Link PvE and WvW more closely together
Connecting Pve and WvW more together,adding more importance to other cities,…
Perhaps there are ways to do both these things at the same time.
Like when players participate in city events they can send in reinforcements and when races participate in their own town they could get like a racial bonus that day..
Also gathering materials and donating them ofcourse,but perhaps the racial reinforcements that are available to wvw depend on how well pve players fight off nightmarecourt,sons of svanir,inquest,…
Somehow incorporating the cities would be very interesting indeed. I made this post several days ago ( https://forum-en.gw2archive.eu/forum/game/gw2/Out-of-End-Game-Create-a-never-ending-game/first#content ) simply wanting to add content to the world. I think all of these things could ultimately work together.
I read through the link you gave and that is exactly what gw2 needs;commotion and events with lasting effects,big impact and perhaps phases over a few days
And like you said in that link each zone is said up for this with : humans vs centaur, Charr vs Ghosts/Flame Legion, Syvari vs Nightmare Court/Krait, Asura vs Inquest, Norn vs Sons of Svanir
Not just eventchains that happen all over again within half an hour or so..
Its ironice to see people who like to have pve and wvw more seperated while the real salvation is to bring them closer together.
I however do agree with people that participating in pve or wvw should be a choice.As it are two areas.but perhaps it are the devs who have to make each of them more attractive by bringing them closer together,influencing each other..giving more meaning and ways to play each of these areas of the game…
But adding the reinforcement of cities to wvw based on how well players fight all the bad sides like centaurs,ghosts,inquest,..(new ways to encounter them will also make begin areas more appealing to revisit)
Pve players will get a meaning to play in starter area’s;battle in pve to support wvw,gain daily racial buff in their own cities,…
While wvw players would have more on their mind than just getting to the first best commander forming a zerg;they also have to deal with the invaders world’s reinforcements..
And they have to manage their own reinforcements. The infuence with reinforcements pve has on wvw could also drive these zerg further appart and increase the chance its a fail strategy..So it adds more strategy to wvw and more meaning to keep playing in pve areas as well…
On top of that,if lets say you are a tailor and decide to send in some of your crafted cloth to empower the reinforcements of your world
It could add ways to gain badges of honor in different ways so players have more options how to play.
And what they do has a meaning,and it is not all centered around the killing for a change…
(edited by Tipsy.5802)