One-time event suggestions
Was thinking of creating a new thread, but since there is already one, maybe I should simply write my ideas here.
Problems with current one-time event:
(1) If you have RL business that takes precedence over the event, you can’t participate.
(2) Hard for players with different time zones
(3) Hard to join your friends since everyone on full overflows
Maybe more.
Since one-time events usually are meant to change something forever (that’s why they are one-time), thus make it hard to be carried out multiple times, my suggestion is to make them happen once in each server but providing multiple chances for players to participlate at different times. Here is the solution:
(1) The event would begin as scheduled on all “currently persistent” servers, including overflow servers, thus changing their worlds.
(2) When you login after the event has started or ended, you can talk to an NPC in LA or somewhere releated to the event to join a queue.
(3) After 30 minutes, or if enough players are in the queue, a New Overflow server will be generated in the state of before the event happens. Everyone in the current queue will be prompted to join/stay in queue/leave the queue. If you join, you will be moved to the newly generated overflow server which has the event started in a very short time, say 5 minutes.
(4) This will last either 18 or 24 hours. If there is some one-time reward, you will only receive one even though you may participate the event on newly generated overflow servers multiple times, in order to have fun with your friends or take the chance to enjoy it multiple times if it is really fun.
This idea does not require any major change to the current server infra-structure and I think it can be implemented with only a small tweak. And it should benefit a lot of players who have problem participating the one-time event.
Something I have seen elsewhere is the implementation of “memory” type events, where after speaking to a story-telling npc, you enter an instance to complete a past world event. You would still get to play through the event as it originally occurred as if you had been there, and you could replay whenever you wish. Rewards could be removed or limited to one per account or character. Difficulty would need to be scaled in some way, as over time fewer people would be interested in running it, but it’s a good way of retaining all the great work that was put into designing these events and letting newer players experience it.