Hi,
I just want you to know that the necromancer class have a lot of problems(bug).
I really like Guild Wars and I really like the Necromancer class but some problems are disturbing my gameplay experience.
First : Flesh Golem. This is a super Elite skill , liked it in the previous Guild Wars, but there a problem with it.
Sometime, the Golem stay stuck and don’t attaks anyone. There’s a thread here for more details.
https://forum-en.gw2archive.eu/forum/game/suggestions/Necromancer-Flesh-Golem-Issue
Do you have any solution on its way to fix this ?
Another bug :
There’s a traits for the necromancer that allow the marks to get bigger.
That’s awesome.
Problem : There’s only one of the marks that get a bigger selection icon when you trigger it. (The one thats frost and poison ennemies)
Also, the marks with the necromancer are cool, but have a little to high cooldown in my opinion (compare the cooldown of the Necromancer’s mark with the AOE of the Elementalist with its staff).
Also, I think this class needs a little love…because there’s only one viable build : Condition master.
Minion master is great at early leveling but is not viable for later build (lvl 30>) or PvP or WvW (they die too quickly but don’t respawn enough faster and their not enough). There’s was a good build in Guild Wars 1 : Minion bomber, you were creating an army of minions that were supposed to die quickly (with an explosion throwing poison damage)but respawn quickly.
Also, to boost the minion utilities, I think thats there’s should be a spell to heal them like in Guild Wars Prophecie.
Like : sacrificing your health to heal all the minion you have. In first GW you were able to 10 summons > minions. They were squishy but they were easy to recreate. I think we should be abble to summon more then 2 bones minnions.
Also, I have never seen any necromancer with any spectral skills.They seems all useless compare to the corruption spells
There’s also wells, the wells are ok but there’s only like one doing real damage and have a 40 seconds cooldown (20% reduction with traits)…
There’s many thread about all of this on the web…
I think that the spectral skills should be replace with some invisbility skills.
You gave the necromancer posiblity to wears dagger and attack like a thief but the necromancer is REALLY SQUISHY compare to a thief and don’t have any espace mecasinim except fear. You want him to attack like a Warrior but he doesn’t have the toughness of the warrior and not the burst of the thief.
I think that this could be a great addons to the class : Minion Master (buffed, more like GW1), Condition Master, Burst DPS with dagger and invisibility.
I mean, if the necro can be a specter, why can’t he be invisible ?
Do you know if there will be more skills/more weapons or reworks on existing spells for the necromancer ? Because, if you compare the number of possibilities for the Necro compares to the number of possibility for the Elementalist or the Engineer…
it’s like…there’s a big difference.
I’ve also noticed that the deadshroud is cool but don’t change spells according to the weapons your wearing, this could be a great addons to add more possibilities with the necromancer ?
I means, these are all suggestion from a not hardcore gamer…
But I surelly think that there’s not only bad ideas in this thread !
If anyone have something to add, go for it ! Because i feals like this class was the last one to be done and the game needed to be published and they did not have the time to finished it correctly !