Well haiya GW2 Dev, who I assume is reading this with a blaze amount of interest after the immense number of concerns brought up to you in these here forums. My intentions in this post are to send a message, a positive message comprised of feedback that will help you grasp a bit of an idea of what it is like for a player of my slew. I’ll start with my background and what kind of player I am, and don’t worry this won’t take more than 10 minutes to read. (For your convenience I will be sure to test this)
There are players such as me who play this game more than they probably should I’ll admit, and I will go further to admit that nothing in game should favor our crowd over the commercial players. I both enjoy the game, and wish to play it the best I can. I am not an elitist, but I do love finding efficiency wherever I can in the content, as per legitimate uses of mechanics (And admittedly, sometimes, otherwise). I simply enjoy grinding out end game once I make it, and accomplishing all their is to accomplish. I love it, relish it, crave it!
Despite my enjoyment, one could even say fondness of Guild Wars 2 as to this point… I have discovered one of the darkest, most dangerous things for an 8+ hours player like myself. Diminishing Returns. The great and terrible bane of any long-session MMO’er.
My concern which I submit to you Developers is that I do not disagree with your system, and I mean that sincerely. Before I raise my issue with it I would like to honestly and fully congratulate you on the single most impressive design for global DR (diminishing returns) which I have seen implemented in any large scale game. The problem with your system.. admittedly, is that I cannot find a problem with it for commercial players. I do not see how you could possibly change it, and not hurt the larger player group more than was worth for the long-session players. It is quite the conundrum, and for a week here I’ve given it good thought, and a lot of consideration.
I concede that I find no reasonable solution that will fix much at all the problem it creates for long-session players, and so I submit this to you. The masterminds behind the curtain, that you may possibly do so if you hear my plea.
I’ll start off with the largest concern~
Daily Restriction- It seems to me, and by all means let me know if I am incorrect (It is very possible I simply have bad luck), that as my play session stretches on I notice a deter in just about.. everything. It seems my salvage luck gets worse as time passes, my loot gets lower grade as my session ages, and my kills drop loot less and less (etc.). Perhaps the worse of this is transmuting at the forge, and I’ll explain why in point #2
Numerous repetition- I have noticed that through a day I gain more supplies than I can do away with through a moderated rate without vendoring a large portion of my loot. I do not wish to vendor my loot, because often I find (It is either way irrelevant in all sincerity) that vendoring is more efficient. As stated previously salvaging becomes less and less lucky as I do it more and more. I can’t save up my gear and salvage over time, but neither may I do it all at once every 30 minutes because my salvages begin to yield better materials at as low (a s) 5 percent rates.. This is needless to say very frustrating =/ Along with salvaging I obtain roughly enough materials to transmute 250 mithril/elder wood/silk scrap into their higher quality counterparts 3-5 times a day. To my absolute horror I found that even this has a diminishing effect.. So the way it works is my salvages become less potent, giving me these 3 materials to transmute.. but when i end up doing so 3-5 times a day, I begin to lose out against simply selling them on the Trading Post.
(edited by Nephenee.1679)