Pact missions (non Personal Storyline)

Pact missions (non Personal Storyline)

in Suggestions

Posted by: Atlas.9704

Atlas.9704

As a character gets to level 80 players start to hunger for more challenging missions.
No I won’t talk about raids here, but rather another avenue of the Living Story that could be built.
ANet is giving us content on storyline with these Living Story chapters, but sometimes they can get done in a quick manner.
So then people turn to Guild Missions, but if you aren’t in a guild or not in one big enough to earn a Guild Mission then you are out of luck.

How can we still provide challenging or at least entertaining events to people in between Living Story chapters, or even as extensions to it?

Let’s look back at Pact missions! Order of Whispers, Durman Priory, Vigil all of these still work together under the Pact, but they probably still have some stuff they only do.
Why not give us missions, let’s compare them to a light Guild Mission or Bounty, that our respective Orders allow us to access?

The requirements could be very simple: You need to be within a certain order to play out a mission. Vigil boys and girls can’t initiate a OoW mission, but someone in their party could. Missions could be tailored to a group size from single person all the way up to full party.

Rewards could be varied, nothing like dungeon trophies (Gods know we have multiples already) but possible tickets for weapons we missed out within previous Living Story chapters or even a piece of tiered armor from that order (for those not rich enough to purchase such things directly).

This would allow you, ANet, to make fun missions that might not completely fit the structure of a Guild Mission/Bounty or the Living Story chapter you are releasing but still get to experiment with us on what is fun. The players now have another avenue of play and smaller guilds or even casuals can still enjoy the thrill of playing something ‘bigger’ than Dynamic Events and dailies.

Plus it allows the player to have yet another tie to something in this game world.
I have to say after the Personal story, there’s not much difference between our orders. It isn’t anything special to be Vigil or Priory outside of armor sets.

There is a downside to players who are lower level in the Personal Story, those who haven’t chosen an order. Though if they group up with folks maybe they’ll see which one they would like to join based on how much they enjoyed a series of missions.

Pact missions could be instanced or have bounties out in the open world on a timer.
The potential for different types could be huge. Give Vigil soldiers a mini fort to defend, Priory scholars neat weapons they have to defeat creatures with for testing, OoW agents could sneak around and steal an item. No doubt the player base could dream up more for you guys to use, or even your own dev team!

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

(edited by Atlas.9704)