So the suggestion is to disable some of the purely AI controlled skills (hidden ones that can’t be controlled – not the F2s) in PvP situations and keep them just for PvE play.
I think that the skills listed below are better used only in PvE, and their existence in PvP causes the pets to use them, and due to the constantly moving and intelligent opponents that constitute PvP, this is almost never a good thing. If they were disabled I think the familys of pets to which theses skills belong to would be more common and useful in PvP play.
So here are the ones I think should go:
Ursine
Activation time is too long and it does not track targets.
Devourer
Currently is used when ever an enemy enters melee range causing the devourer to stop attacking for some time and often results in the pet being out of position. It would be useful if it was only used when the devourer was taking a lot of damage.
Drake
Activation time is too long enemies just move out of range when they would have been hit by the auto attack.
Moa
The moa stand still as it attacks and also pauses before attacking requiring the target to stand still to be hit.
Spider
Requires the target to be stationary for some time for the spider to do more damage than it would had if it had been using its auto attack.
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