Replayability is desperate [IMPORTANT]

Replayability is desperate [IMPORTANT]

in Suggestions

Posted by: mnguyen.5142

mnguyen.5142

I’m not putting the “IMPORTANT” inside brackets to get attention, no I don’t do that, I really think I can speak for the majority of the population when I tell you what I’m about to say.

https://forum-en.gw2archive.eu/forum/game/suggestions/Bring-back-the-missions-or-give-us-a-reason-to-come-back/first#post383117

I know it’s long, I apologize, but I think you would enjoy this.

I believe that replayability is the most important feature in games, especially MMOs, and as the posts in that thread said, there isn’t much of this value in GW2 after you have maxed out, after you have gotten your desired weapons and armor. And to me that is the greatest downfall of this game. I mentioned in the thread that I felt like ANet focused too much of their attention on one goal, and that was to make a brand new game that would change MMOs forever. I’m not saying I’m opposed to that (I greatly respect the hard work and effort they put in), but I do think they need to incorporate some old fashion, traditional, GW1 features into GW2 just so that we as players get those great memories back, while still actively playing in the amazing, artistic world of GW2.

To this problem I’m proposing a debut of “Zaishen Missions/Quests/Vanquish” in GW2. At first glance this may not seem possible since GW2 does not have individual instances, but that could change for what I’m about to tell you.

Zaishen Mission
Like in the original GW1, Zaishen Mission was a challenge offered by an NPC in the ToB and gave rewards to players who completed the task asked of them (NM (normal mode) would give you less of a profit than would HM (hard mode)). In GW2, however, this style of quest could be applied to dungeons instead.

For instance, one day the objective could be “Complete [insert dungeon name] in Story Mode.” and players could receive a daily reward upon completing the task. This can also be applied to explorable mode as well – “Complete [insert dungeon name] in Explorable Mode, taking path [A, B, or C].” and rewards given based on that. This would be perfect to give players incentive on taking multiple paths and experiencing all possible levels in the game, so the same old “easy” path isn’t always taken and become tedious.

Zaishen Quest
Zaishen Quest would require the biggest innovation (or is it called so?) to the game. My vision would be an NPC in LA who gives out these quests and directs players to a certain zone/area in Tyria where that quest will take place. These quests would be a series of dynamic events where only one party could travel together and complete. Before you call me stupid, this is where the new-old system comes into play.

The game would now incorporate its old traditional instances where only the party has access to that “explorable area” as what GW1 would call it. For a clearer picture, just think of how dungeons are ran in GW2. A party travels through the dungeon portal and the party is put into an instance where only that player’s party could enter. Exactly how this would work (exactly how GW1 worked). The party would have to talk to an NPC near an exit to that zone to activate and enter the “GW1” instance (ex. to get to a queensdale instance, talk to a NPC near a Queensdale exit, like Divinity’s Reach or Kessex Hills – any adjacent zone to Queensdale). Once the party is inside the instance, it is like GW1 again where it’s just the party and NPC enemies and allies. The first dynamic event would spark and carry on from there to finish.

Zaishen Vanquish
In GW1 it was incredibly tough to vanquish areas. Let’s bring it back to GW2! This would work exactly the same way Zaishen Quest would, but instead of dynamic events, all the monsters and enemies would be there to kill, but would not respawn.

For people who do not understand or have not played GW1, imagine you were in Queensdale right now. Then remove all player-controlled characters and what do you have left? Ally NPCs and enemy NPCs. This is exactly how vanquish works and how it should work – a player and his party in an open evironment destroying every red name they see. Obviously though, vanquish would resemble hard mode in GW1 and enemies would be scaled to level 80+ just to keep it challenging and remove the advantage of a level 80 scaled down (their weapons do tremendous damage even when scaled – 1 hits).

ALL ZAISHEN-RELATED QUESTS WOULD BE GIVEN BY NPCS IN LA NEAR THE LION’S COURT.

PART 2: https://forum-en.gw2archive.eu/forum/game/suggestions/Replayability-is-desperate-PT-2-IMPORTANT

“Judge a man by his questions rather than by his answers.” – Voltaire

(edited by mnguyen.5142)

Replayability is desperate [IMPORTANT]

in Suggestions

Posted by: Kore wa Sparta.3750

Kore wa Sparta.3750

Not a bad idea.