Menu option to make AOE's autotarget selected target
I would not mind a function to drop the GTAE to target as well. Right now I switch back and forth between aiming & drop target at mouse position. The problem is that you lose site of your mouse cursor when you have the left or right mouse button pushed down… ie.. turn your camera. This makes it insanely hard to spot where your mouse cursor is, especially in large scale combat.
I think improved AoE targeting options in general are a good idea. While I don’t think I personally would use an option to automatically cast on current target very often except against event bosses, I certainly can see that it could be useful to some. I also would like improved range indicators when we have it set to auto cast at cursor location.
I think something like the following would work very well for me personally… First, enable range indicators for AoE skills when the auto cast at mouse location is set enabled, since we don’t have the target circle to show if we are out of range or not. Second, the ability to temporarily use the full targeting mode, such as by holding Shift when activating the skill. Third, a settable option to auto target the current target if the current target is an event target. And last, some indicator of the current mouse cursor location even when you have mouse buttons held down, such as when right-click held during kiting (or maybe make targeted AoE skills automatically target the selected target when a mouse button is held unless Shift is also held, in which case use the targeting circle).
Such a system would grant improved control overall for targeted AoE skills and I think would definitely improve the smoothness and engagement of combat for AoE skill users.
I don’t mean to raise an old thread, but I’d rather not make a duplicate. I would LOVE the option to auto-cast an AoE at the current target’s feet. This is the only thing that hinders my controller usage and it makes perfect sense to implement such a thing. Ever since I started playing MMOs I’ve found the whole ground-casting thing to be cumbersome, and now that I have wrist issues and can’t use a mouse for too long, it’s even worse.
Please implement this, ANet. It shouldn’t be that hard and we’d love you for it.
it sounds good but only in theory.
in reality it wouldnt work as well, since most spells have some buld-up time before they go off,
and people tend to run around all the time, so u prolly wouldnt hit them with this option turned on.
it sounds good but only in theory.
in reality it wouldnt work as well, since most spells have some buld-up time before they go off,
and people tend to run around all the time, so u prolly wouldnt hit them with this option turned on.
That’s perfectly fine to me.. I don’t think this system would really be useful for PvP to begin with.. but PvE.. it would be a godsend. My necro would be eternally grateful.
it sounds good but only in theory.
in reality it wouldnt work as well, since most spells have some buld-up time before they go off,
and people tend to run around all the time, so u prolly wouldnt hit them with this option turned on.
Are you thinking about PvP only? I think you’re forgetting two very important things.
1. Not everyone plays PvP. For PvE on a controller this would be useful. I’m saying this as someone who plays PvE on a controller.
2. It would be an option, not a requirement.
::edit::
Make that three things:
3. Build-up time? If this idea is implemented, how would build-up time affect players negatively in a way that it doesn’t already affect them now?
(edited by DallasisaLeo.1584)