards for the event would depend on several factors. As I see it, if the boss attacks red, then to the boss, all red players are enemies, while green and blue players are neutral and not targets. But if a player on either green or blue attacks the boss and causes x% of damage to the boss, then that player will now becomes an enemy and can then be attacked by the boss. Obviously at that time, if the enemies to the boss defeat him, they get a reward and if the boss succeeds in killing the keep lord (just killing him) then any player that actively helped the boss gets a reward, plus they now have the opportunity to capture the keep as the boss withdraws. Players that remain neutral are of course out of the event and therefore no reward. Something like that would create some tricky interactions between players. Either assist your enemy or take advantage of their current situation or out right attack and help an unlikely ally.
4. Player bosses – related to item 3 above, in some of these boss attacks, a random player that isn’t already an enemy of the boss, can be given the opportunity to become and control that boss during the attack. The transformation would be temporary, of course (maybe a random time between 5 and 15 minutes), and player control would be released if that player attempted to move the boss away from the battle or if they aren’t actively moving or attacking. The player would have the health and the skills of that boss, while momentarily (at least in most cases) increasing the boss’s intelligence and tactics.
I’m sure I could come up with more ideas, but I think these are enough for now. I’m not saying they would be easy nor even feasible, but I would like the devs to at least explore some of them.
Here is some of my ideas:
1) Player bounties – on each map the person on each side that has been alive the longest (min 1 hour) gets a bounty symbol over their head (that their server cant see). Killing that player rewards more world xp than other people, and resets the bounty to the a the next longest lived person.
2) NPC attacking – if the (currently) winning server holds a bloodlust, npc groups will start attacking their stuff. The more bloodlust they have the harder the npc groups become. This will make the winner server think twice about taking bloodlust: Do they want to split their forces to combat the npcs taking their towers/keeps/camps, or do they want to fight a buffed losing servers. The npcs will also make it interesting when the other servers might not be able to field many players.