Please Reconsider Legendary Weapons

Please Reconsider Legendary Weapons

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Posted by: Fyrebrand.4859

Fyrebrand.4859

As they exist right now, Legendary weapons are absolutely the most un-Guild Wars 2 concept in the game. So much of the items and activities surrounding the endgame revolve entirely around Legendaries, yet to go after one demands a dramatic shift in play style through massive amounts of sheer farming and grinding. Traditional MMOs would blush to be seen with such monotonous chores.
It’s true, they are really fantastic-looking items, and I don’t deny that I really, really, really want one. But, my desire to attain a Legendary is overshadowed a hundredfold by my disgust with the process I would have to endure to get there.

It’s not that I’m unwilling to play the game to its fullest extent, expose myself to a variety of content, and “do the work” to earn one. But, so much of what you’re asking us to do is borderline inhumane. It’s not challenging, it doesn’t require “mastery” of the game, and it certainly isn’t anything I’d consider an “honorable” achievement. In short, there is nothing “legendary” about acquiring these weapons at all.

Please reconsider the method for acquiring Legendary weapons. Below, I have weighed in on several of the steps involved…

100% Map Completion: It’s a mammoth task, but is achievable by anybody with enough commitment. Anyone who has finished this has shown their merit.

Max Crafting: This makes sense, but it’s currently handled in a very strange way. There’s this concept of a “precursor” weapon that gets upgraded into the Legendary, but that weapon is not crafted at all. Instead, the crafting is relegated to a nondescript “gift”, which is basically just a pile of raw materials. How weird is that?
Instead, have us craft a base weapon. It can have a higher cost of materials than a normal exotic, but essentially our mastery of crafting should lead to the practical “weapon” part of the equation. Don’t require crafting just for the sake of it; have it make sense.

Personal Story Completion: Unless I’m mistaken, this is not technically a requirement, and that’s really strange. I would hesitate to say that someone who has not even finished the personal story deserves a “Legendary” reward.

Dungeon Completion: I don’t know that every path of Explorable Mode should necessarily be required, but surely finishing Story Mode for each dungeon is reasonable. What is not reasonable is scraping together 500 tokens by grinding the same dungeon over and over.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

CONTINUED

Materials and Currencies: It can be assumed that a one-of-a-kind weapon of this quality and rarity should ask a pretty penny. Gold, Karma, Skill Points, Tier 6 Crafting Material, Mystic Coins, Globs of Ectoplasm, Badges of Honor — they’re all fine, in moderation, and come from a variety of sources. Heck, even throw in a few Laurels now, if you want to calendar-gate the thing a little. It’s fine to require some of these. However, full stacks of 250 (in some cases, more than that) just cross the line from ridiculous to cynical to sadistic.
My current pie-in-the-sky dream now is to simply make a Quiver of Swift Flight. The stack of 50 Ectos is coming along, though 250 Vials of Powerful Blood by itself is an extremely steep price for one item, at the rate they drop. It’s going to take forever to create that — how do you expect anyone to make a Legendary, that basically requires 250+ of everything?

Precursor: I alluded to this above in the Crafting point, but basically, if you’re going to require a weapon and the skill to craft a weapon, then just have us craft the weapon. Do not have people tossing hundreds of rares into the Mystic Forge, in the vain hope that the right precursor weapon might appear by chance.
There have been posts alluding to a “scavenger hunt” of sorts. If you want to put that in the game, then great — go for it — but have us do it for its own sake. Make it a fun part of the game, require it for a Legendary if you want — but don’t start designing more and more content that is only in there for the sake of Legendaries.

Obsidian Shards and Icy Runstones: Okay, seriously, what is with these things? They only exist for one purpose: to craft Legendaries. One costs Karma, and the other costs gold. You could have consolidated these into one more expensive item, but instead players have to individually buy 250 Obsidian Shards (plus the ones for the redundantly-wasteful Clover gambling), and 100 Icy Runestones. There is literally no other use for these things anywhere in the game. Either collapse these into single purchases, or just find a better way to integrate Karma and Gold into the total cost — which, by the way, is still too high. At least Karma is won through doing events and stuff — plain ol’ gold is hard to come by.

Mystic Clovers: NO. Just, no. Don’t make us play the Mystic Forge slot machine for these stupid things. They deserve no place in the game whatsoever, and they go against everything GW2 is about. They involve no skill, they are obscenely unfair, and the way you get them isn’t even gameplay — it’s literally just sitting in front of an interface and clicking buttons until the computer decides to return the desired result. This might be one of the worst design concepts any video game has ever had, and is a clear sign of disrespect and manipulation of ArenaNet’s fans.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

CONTINUED

I know Legendary weapons are intended to be special, rare, and not something you should see on anyone and everyone. But, the stack of requirements and achievements needed to create one should end when it stops being a game and starts being a chore. Please take a good, hard look at each requirement for the Legendary weapons, and ask yourself: Are we rewarding honor, dedication, skill, and depth of immersion in the world and mechanics? Or are we merely rewarding grinding and farming for hours per day, and patience for RNG meta-game baloney?

Those of us who have done all the dungeons, finished our personal story, maxed our crafting, polished off 100% world completion, and even amassed a pile of skill points, karma, laurels, etc. — do we not deserve a Legendary? If the answer is no, then please do integrate more requirements which are actually fun, interesting, and worthwhile. Integrate gameplay and contentdo not presume to tell me that people who simply put up with grinding for hours somehow deserve a mark of prestige beyond the rest.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

They should go back and look at the Black Moa Chick hunt:

http://wiki.guildwars.com/wiki/Black_Moa_Chick

While the process wouldn’t be that short (so to speak), it had some interesting parts in it that took you across all campaigns.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Abaddon Kizoku.7358

Abaddon Kizoku.7358

I Agree With Everything About Your View On The Legendary. It Is Insane How People Can Just Farm Forever and Get It Like That. Or Even Just Buy Gold And Purchace One On The Trade Post. It SHOULD Be a Major Reward To Something Major In the Game, But It Is Not Sadly.

~ At An End For The End But Only From The End Can We Begin ~

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Posted by: Kasaeva.4691

Kasaeva.4691

Yes please. There’s currently very little skill going into making a legendary and a lot of “lottery ticket wins” required. If I purchase or grind about 1~3k gold (depending on the legendary) then I can make a legendary. If you wanted us to purchase them from the gem store then you should have just made them available there instead of making it look like we could reasonably earn them through normal play.

~Kasaeva
Sea of Sorrows

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Posted by: Mungrul.9358

Mungrul.9358

I wholeheartedly agree.
I now have my Gift of Mastery, but that’s the smallest part of the Legendary, yet the only one I consider as representing any effort I’ve put into the game.

The rest is just money, money and more money.

If I want to acquire the next items necessary to craft my Legendary without spending the money, it’ll take an ungodly amount of grind, something ArenaNet have put mechanisms in place to prevent.

And all the while, people who were able to take advantage of various exploits and loopholes before ArenaNet closed them have had a substantially easier time acquiring their Legendaries.

On top of all this, raise any complaint like this and you get lambasted by the community saying that getting a Legendary SHOULD be a grind and any complaints you have are just whinging.

It’s an horrific state of affairs, with layers upon layers of unpleasantness surrounding it.
Rebuttals of complaints you WILL see in this thread:

You don’t HAVE to get a Legendary
This is insulting because after a while it becomes apparent that it’s one of very few things you can actually do at top level; everything is optional, sure, but Legendaries have been very carefully designed by ArenaNet as their Carrot on a Stick to ensure you keep playing.
They may as well say “You don’t HAVE to play”.
Oh, and from a gameplay mechanics point of view, ArenaNet have made it very clear that Legendaries will always remain “Best in Slot”. With the introduction of vertical progress, they are very much saying that if you never want to grind again, you need a Legendary.

Just play the TP
For one, this rebuttal makes it sound easy. Secondly, it discounts the fact that this is as interesting as Excel. I’m playing a game for FUN, I go to work for dull monotony.

It’s a Legendary; it’s not SUPPOSED to be easy
This isn’t what we’re saying. If nothing else, surely just being able to buy the majority of components is by far the easiest thing in the world? Helloooooo gemstore.
We want a challenge, something that reflects our abilities to play, not to spend.

Stop being so entitled
Entitled is an easy, lazy buzzword that has found popularity amongst forum goers with a lack of imagination. What they’re implying is that you want your Legendary and you want it NOW. Again, as argued above, definitely not the case. To these I would say “Stop being so confrontational; not everything has to be a situation for you to belittle someone”.

All MMOs have grind. It’s just the way it is
And this is one of the most harmful of all arguments as it stifles innovation. Anything that steps outside of this paradigm is quickly attacked as being bad. It’s fear of the unknown and is stifling the genre as a whole. It’s narrow-minded conservatism.

What you won’t see are discussions of why people think it was designed this way, what the flaws are, whether it has been broken by various exploits and what ArenaNet are doing to address the system. You’ll also never see a developer get involved in such discussions, as they know how volatile they can get, so you’ll never actually get their opinions on the current state of affairs.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Mungrul.9358

Mungrul.9358

In addition, I think the whole Legendary concept is flawed.
There is no lore associated with them in their current form, and throughout mythology, weapons usually become legendary through the actions of their wielders and the events they were used in, not through some arbitrary form of instant acquisition.
A true Legendary weapon would be, for example, the one you’ve carried with you from the start, throughout Tyria. It should level up with you as your personal legend grows.
These weapons would only become more valuable when traded to other people, especially to low level characters beginning their journeys. They would have another character’s adventures to add to their story.
There should be a whole section of flavour text associated with the weapon, telling you who wielded it when.
This would make a weapon Legendary; they could even take their names from their history.
To reference a giant of fantasy simulation gaming, Dwarf Fortress does this incredibly well, with notable kills being recorded in a weapon’s history, and sufficiently storied weapons gaining names representative of those stories.
This would make weapons properly Legendary.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: RiKShaw.8795

RiKShaw.8795

Grinding is the only thing you can do forever. Naturally grinding is what you need to do for this.

Only thing I think you could complain about is the luck element.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Props to the OP for a very reasoned, well thought out argument, one with considerable merit.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Seera.5916

Seera.5916

Props to the OP for a very reasoned, well thought out argument, one with considerable merit.

I agree, and even those who disagree with her argument should agree with this.

I personally don’t have a problem with the non-luck related items, at least not yet. But the items that rely solely on luck, should either be removed or re-tuned to not make it where someone has to spend hours playing the “lottery” to get the items they need. And here I’m just talking about the time actually spent at the Mystic Forge. Not the time out getting the “entry fee.”

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Posted by: Everflame.1305

Everflame.1305

I could not agree more with this entire post. It is thoughtful and well-written. As they stand now, the processes involved in aquiring legendaries seem absurdly disconnected from what is otherwise a spectacular game. In terms of lore and immersion, what is legendary about mining ore and cutting down trees until you are ready to jump off a cliff? I love the suggested points about alternate requirements for legendaries.

I truly hope the devs take a good long look at this thread.

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Posted by: Amadan.9451

Amadan.9451

i agree.
if they wanted to insert luck in the crafting process i’m ok with the gift of luck, a legend needs a little luck…
the only difference between this recipe and other gifts though is that you can buy the mats for other gifts but as it stands now the whole process depends on it (luck), the precursor is a gift of luck, the 750 ecto (if i remember correctly) depends on luck etc etc.

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Posted by: Kings.7491

Kings.7491

Wow, that was a really good post. When I firts read the title I thought “oh another wining post about legendarys”. But you proved me wrong, and you really summed it all up. I escpecially like this part"Those of us who have done all the dungeons, finished our personal story, maxed our crafting, polished off 100% world completion, and even amassed a pile of skill points, karma, laurels, etc. — do we not deserve a Legendary?". After all then we have done all that the game has to offer on the PvE side, and that does require some dedication to the game.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i agree with your points.

but then the players who already got their legendaries would complain if the new changes are too drastic?

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Posted by: Amadan.9451

Amadan.9451

i agree with your points.

but then the players who already got their legendaries would complain if the new changes are too drastic?

the could work on another one with ease and be happy for other players…
when i was younger in real life i bought my playstation 1 with my first paid job. i paid it 250 euros, but i really wanted it and i was happy to buy it, the very next day price fall down to 150 euros. should i complain with new customer or the sony itself?

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Posted by: runeblade.7514

runeblade.7514

I disagree,

no grind no legendaries. What so hard about that?

Actually, I agree with this. Everything about the process in getting a legendary is terrible.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Apolyon.6937

Apolyon.6937

I think this is a very good post and agree with almost everything. Hopefully the scavenger hunt may be the solution that we are waiting for.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I disagree,

no grind no legendaries. What so hard about that?

Grind is one thing. Grinding for nothing but items to toss into a slot machine is as dumb as giving away precursers with purchased ingame lottory tickets.

I don’t like “kill 10 rats” Questlines, but TBH, the long, arduous questline I did In EQ2 for my Shadowknight Mythical made it the most memorable weapon I have ever acquired, in any game. The Quests were Lore filled, challenging, took me to every place in game and required me to consider faction decisions I had made, and sometimes remedy them.

Anet could do this. They did in GW1. Why should Winds of Change, or War in Kryta be more lore filled, compelling stories than achieving a “legendary” weapon in this game? As the OP suggested, completing world, completing Personal Story, completing Dungeon Story, could all be a part of this Legendary Journey.

Nothing about tossing mats in the Mystic Casino tempts me towards a Legendary.

Eeep, the guy I quoted edited, but I will let my statement stand.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: runeblade.7514

runeblade.7514

I disagree,

no grind no legendaries. What so hard about that?

Grind is one thing. Grinding for nothing but items to toss into a slot machine is as dumb as giving away precursers with purchased ingame lottory tickets.

I don’t like “kill 10 rats” Questlines, but TBH, the long, arduous questline I did In EQ2 for my Shadowknight Mythical made it the most memorable weapon I have ever acquired, in any game. The Quests were Lore filled, challenging, took me to every place in game and required me to consider faction decisions.

Anet could do this. They did in GW1. Why should Winds of Change, or War in Kryta be more lore filled, compelling stories than achieving a “legendary” weapon in this game?

Nothing about tossing mats in the Mystic Casino tempts me towards a Legendary.

Eeep, the guy I quoted edited, but I will let my statement stand.

Legendary is optional.

You don’t need a legendary. You want a legendary. Stop being entitled.

If they made legendary easier and less grindy, everyone would get a legendary and that would make legendary worthless.

I’m just re-using terrible argument to disagree with you but I do agree with you.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Lol, Runeblade, you almost got me again.

And yeah, I don’t need one. Good, because I’m the lady that can stick 4 80 rares in the mystic casino and get.. nothing. No point in even going there.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Legendary is optional.

You don’t need a legendary. You want a legendary. Stop being entitled.

If they made legendary easier and less grindy, everyone would get a legendary and that would make legendary worthless.

I’m just re-using terrible argument to disagree with you but I do agree with you.

I think most people aren’t asking for them to be made easier, just something ‘more’ than just grinding materials.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Kerishan.8460

Kerishan.8460

The legendary craft should be the reward for the “game completation” so map completation, dungeon completation, event completation and so on.

No one here want a roulette with mystic forge.

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Posted by: Drazhar.3801

Drazhar.3801

I agree with the OP completely. I have absolutely no desire to get a legendary weapon. I am having fun playing the game how I want to play it and well… having fun. Grinding gold and materials for ridiculous hours is… not fun at all. On top of that, there aren’t enough variety in legendaries and none that I really like anyways.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I would love to get a legendary. But as it stands I will not play the mistic forge. I played Guild Wars a lot. And I have Obsedian armour and tormented weapons. I enjoyed having to play that content. Doing FoW and UW for my Obi armour was great fun. Yes is was grinding of sorts. But it was fun. Same with doing DoA. To get my sword and shield. If ANet wants to make it fun like the black moa chick scavinger hunt. With having to do something like DoA, FoW, and a scavinger hunt and others. As long as none of it involves luck and a tone of farming just to get one small part. I’m all for it. Until then legendary’s will be something I’m not interested in as they are, in my opinion, zero fun to get.

Well done OP.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Pudding.8756

Pudding.8756

The real problem with the legendary weapons is, they are soulbound on use.

I do agree that a complex chain of quests would be much more fun to acquire a legendary weapon, but still anyone who grinds enough money is able to break this chain and obtain a legendary in this case. I would not feel all right if someone just pays for gems and buys out the legendary that I spent my hours to get.

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Posted by: Sumpskildpadde.4367

Sumpskildpadde.4367

Best post I ever read. I REALLY want a legendary, but I REALLY DON’T want to commence this almost-endless grind that is required. I really have no idea how ArenaNet thought this was a good idea to begin with. It’s the most grindy, chore-like thing I’ve ever played. It’s completely against what Gw2 stands for. And it’s the complete opposite of the experience of the entire game up to lvl 80. I hope with all my heart that they change this. Cause naturally players will want to acquire these weapons after how Anet hyped them. I expected them to be hard to come by but not THIS hard. The suggestion OP makes regarding map completion etc. would be fair. Because it still requires lots of dedication and hard work. But it’s doable. The current system is also doable. If you are able to play 8-10 hours a day. But most players have lives, jobs, families and friends outside the world of Gw2. Maybe they’re only able to play 8-10 hours per week. In many cases much less. They don’t have the time required to attain these weapons.

Arellious Mecatus, Asura thief.
Cheese Daddy’s Secret Posse [BRIE]
Ring of Fire.

(edited by Sumpskildpadde.4367)

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Posted by: Everflame.1305

Everflame.1305

As mentioned above, it’s not the difficulty of getting a legendary that’s the real issue, they SHOULD be hard to get. Rather, it’s the mind-numbing tedium of the process that’s currently involved. Getting a legendary should be a satisfying journey in itself, not the grinding/gambling absurdity it currently is. I want a legendary to mean something special, not just look cool. Map completion, story completion, and an epic quest should all be part of it. If gw2 is truly committed to representing a new generation of mmorpg, they should re-think their current approach to legendaries.

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Posted by: Siliconmana.3816

Siliconmana.3816

So agree, it’s either grind your kitten off or spend a fortune to buy the mats for one. Hence the price of ectos have skyrocketed making crafting exotics redundant especially if they are going to introduce more ridiculously increased stats for ascended gear.

[KnT][KnM] – Blackgate

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Posted by: frostflare.6390

frostflare.6390

I really really really really want The weapon, but I agree. Right now the only way to obtain them is to sell your imortal soul. Which is fine and dandy for those people with 7000 dollars in the bank to buy one. The rest of us want to “WORK” for it, but not play slots thank you.

I really think the current way should stay. Its fast for those people who are lazy, and have lots and lots of money. Which is fine. Now I will let you know, I tend to be sort of a “hater” on legendary holders, mainly becuase they always tend to try and show off there “kitten Ego”..but then suck at the game. So I give them hell. The sword doesnt make the swordsman. It has no inteligence of it’s own.

I think they should make it happenable for the rest of us with TIME requirments rather then gold. In my head, I agree with all your current ideas. You should have finished the story, finsihed all story dungeons, and finished map complition, got to a certain rank in PVP and got 100 badges of honor. Then after all of that(arguably all of it takes time, but is accomplishable) You have to find an “Legendary Historian”. This man comes to your personal instance, and sits there. There you can take on legendary storylines.

These questlines require 2 months to complete, allowing you only to finish 1 quest per week. Yes this is time-line gated. Yes, that seems bad. But this is to stop it from being something you can just grind to get. No, its gated, as the Historian can only uncover so much informaton per week. So each week he will drop you some mail and tell you “Hey, I’ve uncovered documents pertaining to X loccation, Head there and check it out”. All legendaries have there own set of quests, but they all follow another character adn follow the history of that weapon. But hey, this may take time, and thats great. But its accomplishable for the avarage man.

That would be so much better.

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Posted by: Skyblue.9358

Skyblue.9358

Although I already hv the Legendary staff, I make it by gold only honestly. I known ANet want something to be the end game gold sinker, and Legendary definitely fit this purpose, but is it possible to make it feel like more Legendary?

Legendary weapon itself don’t hv a legendary history is really strange. I will fell a lot better and achieved if I need to finish a whole story line like:

At start, I heart some stories from NPC about the Legendary weapon.
Then I got a strange weapon parts / part of receipts in a dynamic event and know that is related to the Legendary weapon after searching around.

Then I start to collect materials (which the materials may be the same as current requirement) aim to repair the strange weapon parts / complete the receipt.

In order to repair the weapon part I need to be a master crafter.

In order to get the complete receipt, I need to traffic around different maps and get map 100% completion.

Then I figure out I have the Precursor. I need to look forward for any method to re-shine the weapon so it become Legendary again.

Then I pass some story, got receipts / required materials to make gifts. For example, take receipts from multiple dungeon paths. Kill the world champion for the materials…etc…

Then, I need to unseal the weapon by some great / mystic power, so I need to fight in the temple and get the shards. Fight the dragon and get the icy runestones…etc…

Final step, I collected all materials and go to Mystic Forces to unseal the Precursor. I got the Legendary Weapons!

This will be more interesting.

Winter Skyblue, Elementalist, Kaineng

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Posted by: runeblade.7514

runeblade.7514

Best post I ever read. I REALLY want a legendary, but I REALLY DON’T want to commence this almost-endless grind that is required. I really have no idea how ArenaNet thought this was a good idea to begin with. It’s the most grindy, chore-like thing I’ve ever played. It’s completely against what Gw2 stands for. And it’s the complete opposite of the experience of the entire game up to lvl 80. I hope with all my heart that they change this. Cause naturally players will want to acquire these weapons after how Anet hyped them. I expected them to be hard to come by but not THIS hard. The suggestion OP makes regarding map completion etc. would be fair. Because it still requires lots of dedication and hard work. But it’s doable. The current system is also doable. If you are able to play 8-10 hours a day. But most players have lives, jobs, families and friends outside the world of Gw2. Maybe they’re only able to play 8-10 hours per week. In many cases much less. They don’t have the time required to attain these weapons.

No work, no legendary. It is so simple. Why do these whining sing to my ear?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: frostflare.6390

frostflare.6390

I want to work for my legendary. I just want to do it in a diffrent way. Is that too much to ask for? Seriolsy, there are like 3 diffrent ways to get exotic armor(Drops, Crafting, and karma)…and yet Legendaries are only gold bought? I have no respect for that. Branding a legendary should say to me as a player “I worked hard for this, and I know how to play this game”. Not “I grinding in Orr for two days and used the rest of my paycheck to buy it”

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Posted by: runeblade.7514

runeblade.7514

I want to work for my legendary. I just want to do it in a diffrent way. Is that too much to ask for? Seriolsy, there are like 3 diffrent ways to get exotic armor(Drops, Crafting, and karma)…and yet Legendaries are only gold bought? I have no respect for that. Branding a legendary should say to me as a player “I worked hard for this, and I know how to play this game”. Not “I grinding in Orr for two days and used the rest of my paycheck to buy it”

You either work for it, or you don’t work for it.

Don’t like the work? Don’t get the Legendary.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Terrin.2685

Terrin.2685

I’m gonna throw my name on the change the legendary weapons list.

With all the effort ArenaNet made to fix long standing issues with MMO’s (loot stealing, resource node stealing, etc) its disappointing they embraced grinding to such an extent that its the main part of getting a legendary.

What I would like to see in an epic quest. Do you remember the quest chain to get Verigan’s Fist quest chain for Paladin’s in World of Warcraft? Something like that is what I would want to see as the way to aquire legendary weapons.

A unique quest for each class that spans the entire game world. The more challenging the better.

Please Reconsider Legendary Weapons

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Posted by: Grumm.4359

Grumm.4359

No work, no legendary. It is so simple. Why do these whining sing to my ear?

Perhaps you should actually read the posts instead of just talking out of your kitten What has been suggested is that people still have to put in a LOT of time and effort to get their Legendary weapons. What they’re proposing is that the system for obtaining them be changed to actually reflect work, effort, and skill instead of pure, dumb luck and mindless hack-n-slash grinds.

Reading comprehension is a wonderful thing.

Please Reconsider Legendary Weapons

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Posted by: Mungrul.9358

Mungrul.9358

He’s just trolling Grumm; he’s using one of the examples I listed in my initial post in this thread.
“Work for it” is a variation on the “Entitled” argument.
And it has other connotations I find just as hateful.
I go to work to work; I play games to get away from work.
Seriously, when did gamers start getting Stockholm syndrome and believing that their game time should be a boring, mindless grind?

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: runeblade.7514

runeblade.7514

No work, no legendary. It is so simple. Why do these whining sing to my ear?

Perhaps you should actually read the posts instead of just talking out of your kitten What has been suggested is that people still have to put in a LOT of time and effort to get their Legendary weapons. What they’re proposing is that the system for obtaining them be changed to actually reflect work, effort, and skill instead of pure, dumb luck and mindless hack-n-slash grinds.

Reading comprehension is a wonderful thing.

Getting a Legendary reflect work, effort and skill. If you don’t like how anet put in this system, don’t get the legendary. After all, Legendary weapons are made to be exclusive and hard to get. After all, they’re optional. You don’t need the stats, you don’t need the shiny, you don’t need the skin.

Please stop complaining about how the work is too hard and too long. There are already other players who achieved it, it isn’t fair to them that anet changes the way Legendary works for the vocal minority.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please Reconsider Legendary Weapons

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Posted by: Grumm.4359

Grumm.4359

Well, I don’t discount the Entitlement argument in all cases, since I do think that as our society progresses people are developing attitudes of entitlement (and I also think that this is inevitable, since technology is supposed to make our lives easier and when things are not easy some people can’t handle that). And I’ve seen plenty of threads where I can’t think of a better descriptor for the OP’s attitude than ‘Entitled’.

HOWEVER, this is one of those gems where instead of whining, the OP (and others) suggested keeping things difficult but doing them in more interesting ways. Runeblade is effectively saying “Hey, you can earn a million dollars by selling discarded soda cans, quit whining”, whereas most of the others here are saying "kitten that, let me go on ‘The Amazing Race’ to earn my million. Both require significant investments of time and energy; the difference is that one is fun and exciting and involves a lot of cool stuff, and the other amounts to trying not to open your wrists from the boredom.

I’m all for the changes proposed, and think we should get a petition going (it’s worth a shot). I think that if they do change the system, the people who already have their Legendaries get to keep them. Just give us something that doesn’t scream “EVERY OTHER MMO EVER!!!”

Please Reconsider Legendary Weapons

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Posted by: Grumm.4359

Grumm.4359

How about you stop working for your legendary and stop whining. Just start grinding for the Ghastly Greatsword. Trust me, it is easier for you, just do that like the casual you are, leave Legendaries alone.

Already have that greatsword, thank you. It’s nice. Also working on a set of CoF gear.

Casual? Given that all you know of me is a few posts in this forum, you really think you know me as a player?

Reading comprehension=0, friend. Not once have you shown that you actually understand what people are talking about. And I think that was the last of my TrollFeed, so I’m done with the conversation.

Have fun, and I hope you get everything you want and more importantly deserve in life.

Please Reconsider Legendary Weapons

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Posted by: Brennus.1435

Brennus.1435

throughout mythology, weapons usually become legendary through the actions of their wielders and the events they were used in, not through some arbitrary form of instant acquisition.
A true Legendary weapon would be, for example, the one you’ve carried with you from the start, throughout Tyria. It should level up with you as your personal legend grows.
These weapons would only become more valuable when traded to other people, especially to low level characters beginning their journeys. They would have another character’s adventures to add to their story.
There should be a whole section of flavour text associated with the weapon, telling you who wielded it when.
This would make a weapon Legendary; they could even take their names from their history.

Something like this. Especially the first part.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

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Posted by: Evolving Minotaur.5871

Evolving Minotaur.5871

I give two thumbs up for this entire post. lots of good ideas to replace the mystic toilet component of the creation process. No matter how you look at creating a legendary weapon… luck should have NOTHING to do with the process.

Please Reconsider Legendary Weapons

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Posted by: Svarty.8019

Svarty.8019

So tarnished is the reputation of these so-called “Legendary” weapons, that they just don’t mean anything.

I believe that once the system is fixed (read: IT IS BROKEN NOW), Arenanet should spend some time creating new Legendaries that might actually garner the admiration of other players, rather than apathy and despondency.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Please Reconsider Legendary Weapons

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Posted by: crawlerxp.1536

crawlerxp.1536

I finished one, helped a friend finish his, and am helping another friend with his Twilight, and I agree with a lot of this. It feels good to finish, but not nearly as good as it could have. They look cool, but they could feel so much more…legendary…if there was a series of quests or something involved with acquiring them, anything besides this massive material-fest.

Please Reconsider Legendary Weapons

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Posted by: BrotherBelial.3094

BrotherBelial.3094

No work, no legendary. It is so simple. Why do these whining sing to my ear?

Perhaps you should actually read the posts instead of just talking out of your kitten What has been suggested is that people still have to put in a LOT of time and effort to get their Legendary weapons. What they’re proposing is that the system for obtaining them be changed to actually reflect work, effort, and skill instead of pure, dumb luck and mindless hack-n-slash grinds.

Reading comprehension is a wonderful thing.

Getting a Legendary reflect work, effort and skill. If you don’t like how anet put in this system, don’t get the legendary. After all, Legendary weapons are made to be exclusive and hard to get. After all, they’re optional. You don’t need the stats, you don’t need the shiny, you don’t need the skin.

Please stop complaining about how the work is too hard and too long. There are already other players who achieved it, it isn’t fair to them that anet changes the way Legendary works for the vocal minority.

You say that. But what about people who didn’t start playing the game from day 1 and now have to put up with DR? Is it fair that some of us got to play the game with out that? No it’s not. But that’s life. In guild wars was it fair that Ursan form made doing FoW,UW and DoA easier than it should have been so people got there obi armour and tormented weapons easier than other people? No. But it happened. No one here is asking of the legendary’s to given to them. All we ask is that it is made more fun. And why would the people complain? They get to get another legendary weapon in a fun way. I think you just really need a hug. Or is it that you spend so much money on getting a legendary that you’ll feel robbed if it is to change? I ask this as you seem to be the only one who thinks this is a bad idea. Where as everyone else has had something constructive to say or add. You have just been insulting.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

(edited by BrotherBelial.3094)

Please Reconsider Legendary Weapons

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Posted by: Evolving Minotaur.5871

Evolving Minotaur.5871

Uhmm how many people do you think actually have legendaries? I have Kraitkin and am working on Rodgort. I had decided to end it after Rodgort but if legendaries turn into a black moa chick like quest I will re-purpose myself to get em all (even the 1.5 I already have) if each has a different story. I am good changing the whole development process.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I Agree With Everything About Your View On The Legendary. It Is Insane How People Can Just Farm Forever and Get It Like That. Or Even Just Buy Gold And Purchace One On The Trade Post. It SHOULD Be a Major Reward To Something Major In the Game, But It Is Not Sadly.

Ah, Captain Capital, We Meet Again. I Assure You, This Time I’ve Come Prepared. Brace Yourself For The Overwhelming Might Of The Microsoft AutoCorrect!

:P To contribute, I believe RNG is a fun way to get rare things on occasion, but no, not on God’s earth is it a fun way to get legendaries.

The idea that you can sell legendaries disgusts me. Legendaries are about having a truly epic weapon and being able to show it, wave it about, use it for the rest of GW2, not selling it to pocket the gold of some TP cartel that will then sell it for more. They really need to redo this entire system. The current one is just… No words. I want Kudzu, but I’ll never get it, not with my time or luck, not that luck should be a factor. Not in a million years, the RNG chances are too low and I’m not about to give away what little gold I’ve been able to earn for absolutely nothing in return. If it were working hard, grinding for mats that aren’t a chance drop, fighting enemies and performing truly epic deeds, I’d be working for it now, not talking about the system on the forums.

Grind Wars 2: Heart of Tears

Please Reconsider Legendary Weapons

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Posted by: frostflare.6390

frostflare.6390

I actually belive the current system should stay. It’s perfect for people who have lots of money, time, and can just sell there souls for them. I on the other hand don’t. Ohh and i buy gems by the way, becuase I like to help anet out.

Im simply stating, let there be an alternative. EVEN obi armor was not that much of a grind. It at most took a few weeks of minmial farming. DR means anet doesnt want us to farm-and yet the most majestic weapons in the game REQUIRE FARMING. Seriolsy anet, can you produce anymore of a catch 22? I’m doomed if i try to go for it, and if I don’t im also doomed to never have anything worthwhile. Legendaires are also required to a point. They will never be the weaker weapon, anet intends to make them the “Highest OUtput” always. And from the track record, we will be getting alot of new gear levels in the future. Your exotics will be trash by the end of next year.

Please Reconsider Legendary Weapons

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I actually belive the current system should stay. It’s perfect for people who have lots of money, time, and can just sell there souls for them. I on the other hand don’t. Ohh and i buy gems by the way, becuase I like to help anet out.

Im simply stating, let there be an alternative. EVEN obi armor was not that much of a grind. It at most took a few weeks of minmial farming. DR means anet doesnt want us to farm-and yet the most majestic weapons in the game REQUIRE FARMING. Seriolsy anet, can you produce anymore of a catch 22? I’m doomed if i try to go for it, and if I don’t im also doomed to never have anything worthwhile. Legendaires are also required to a point. They will never be the weaker weapon, anet intends to make them the “Highest OUtput” always. And from the track record, we will be getting alot of new gear levels in the future. Your exotics will be trash by the end of next year.

I hope your wrong about exotics being trash, if this game turners into a gear treadmill like WoW, I’m out now. I’ve no interest in playing a, “if you stop playing you will fall behind” game. I want to work for a legendary. I just want that work to be fun. Is that too much to ask?

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Please Reconsider Legendary Weapons

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Posted by: frostflare.6390

frostflare.6390

Well Anet already stated that they Intened ascended to be in(ascended are above Exotics in power). Although there are no weapons, YET. It can be pressumed that anet will eventually add said weapons. Legendaries, will at that time be RAISED to the level of the new weapons. They will always be the strongest you can get, no matter what. Exotics, will always stay where they are right now, always. They wont be the same level as ascended.

I think anet is trying to do a bit of Vertical and horizantal movment in the game. The problem right now is that the Horizontal movment sucks kittens, and for Vertical we get ascended*Ie which do improve your gameplay even by 10 points*. So If you dont ever want to have to fall behind in the Vertical Matters, you would nead legendary items.

That said, I think anet said something along the lines off “Were not adding more Levels anytime this year”. Which means were safe for now.

But I agree, it would be nice to quest, even if it takes 2 months to do, and is heavily gated. That would be fun, and enjoyable.