After browsing the forums, I have seen a lot of posts/complaints about the dialog/personal story and similar issues. First let me state that I did not buy GW2 expecting a riveting story, I wanted a cool, fun game, which I got. Being an author myself and rather picky about what I read, I look at this as a game, not as a quality literary product. That being said, some things could be improved. A lot. And it all has to do with immersion.
For me, GW1 took one big step towards being an immersive world with Nightfall. Did the writing suddenly turn stellar? Was the plot more original? Not really. The main difference was the fact that suddenly you were one of a group of people working against a common goal, people that traveled with you as heroes, that saved your life and which you grew to love (or hate). I found myself drawn to actually liking some of them, and by the end Koss was my bro, instead of the annoying prat I had him pegged for at the start.
I can see that Anet is trying something similar here, with the Destiny’s Edge framework. The problem here is that here we have no interaction with most of the characters, and thus form no bonds. We are spectators to someone else’s RP campaign, and just like it is never a good idea to talk about the awesome campaign you just finished at a party, this is another case of you had to be there. It falls flat without the framework of the heroes.
So what has GW2 done well?
Dynamic events and NPC’s out in the world. They are brilliantly done, I don’t know if it is a different writing team, or whether it is just the creativity that comes from working without constraint, but here everything flows. I often find myself lingering to listen in on conversations in bars and camps, dynamic events flow nicely in and out of each other, and there are enough little gems out there that makes me smile at least once per session. The only thing I want here is more, and well, I have no doubt that more will be added as the game ages and focus can shift from bugs and balance to fine tuning and adding content. I can never go back to quest the old fashioned way, ever again. Big thumbs up here.
So why do the personal story kitten so hard then? Three reasons.
- The cutscene movies. I realize they can’t be changed now, but never, EVER do this again. The best script in the world would fall flat with this treatment, it tears you right out of immersion and into first year school play. If you can’t go the whole nine yards like in DA2 (understandable), then stick to game environments and game figures like in the world events. Seriously. That way our own brains will fill in a lot of the information missing. As it is now, it is like first generation computer effects in movies, just awkwardly bad. For me, this feel like a budget cut, that more might have been intended but time and money ran out. Skip it.
- It tries to pretend it is about you. In Nightfall, for example, you were never given any character. You were the nameless hero hanging out with these dudes, leaving you free to make up your own background. Once you have established friends and family, you need to go for it, otherwise people will just feel cheated. Add to this the lack of reply options (apart from paths), the lack of use for the personality bar, people just fading away when there is no use for them, the empty home instance… it just feels shallow. In this case, the cake is a lie.
- The dialog/VA. This varies. Some VA are great, others not, some writing is done well, other lines make me cringe. But everything could be improved by one small thing: For kitten’s sake, stop using the character’s title everywhere! I know you can’t use every person’s name. It’s not that. It’s about the first rule of how characters talk. You do NOT mention the other person by name all the time. Seriously. This is one of the basic rules of screenwriting. Sometimes a title is appropriate, but the way people use it here is a lazy, sloppy way to make sure we know people are talking to us, and not someone else. You can write dialog that does that without the constant ‘Valiant’ or ‘Hero’. Trust me. This is half of what makes it smell like a bad C-movie.
(edited by Malin.2490)