Revitalize Zones with Reward-Scaled DEs

Revitalize Zones with Reward-Scaled DEs

in Suggestions

Posted by: timmyf.1490

timmyf.1490

Hey guys! I love running around and exploring, doing events, etc. I find it fun! Sadly, many members of this community only find things fun if they are ALSO rewarding. This got me thinking…

You have a cool idea with kills: if something hasn’t been killed in awhile, you get bonus XP for killing it! Neat! The problem is that, for most of us, we have more than enough XP and the bonus still doesn’t fill the rewards gap between dynamic events and, well, basically anything else.

Also, you have a bunch of empty zones.

Oh, and for new players, those empty zones make leveling a little lonely.

Plus, you did this huge karma nerf which could make it very, very difficult for new players to gather enough karma for karma exotics and legendaries.

Put this all together and you get one solution so obvious, I can’t imagine I’m the first to suggest it: make dynamic events reward more coin, karma, and experience the longer they wait prior to completion. (If I’m not the first to suggest it, apologies to the fine individual who came up with the idea first.)

Events that are completing shortly after firing – Queensdale champ events, anyone? – will reward the same amount of each. Events in, say, Timberline Falls that go hours before anybody bothers to complete them? Award 10x the normal rewards. (That is a suggested “cap,” but it should be on a sliding scale.)

This would start to draw more players into the open world to complete events and give a way for explorers and altoholics like myself a chance to earn some rewards.

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