Liven up the Game World.

Liven up the Game World.

in Suggestions

Posted by: Wayfarer.2051

Wayfarer.2051

When I started the game in beta I had much fun experimenting, trying new classes, seeing new places and all that, but by lvl 30 I think we all realized that we were going to be in some repetetive stuff for the rest of the journey.
The game World looks beautiful, I am sure we can alll agree, but most of the time, thats about it.
I’ve seen the same events over and over again, scoring gold even when just passing through, fought the same “epic” boss dragon fights that provide no change to anything….
When going to orr for the first time and later southsun cove, I finally experienced some decent metagameplay, most commonly because of the scarcity of waypoints and the huge Metaevents.

So here is a list of changes to the world, that would polish the immersive experience of GuildWars 2 for future and current players:

*Remove most Waypoints. Or at least make most contestable. When in Orr and Southsun cove, i realized that the long walking distances work really well for creating an immersive experience, making death something punishing beyond my wallet and grouping up more important. Only leaving the Waypoints INSIDE of fortified cities as permanent gives some sense to the entire world. Why would a waypoint be on half the way between Salma and Delania never be contested, Centaurs could easily set up roadblocks there.

*Add Metaevents and incorperate more sub-events into them. Most zones already have Meta-Events that merely act as some kind of Timer, when a specific, bigger events is going to happen. An example: In Kessex hills, the Centaurs could be in a severe hinderance when trying to attack Salma and not in posession of central camps. Why don’t Centaurs and bandits have supply lines between camps? Why cant we raid bandit ccaravans to get back the stolen goods.

*Add more types of events. Right now we have: kill x/y Enemies, kill this enemy, gather x items, defend this place from waves, break the morale, destroy buildings. Only larger, giant events like the Eventline for Malchor mix it up some time.

*Make World bosses more threatening. What exactly happens if the Shatterer isn’t defeated? Why does he even bother with us? As long as at least 30 people are there, it’s no biggy, because the mere spam of attacks will widdle him down. World bosses, or even smaller bosses should have a goal, set a certain target for them to assault and destroy if not stopped. The Shatterer could destroy that bridge/outpost, Tequatl could try to squeeze through the stone arc and then destroy the camp on the other side, even the kitten Wasp Queen could start setting up nests in the forest and drive other NPCs off.

*Make Events harder or adjust the rewards. I’ve recently seen that events can fail, due to a certain NPC dying and not being able to be revived. This is cool. but still, most events are really easy and all I need to do is killand enemy on the way through, then, 3 minutes later, when I’m far away: DING Gold Medal! I Want to be Proud of Gold Medals.

I really hope that with future updates, these changes will come and I am excited to see the Fire and Frost events!