Revamp Engineer's Kit Refinement. Yes, again.

Revamp Engineer's Kit Refinement. Yes, again.

in Suggestions

Posted by: Manuhell.2759

Manuhell.2759

Basically, the new kit refinement suffers from a few problems. Unreliability via global cooldowns to start with, and two thirds of the abilities aren’t even related at all with the kit itself (flamethrower and bomb kit are the exceptions).
So i would say, remove those effects on swap and their global cooldown.
Instead, with the kit refinement trait, buff their toolbelt skills.
That trait tree already focuses on the toolbelt anyway, so it would make sense. Also, seeing as the toolbelt skills are activated by the player, it would remove the unreliability of the current KR.
For example, Healing Mist could also provide a single condition removal this way (giving a kit build some condition removal we currently lack, aside from the super elixir). Incendiary ammo could process a flame blast (like the superior sigil of fire’s one) in addition to the burning. Bandage self could also give, like, 5 seconds of protection (can’t be too generous here, due of the small cooldown of the skill). The Throw Wrench skill could stun enemies for a second or two (again, low cooldown).
Grenade Barrage and Big Ol’ Bomb could be trickier. The first may be changed by reducing the spread, so to make a “focused” grenade barrage; or it could toss grenades of different types, thus empowering it via condition damage, but not making it too powerful for glass cannons (since they probably won’t have a lot of condition damage anyway).
The Big Ol’ Bomb…what about giving it the current effect of KR from bomb kit? As is, it could pull the enemies toward it and then explode. Otherwise, it could add burning and some stacks of bleeding.

Anyway, the matter is, it would be reliable, the effects would be actually related to the kits, and making it change toolbelt skills would make it more appropriate for the traits tree it is located in.

Revamp Engineer's Kit Refinement. Yes, again.

in Suggestions

Posted by: GuilguiS.2738

GuilguiS.2738

That’s a really good idea. It would buff the the lacking tool-belt skills of EG and FT while not being OP since it is not a second effect. +1

Revamp Engineer's Kit Refinement. Yes, again.

in Suggestions

Posted by: Lupanic.6502

Lupanic.6502

we needed KR for an alternative to remove conditions in the past. This possibility is gone.

Revamp Engineer's Kit Refinement. Yes, again.

in Suggestions

Posted by: Dante.1508

Dante.1508

I’ve given up on Engineer, the whole class is kitten imo, i basically took out all my traits and gave up trying to build squat with the class, totally a trash class imo..

I’ve hardly logged into it since..i gave up on hoping anet will ever get it right..