"Mad King's Tower" suggestions and ideas

"Mad King's Tower" suggestions and ideas

in Suggestions

Posted by: Shadowlancer.7102

Shadowlancer.7102

Arenanet I have a few suggestions:

- Allow an option to be single instance for people that want to do it alone.
- Make another option to allow people to run with other people.
- If Norn or Charr are in the picture, just make them fade out like ghost or transparent slightly.
- Upgrade the Mad King’s tower to have two towers.
- Upgrade the Mad King’s towers to have three towers.
- Use the NPCs in the gathering area to give options to players from solo to group queue ups.
- Players can only access “Mad King’s Towers of Horror” after completing “Mad King’s Tower”
- Players can only access “Mad King’s Towers of Insanity” after completing “Mad King’s Towers of Horror.”

Special Notes:

- “Solo Mode” is only available for “Mad King Tower” instance.
- “Mad King Thorn’s Realm” will not be an option to pick from to queue up.
- “Mad King’s Towers of Horror” and “Mad King’s Towers of Insanity” will only be be available for group queues.

Note: When I mean “Group Queues” I mean the normal 10-15 people thrown into the instance.
Note: “Mad King Thorn’s Realm” will be the only exception to allow 20-45 people as the this area is extremely large and difficult puzzle.

I really would hate to lose the, “Queue with other people.”, next Halloween.

Mad King’s Towers of Horror

This tower will have a lot of surprises for the players. A brand new Tower that can go Clock Wise and Counter Clockwise, at a mere flip of a switch. On top of that there is a special surprise that can affect time. Also a Twist at the end of the puzzle.

Mad King’s Towers of Insanity

Once again Adventurers will be challenged to a new level of danger. While this tower is moving clockwise as the the first tower, this tower has its own twist. Players will have to jump their way up and take doors that are available and journey inside the tower itself to continue to climb up, along the way players will encounter more doors to journey outside and continue to climb up. However, not all doors are safe to take and might lead a player to their demise. To reflect the time effects of “Tower of Horror”, a twist will be available that might change a players mind to take a hidden doors revealed by this.

Mad King Thorn’s Realm

At last, a hidden stepping will be revealed at the end of each tower in the instance “Mad King’s Towers of Insanity”, it will be by itself, even though the abyss continues to rise, Players will have to make a choice which stepping stone is the correct path or be consumed by the endless Abyss.

Choosing the correct stepping step will allow entry to “Mad King Thorn’s Realm”, home of the King himself, where he dwells and watches all.

Here, a whole new level of a jumping puzzle happens.

After “Mad King Thorn” congratulates you, he will then show his respect by honoring you with his pumpkins.

Players will have to jump across, making their way towards the middle. “Mad King Thorn” however is not happy to share his hidden personal treasure with you, so he will throw “Pumpkins” at you while those pumpkins make their own bad jokes. Players will also have many options:

- Doors will appear, that will either bring you closer to the “Mad King’s Throne” or you will fall into the abyss.
- Grab “[Item Name]” and use your own bad jokes to stop his pumpkins.
- Hide behind fences that will protect you from Pumpkins.
- Try your luck and dodge them.

To make it fair, the pumpkins being thrown at random people will have a warning. The pumpkins will make bad jokes, that only you can hear. Also there will be a noticeable visual of a pumpkin coming at you.

Players that finally reach the middle, have the opertunity to beat up “Mad King Thorn” for all his mean tricks. All the while, they need to be careful, he will still use all of his abilities that was shown and used during Act 3 in his “Mad King Dungeon” and the one to watch out is “scarecrow”. When it is killed or when it bursts on its own. Will cause the AoE fear.

If you in the wrong area at the wrong time, you will fall off.

Now for this Crazy…. quadruple jumping puzzle.

Achievement, 3 exotics, and 75 pieces of candy corn.

The random Exotics, has a small chance to drop a Pre-Legendary “Note: Exotic that’s used in making Legendaries.” from the chest.

I am going to emphasize this word “Very Very Small Chance.” during the 7 days of the Halloween event. Also to make sure to avoid useless drama. The secret chest will only reset once a day during the 7 day holiday event so you don’t lose your mind, farming this chest like mad.

Its a pure gamble, you either get it or you don’t, that way you don’t feel compelled to do it.

Remember, all these New Optional jumping puzzles, are just that Optional, you do not need to do them, to enjoy the rest of the Halloween event.

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"Mad King's Tower" suggestions and ideas

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Shadowlancer.7102

  • Mad King’s Towers of Horror:

We are not changing the first tower, holiday developers. When the player reaches half way point, meaning when they reach the area where the 2nd chest is located at, another plat form or plat forms will be out in the open, and will offer the player a path to the second tower.

While players are reaching this tower, they are still jumping up as the green abyss continues to rise. When they reach this tower, this tower is going counter-clock wise. The speed of this tower is twice as fast.

Players too Slow

As Players are jumping up to the top, we got a little trick for them, if players are too slow, meaning they don’t reach the dead end, you are going to trick them reversing time. Meaning that the player will lose on control of their toon while they watch in horror as all the actions and movements they did before while they were jumping up, is being reversed. Think of it as a rewind.

This will cause the player to panic. However what they don’t realize is the green abyss is being reversed as well.

Programmer’s Note: I will explain program wise how to pull this off for this to effect Tower #1 later on.

The player is panicking now thinking they have to do all that work again, however they will soon realize that the path they took is now block and a new path needs to be open.

To do this, there are switches. If the player is too slow, there will be a single switch close to where the path is blocked, below the blockage. When the player clicks the switch the tower will stop for 1 second, a path will form on the left side of the screen and the Tower will go clock wise now.

The new path will allow the player to continue to jump up the tower and meet with the other players along the way that was on the otherside of the blockage.

Players too Fast

Now for players that are very good at this puzzle and reached the dead end. To avoid being stuck on the first path, the player must reach the dead end and wait 2-3 seconds, meaning standing still and doing nothing. While catching a breathe.

Time reverse happens and players that were too fast will be time reversed back to the point where the Blockage is at, however instead they will be ahead of the blockage instead behind, a switch will be right, above them.

Special Note: Both Switches are connected, so which ever switch is active first, the tower will stop and a new path will form. This is a pre-caution if there is no players above or below the blockage. To activate the switch.

The Tower will stop for one second and go clock wise now, with a new path to be revealed. The new path will allow the player to continue to jump up the tower and meet with the other players along the way that was on the other side of the blockage.

Finally all players reach the half way point. Hopefully. The second switch is revealed. When pressed, the tower will stop once again, a new path will be revealed and the tower will be going counter-clockwise as it was previously.

However with a Twist, Time is affect again, and instead of a reverse, the green abyss is now moving up faster, or for a “Programmer’s Special coding” allowing the tower to sink faster.

When they reach the final area at the top, two chains will be located at the top and have to be pulled, this will open a gate to allow the player jump inside the tower for the chest.

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"Mad King's Tower" suggestions and ideas

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Shadowlancer.7102

  • Mad King’s Towers of Insanity:

Now again, the same thing as for the “Towers of Horror”, developers, the third tower will be accessed by the first chest you see when you hop up. This will before the second chest.

This will offer platforms to jump across to the third tower, all the while the green abyss continues to rise, while the players make their way across, continuing to jump up.

This tower will move clockwise when players access this place.

The twist with this tower is, players, while jumping up, will encounter a door. When the players clicks the door, it will take the player inside that tower where players will continue to jump up.

Also the Green Abyss will be shown inside to indicate how much time they have left.

There are a bunch of doors, while the player is jumping up from inside, they have to jump up to find the correct door to go back out side, then continue to jump up from there, outside.

When players reach half way point, the Time Fluctuation from “Tower of Horror” will affect this tower making the Green Abyss go down, however players that fail to notice, the Green Abyss will offer new doors.

Programmer’s Note:The Correct door to enter inside will never disappear, but wrong doors will. However to make a twist, a number of doors will appear when the “Time Fluctuation” happens, this will allow players to gamble to figure out which door is the correct one.

This means once they figure out that all the doors, inside the tower going up, are incorrect doors and will send them into loops of going to the other doors within the area; they will have to go down to the new doors to go outside.

When all players reach the top sorta, there will be a door that takes them inside.

Programmer’s Note: All it will be is a long bridge going across the tower inside. However the players will notice players below them as they are jumping up. This is to trick players to thinking that the players above them, crossing the bridge, took the doors at the top to reach that bridge. In the mean while players crossing the bridge will also notice that the room above them shows the ending room of the puzzle, that contains a chest and a door to port out.

The Chest and Door are fake are just merely there for looks. So no additional programming is needed to make them real.

One other thing, if players choose to sit on the Bridge to AFK or whatever reason, the green abyss will still continue to rise and will port them out, once it touches them.

Once players go across the bridge and take the door, you will be ported outside and continue your way jumping to the final area.

Here you either choose to jump inside the clock tower to finish the puzzle or jump to gamble on the secret plat form that’s offered on all three towers.

The secret plat form is located on the very top of the towers, so you will need to do a small jumping puzzle to get to the top. When a player or players reach the top, they can watch other players from other towers on their secret plat forms from across the map.

The Towers are still sinking, so once the Abyss gets very close to touching them, only one of these secret plat forms, that players are standing on, will elevate into the air.

The correct plat form chosen at which ever tower, which is pure RNG decided by the system, will rise up before the player’s sink to their demise and watch other players sink into Abyss to try again.

You will now get a loading screen to enter “Mad King Thorn’s Realm”.

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"Mad King's Tower" suggestions and ideas

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Shadowlancer.7102

  • Mad King Thorn’s Realm – Final Puzzle area.

Players that zone from which ever instance server, that was queued for “Mad King’s Towers of Insanity”, will be ported to this instance. The secret plat form that was located at the top of the three Clock Towers will be the same plat form they will be on when the players zone in.

For example, if players were on the Plat form from Tower #1, Tower #2, or Tower #3; those players will appear above the Tower they were brought from.

Programer’s Note: you can connect multiple instances of “Mad King’s Towers of Insanity” to one of three locations in this new puzzle area, for players to spawn at.

Lay out

The entire lay out of the puzzle will be in the formation of Spider Web with some maze like structures. Composed of Rock formations, I will be providing pictures to visually show you what I mean.

In the mean time you will also include the debris used in the mini puzzle, provided in Lion’s Arch, for the Mystic Forge. The Metal stairs and metal platforms and all.

In the middle of the Web will be a small-medium lay out, large enough for players to jump onto and fight in. Think of it as a Arena set up with a Metal Cage like structure using the same model skin like the broken stair case used in Lion’s arch.

Now also, there will be an Arched doorway from 4 different places for players to enter. Remember this is in the middle of the web like structure maze. Now to add to this, “Mad King Thorn” is sitting in his Throne. Which is located above this Cage.

Before his Throne is the area where players will teleport at, in front of “Mad King Thorn”. While player or players hover above, below them is the Green Abyss that will kick them out. The player will have a 50/50 chance of being teleport back to their spawn point or fall to their demise.

Now Developers, already I have given you a picture of the area below as a Metal Cage formed as an Arena. I want you to also picture this hole in the middle of the arena. Now I want you to in-vision a large Brazier like structure in the middle. Players that hover above this area, when they fall, after being “Tricked”, they will plummet to their demise. They will catch on fire. While on fire and to their horror, they will die by the fire or just fall into the Abyss and get teleported back to the Queueing area, of which Tower puzzle they want to do.

Door Mechanics:

The Doors I mentioned earlier? They are going to have 4 uses, using a pure RNG function. When a player uses a door and the following will happen:

- Teleports the player to another door that’s closer to the center. 5% chance.
- Teleports the player farther away from the center. 35% chance.
- Teleports the player that’s closer to the center but is a trap and a skeleton NPC awaits there, ready to kick them off the ledge into the Abyss, should the player fail to kill, dodge, or jump away from the skeleton within 1-3 seconds. 65% Chance.
- Teleports the player above the sky, in the middle where “Mad King Thorn” ’s throne is located at. There the player will float before “Mad King Thorn” sitting at his throne and he tells a bad joke. 15% chance.

The player has two choices. /laugh at his joke or fall into the abyss.

If the player /laughs at his bad joke, the king in his madness, will teleport you back at the entrance, the spawn area when you first come into this zone.

The /laugh is a 50/50 chance. Other times the laugh wont work and you will drop into the abyss before him.

Programmer’s Note: The Door are the same doors used when summoning or entering Mad King’s Labyrinth. Also since it just porting to another door or to “Mad King Thorn” ‘s throne area, just use the same programing code for the [Mesmer’s Teleport Ability]. Just make sure that they cant teleport back if the player or players, click the door to many times or too fast by accident. Also remove the pink portal graphic indication, don’t remove the graphic for it just make it colorless and transparent. This will give a water looking look with a dimensional feeling to it when they see it before it fades out after the use of the door.

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"Mad King's Tower" suggestions and ideas

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Shadowlancer.7102

Mad King Thorn

While jumping towards the middle to reach the area before “Mad King Thorn” he will throw random pumpkins at you.

A Player or Players can avoid the pumpkins by:

- Dodging
- Using a single use blockade provide within the puzzle game. The blockade will be a wooden fence or metal fence that has a Life Bar, to indicate that its a blockade. Once Mad King Thorn’s pumpkin hits it, it shatters or destroys it. These fences will respawn every 5 minutes.
- Block the Pumpkin with [Item name]. This item will have three charges to use. Basically its function is simple, the player will click to activate the item and negates the pumpkin attack by allowing the player to say a “Random Bad Pumpkin Joke” with thier own words. The item will be scattered around the puzzle area for a player to pick up. Respawn time is 11 minutes.

Once a player reaches before “Mad King Thorn” the King will descend from his Throne. After announcing his frustration of your intrusion.

Programmer’s Note: Basically, stands up, speaks and then teleports to the player that reached him first. “Mad King Thorn” will have all the same attacks and abilities as was used in the Dungeon Instance.

Players will soon realize that this is “Mad King Thorn” ’s Home world in this puzzle. Meaning he is at Champion level, he is alot stronger and harder to kill. Estimate 5 players that reaches the middle to successfully kill him.

Note: Only players that enter combat and damaged the “Mad King Thorn” to some extent, will be given credit to loot the treasure chest, so if you take too long on the jumping puzzle, tough luck.

If you die, you have to start over with jumping of the towers, or wait for someone to revive you.

Note: Once “Mad King Thorn” descends from his throne, he will no longer throw random pumpkins at players that are still jumping to the middle to reach him.

However… if you take the doors still and the door teleports you to where you float before the King’s Throne chair, you will automatically be dropped down into the abyss, while the Mad King laughs at you.

Special Programmer’s Note: Once “Mad King Thorn” has been engaged in combat, this zone is completely locked out from new players to zone in.

If “Mad King Thorn” dies, you will need to set up a warning system like this “Mad King Thorn has been defeated! This Realm is collapsing! Hurry Adventurers, grab the treasure and escape!”.

During this time you will put up a 5 minute count down timer on the screen where the event window is at. After 5 minutes, any players that are still left in the zone will be port out. This will prevent, AFKers, Bots, or whatever other reason a player is trying to stay inside.

Also to save you programmers some time, use the green abyss to teleport the players. So for example during the destruction or collapsing of the zone. Let the puzzle crumble for real.

Allow players that are in the jumping puzzle area to witness the rocks break apart and descend into the Abyss. Any players that are within or inside the Mad King’s Arena Cage, let them witness the Throne chair disappear and the entire Cage itself tilt to the side and descend into the Abyss.

Think of the scene in the movie “Titanic” when the ship broke in half and began to sink. That will be the same special effects for the Arena.

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Special Notes and Things Area.

“Hey, guys this is my note pad while ideas flood threw my mind as before I forget due to fatigue, dinner, or I fall asleep. This area will be fixed up with specific NPC’s and NPC Quotes once I am done.”

- Drawings required for New Towers.

- Random NPC, need name, quotes to explain and offer Level 2 puzzle.
- Random NPC, need name, quotes to explain and offer Level 3 puzzle.
- Random NPCs, three or two with names, to talk about and slightly hint in a Mad King’s Realm and his hidden treasure. Needs to be witty and left to confuse players in such a way to make the rumor unbelievable but knackering at the players mind if its true or not. that or make the message very well hidden.

- Need drawing and detailed explanation of Mad King’s Throne.
- Need a better explanation of the Mad King’s Arena looking cage where players fight at.
- Need a better explanation of the brazier looking thing within the cage.

- Need to come up with more Bad Jokes with “Mad King Thorn” for him to use if a player is teleported to him to do that /laugh thing.

- Need to come up with Pumpkin drawings and bad jokes.

- Need to give [Item name] to that bad joke counter.

- Need to provide drawings of the realm collapsing, after Mad King’s Death.

- Need random NPC for Realm destruction announcement.

- Need to better explain the special notes programming tricks for “Time Fluctuation” event that effects all three towers.

- Need to add additional changes to “Mad King’s Tower” to work with “Time Fluctuation”.

- Need to provide the math calculations for Arenanet to make all three towers in sync in movement.

Special Note to Developers: If you do consider all this information on suggestions, please wait for 1-3 months.

This is special project of mine and I am not completely done with it. Once “Work in Progress” is removed that is the final version.

After words I’ll be cleaning it up for representation. In the end there will be two threads. One for a Player version and one for the developers and programmers for special notes.

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Shadowlancer.7102

  • Mad King’s Towers of Horror (WIP)
  • Mad King’s Towers of Insanity (WIP)
  • Mad King Thorn’s Realm (WIP)
    - NPC: Green Skeleton for MKTR.
    - Rock Formation idea for the MKTR.

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"Mad King's Tower" suggestions and ideas

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Special Notes and Things Area #2:

- The Mad King’s Laugh will be used during “Time Fluctuation”. The sound file Programmers, you will be using is located in this time line provide by video. Time: (0:11)-(0:14). Do not go before or past those times. That is the evil laugh specifically I am using.

Link: http://www.youtube.com/watch?v=YZb40BNWgr0

When this laugh is used, this is to be slightly heighten in sound so players that are jumping can here this short evil laugh. Do not try to extend this laugh.

When players hear this, this is to indicate that “Time Fluctuation" is about to activate. After the laugh is complete. Wait 1-3 seconds after the evil laugh and then activate “Time Fluctuation".

- Green Skeleton, picture provide.

Level: 80
Type: Undead
Rank: Normal
Health: 6666
Resistance: Stun, Fear, Daze, and Snare.
Abilities: [Kick]
[Kick]: Knocks back the player causing 666 damage. 3 Second Cool Down.

Loot Table: None
Zone: Mad King Thorn’s Realm.
Spawn Point: Activated when Halloween door opens at “X” location, when player comes out.
Additional Notes: One skeleton activation every 5 door clicks, after the initial first door click.

Tower of Horror (Final Chest Loot Table):

- [Mad King’s Mittens], [Spooky Skeleton Tonic], and [Spooky Ghost Tonic] for first time completion (once per character).

- [Candy Corn] x15 (Second Run)
- [Candy Corn] x8 (Third Run)
- [Candy Corn] x5 (Fourth Run)

Tower of Insanity (Final Chest Loot Table):

- [Mad King’s Shoulders], [Spooky Skeleton Tonic], and [Spooky Ghost Tonic] for first time completion (once per character).

- [Candy Corn] x15 (Second Run)
- [Candy Corn] x8 (Third Run)
- [Candy Corn] x5 (Fourth Run)

Mad King Thorn’s Treasure (Loot Table):

- [Tooth of Frostfang] 1 in 10,000 drop chance.
- [Spark] 1 in 10,000 drop chance.
- [The Energizer] 1 in 10,000 drop chance.
- [Chaos Gun] 1 in 10,000 drop chance.
- [Storm] 1 in 10,000 drop chance.
- [Zap] 1 in 10,000 drop chance.
- [The Bard] 1 in 10,000 drop chance.
- [The Chosen] 1 in 10,000 drop chance.
- [Rodgort’s Flame] 1 in 10,000 drop chance.
- [Howl] 1 in 10,000 drop chance.

- [Dawn] 1 in 10,000 drop chance.
- [Dusk] 1 in 10,000 drop chance.
- [The Colossus] 1 in 10,000 drop chance.
- [Leaf of Kudzu] 1 in 10,000 drop chance.
- [The Hunter] 1 in 10,000 drop chance.
- [The Lover] 1 in 10,000 drop chance.
- [The Legend] 1 in 10,000 drop chance.
- [Maw] 1 in 10000 drop chance.
- [Carcharias] 1 in 10,000 drop chance.
- [Rage] 1 in 10,000 drop chance.
- [Venom] 1 in 10,000 drop chance.

- [Random Rare Weapon], Between Levels (74-78). 1 in 2 drop chance.
- [Random Exotic Weapon], Between Levels (78-80). 1 in 3 drop chance.
- [Candy Corn] x75
- [Mad King’s Crown]

Special Note: Once per account, per day, for 7 days.

Additional Notes: Programmers this how the loot table should look.

1st time looting: [Candy Corn] x75, [Mad King’s Crown],[Legendary precursor] or [Random Exotic Weapon], and a [Random Rare Weapon].

Note: Again, the [Legendary precursor] is an extremely low drop chance, if the player does get one, the last item is always a [Random Rare Weapon].

Future Chest Lootings after 1st time:

  • RNG Loot Table

- [Candy Corn] x75, [Legendary precursor], [Random Rare Weapon], and [Random Rare Weapon]
- [Candy Corn] x75, [Random Exotic Weapon], [Random Rare Weapon], and [Random Rare Weapon]
- [Candy Corn] x75, [Random Rare Weapon], [Random Rare Weapon], and [Random Rare Weapon]

Special Note: Again this is “Once per account, per day, for 7 days.”. You also must considered that the player is taking a gamble on the puzzle tower of actually entering this realm, finish the second puzzle, and defeating “Mad King Thorn”, to access this chest.

I’ve designed this three course puzzle game to be extremely hard but only optional as its not required for a player to do any of these new puzzle for progressing or enjoying the rest of Halloween activates.

I am Proud to Present, the “15 Bad Pumpkin jokes” for players to use to counter the pumpkins that the “Mad King Thorn” throws at you when they attack you with their jokes, that knock backs players.

Player’s counter with Bad Jokes: Using [Item Name]

- “Oh quite being such a Pumpkin!”
- “I heard pumpkins make a good SQUASH!”
- “Is it me or do pumpkins Jack o’ round to much!”
- “Pumpkins have no guts!”
- “Cut it out! Get it!”
- “Have a Pumpkin Patch!”
- “Let me slice a pumpkin pie!”
- “I heard Pumpkin seasoning has started!”
- “Pluckin Plumpkins!” (Laugh)
- “I heard Pumpkins have deep roots!”
- “You’re no King!”
- “You make the same sound when seeds POP!”
- “Burn off me!”
- “Pumpkin Chumpkin!”
- “Oh good, all Yellow and Thick!”

(edited by Shadowlancer.7102)