Regarding Account bound Weapons/Dye/Amour

Regarding Account bound Weapons/Dye/Amour

in Suggestions

Posted by: Orthas.4937

Orthas.4937

This Wont happen.
Yes they are making the game more alt friendly.
but they are doing it in ways that wont directly effect the market.
what I mean by saying that is “making it so you have more level 80’s is a indirect demand increase”

Everyone needs to read this:
removing soul-bound from the aforementioned items would have a MASSIVE effect on current game economy, a way some(a lot of) people earn gold in this game

Now, I’m going to give you a few reasons why;
Legendarys would raise in price, by quite a lot.(undercutting by 1 copper when in the 3K+ mark is pretty insignificant)
Dyes would lower in price due to demand slowing down by a moderate amount(unless its one of the fire/frost ones then it will raise in price)
Trinkets overall would raise in price by player intervention(flipping)

less movement overall would cause brief periods with lower prices but flipping(buying all of an item and raising the price) would happen more often, as people would be wanting to make a higher % from every sale

Now, this doesn’t have an effect on PVP, or even directly WvW
(armor per player is indirect)
But, as a MASSIVE portion of the players are PVE and MOST of them buy their gear on the TP without even caring about what the market players do.
(unless exceptionally noticeable for example, raising EVERY dye to at-least 1 gold)

and considering the way the market works, if A-net wants to make as much money from the gem-store as possible the best way for them, is to make you spend all your gold on buying repeats of the same items to gear your characters, so you don’t just buy gems with your gold and when you do want something in the gem-store you then buy it with real money.

i know that almost all the gems(not all) on the exchange, were purchased by someone at some point. but i you want more profit(a-net), you make sure that people(the generic player) have a taxing way to get gear fast, because people will do it.

Newguy – GOM

I play when I can and help who I can

(edited by Orthas.4937)

Regarding Account bound Weapons/Dye/Amour

in Suggestions

Posted by: Tringsh.2380

Tringsh.2380

I disagree on dyes, Having bought a number of very rare dyes for 20-50g each I will not be re-buying them for my other characters. Dyes that are on TP for less than 1g won’t effect the market place as many of these dyes are given away or destroyed rather than listed on TP.

Making dyes soulbound is a bonkers decision, it’s a purely cosmetic item and doesn’t effect game balance. The devs should just do it already and give us a real Christmas present.

Regarding Account bound Weapons/Dye/Amour

in Suggestions

Posted by: Scorpius.4532

Scorpius.4532

I disagree on dyes, Having bought a number of very rare dyes for 20-50g each I will not be re-buying them for my other characters. Dyes that are on TP for less than 1g won’t effect the market place as many of these dyes are given away or destroyed rather than listed on TP.

Making dyes soulbound is a bonkers decision, it’s a purely cosmetic item and doesn’t effect game balance. The devs should just do it already and give us a real Christmas present.

I agree with Tringsh. I’ve purchased some rather costly dye’s for my main and won’t ever buy them again. It’s a matter of principle and I can’t see spending that coin again for something I already own.

The the flaw in the OP’s assertion is that all players follow the same patterns in how they spend their coin and is not considering how making dye’s account level would actually increase dye sales. There are people out there (like me) wanting a rare dye that costs 100g but won’t buy it because they could only use it with a single character.

I know I never buy these BECAUSE I can only use it on a single character so my coin will go elsewhere like converted into gems to buy useful items that don’t drop or have low drops in-game and I figure that one day I will identify the dye I wanted or get lucky with the Mystic Toilet. Until then I wouldn’t dare spend the coin so how does that notion that dye’s should be limited per character support the economy? In my case and with many players it doesn’t.

I’m confident that if dye’s were account bound that many players would change their minds on justifying that spending 100g on a DYE as a reasonable investment because it’s not limited to one character.

(edited by Scorpius.4532)

Regarding Account bound Weapons/Dye/Amour

in Suggestions

Posted by: Zaoda.1653

Zaoda.1653

I disagree on dyes, Having bought a number of very rare dyes for 20-50g each I will not be re-buying them for my other characters. Dyes that are on TP for less than 1g won’t effect the market place as many of these dyes are given away or destroyed rather than listed on TP.

Making dyes soulbound is a bonkers decision, it’s a purely cosmetic item and doesn’t effect game balance. The devs should just do it already and give us a real Christmas present.

I agree. It’s hard enough getting the rare dyes. In fact just the other week I looked into how many Abyss, Celestial, and some of the Flame and Frost dyes in particular there were, and all of the ones I looked up, had up to a quantity of only 80 dyes left (each).

Now I don’t know how many players there are in GW2, but one would assume that 80 dyes isn’t enough for hundreds of thousands of players. And with GW2 China being released in the future, that will only decrease the quantities even further (most likely to single digits). What Anet needs to do is make them account bound, so less dyes are needed, and they should increase the quanities of them to allow for the hundreds of thousands of players, as well as the increase in players from the China release – whenever that’s coming.

And if there are too many of a particular dye, Anet could simply come up with a recipe that requires X amount of that dye – problem solved.

Forever a supporter of more male skimpy armor