Petrified Forest Fractal
At a higher level, instead of going to the Jade Maw, you instead head to a petrified forest. For the sake of examples, I’ll use level 30+ as the cut off point. The monsters you would find would be corrupted wildlife and possibly sylvari. At the end of a long winding path, you encounter the Legendary Warden of Urgoz.
Warden Mechanics
For example, if the vents open, you take 1 stack of agony damage during the first second, then it expires and is replaced by 2 stacks of agony damage during the second second. Three during the third. All the way to 25 stacks of damage for every second after 25 seconds.
Using 30 as a base, each stack does 5% damage per stack at 30. This does a tick of 50% damage at 10 stacks of agony, and 125% at 25 seconds.
At 40, 7.5% damage per stack, with 75% damage done at 10 stacks, and 183% at 25 stacks.
At 50, 10% damage done, with 100% damage at 10 stacks, and 250% at 25 stacks. And so on.
This was done to keep the amount of agony damage done within that 10 minute period relatively in line with how much damage ticks normally. The amount of damage can be increased or decreased to balance if these are too low/high. Every 5 points into agony resist reduces the damage you receive each tick by 6% as normal.
Wiping replugs the vents and restarts the fight.
Warden Abilities
I had no specific abilities in mind, though perhaps being a ranged boss with longbow would be interesting, and I really don’t know what I would put here. Everything from area AoE’s similar to Liadri and telegraphed one hit KOs would be usable too.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.