(edited by GreenNekoHaunt.8527)
New Skills to complete builds
1. I don’t feel your iteration of Signet of Agony should have a self-bleed, since that’s the realm of Corruption skills, or inflict bleeding, since Necro already has a tonne of ways to apply bleeds. Instead, maybe the passive could be refreshes the duration of conditions by 1 sec, or conditions are unclearable in the radius of the Necro (would have to be a very small radius), while the active could be an AoE damage based on how many conditions are on the enemies, or maybe it applies Torment based on how many conditions are on the foe?
2. I don’t feel we should start introducing block chance into the game. Maybe a reduced damage (either through Protection or an innate damage reduction formula based on the skill) and retaliation stance?
Time is a river.
The door is ajar.
1. I don’t feel your iteration of Signet of Agony should have a self-bleed, since that’s the realm of Corruption skills, or inflict bleeding, since Necro already has a tonne of ways to apply bleeds. Instead, maybe the passive could be refreshes the duration of conditions by 1 sec, or conditions are unclearable in the radius of the Necro (would have to be a very small radius), while the active could be an AoE damage based on how many conditions are on the enemies, or maybe it applies Torment based on how many conditions are on the foe?
2. I don’t feel we should start introducing block chance into the game. Maybe a reduced damage (either through Protection or an innate damage reduction formula based on the skill) and retaliation stance?
1. How about the passive effect inflicting torment to enemies near the necromancer every 3 seconds for 3 seconds? I would apply the idea with the damage depending on the boons of the enemies.
2. This skill would be quite helpful for people who skill on blocking abilities when blocking or fighting opponents who use this elite so it’s not too equal to endure pain.
I disagree with retaliation stance but I guess if you do not agree with blocking I’ll go with either protection or less damage based on a percentage.
1. I don’t feel your iteration of Signet of Agony should have a self-bleed, since that’s the realm of Corruption skills, or inflict bleeding, since Necro already has a tonne of ways to apply bleeds. Instead, maybe the passive could be refreshes the duration of conditions by 1 sec, or conditions are unclearable in the radius of the Necro (would have to be a very small radius), while the active could be an AoE damage based on how many conditions are on the enemies, or maybe it applies Torment based on how many conditions are on the foe?
2. I don’t feel we should start introducing block chance into the game. Maybe a reduced damage (either through Protection or an innate damage reduction formula based on the skill) and retaliation stance?
1. How about the passive effect inflicting torment to enemies near the necromancer every 3 seconds for 3 seconds? I would apply the idea with the damage depending on the boons of the enemies.
2. This skill would be quite helpful for people who skill on blocking abilities when blocking or fighting opponents who use this elite so it’s not too equal to endure pain.
I disagree with retaliation stance but I guess if you do not agree with blocking I’ll go with either protection or less damage based on a percentage.
1. Maybe change the active to be a boon stripper with damage based on how many removed, with more than 3 boons being removed inflicting more Torment?
2. The Retaliation would be alongside the damage reduction (although in hindsight, isn’t there a Guardian skill that provides Retaliation and Stability?). Maybe damage reduction, Stability and immunity to crits, with the payoff you can’t crit?
Time is a river.
The door is ajar.
1. How about the passive effect inflicting torment to enemies near the necromancer every 3 seconds for 3 seconds? I would apply the idea with the damage depending on the boons of the enemies.
2. This skill would be quite helpful for people who skill on blocking abilities when blocking or fighting opponents who use this elite so it’s not too equal to endure pain.
I disagree with retaliation stance but I guess if you do not agree with blocking I’ll go with either protection or less damage based on a percentage.
1. Maybe change the active to be a boon stripper with damage based on how many removed, with more than 3 boons being removed inflicting more Torment?
2. The Retaliation would be alongside the damage reduction (although in hindsight, isn’t there a Guardian skill that provides Retaliation and Stability?). Maybe damage reduction, Stability and immunity to crits, with the payoff you can’t crit?[/quote]
Updated it:
1. I have increased the cool down. Made the bleeding occur every tick which occurs all 3 seconds. Decreased the bleeding length to 2 secs (now you cannot stack it even with 94% bleeding/condi duration increase).
Activating the signet removes boons of foes in the same range as bleeding is inflicted.
The damage increases by 6% for each boon on all foes in range. Of course you can only hit 5 foes at the same time removing a total of 5*9 boons. Which will make a total damage of 7480. Keep in mind stacks of boons are coutned as one. Thus a stack of 25 might counts as 1 boon. For each 15 boons the enemy is tormented for 10s. making it possible to stack a max torment to 3 stacks for 10s which equals 954 damage per second and 1908 damage while moving.
It’s an AoE attack not a single target attack.
2. Does not block anymore but reduce incoming damage by 50% (protection itself does only 33%). Critical hits the user does and takes from foes fumble.