https://forum-en.gw2archive.eu/forum/game/suggestions/Roguelike-Dungeon-Instance/first
(edited by Stron Magnesson.8017)
I know there are other topic threads on PvP, but this is a little different, i hope.
I know there’s been talk of having Private Arenas, and talk of Dueling in PvE areas. That’s all well and good, let’s do both.
But what i’d like to see is this:
A challenger pops up a PvP marker of sorts, maybe a special banner or something, but have it rooted in place. You can pop this up anywhere you want (except maybe in water due to boundary issues) and a perimeter would appear on the ground. Then, if anyone goes inside the perimeter, and clicks on the PvP Marker, they get to fight whoever else is inside.
No teams.
No points.
No boundaries.
Everyone can come and go as they please, including those Veteran Pinesouls wandering around.
Lay the marker down on the edge of a cliff, or an open plane, or in the Cave Troll’s lair, in the middle of town, anywhere that isn’t Instanced.
Players that enter the Perimeter become Red Targets, and if they run back out of the Perimeter they change to Yellow for 10 seconds (so you can’t dodge in and out and avoid taking damage, you have to commit to leaving the fight).
There could be a timer on the PvP marker, maybe set by the person who pops it up, or maybe it just stays active so long as people are in the perimeter. If everyone leaves, then it just closes on its own after 10 seconds.
There COULD be a Score board on the Hero page to keep track of your kills/deaths, or maybe just an Achievements bar specifically for it.
The perimeter would need to be big enough for attacks like the Warriors GS 5 Skill to be used without sending the player outside the area.
These PvP markers could be bought in game or through the Gem Store, or there could even be open arenas in certain areas, like that pet arena in Lion’s Arch, or the Hylek arena in that one Personal Story. Certain places on some maps are already set up like an arena.
Come to think of it, towns might not be a good place to PvP, because they have no restriction on level. The areas outside town maps are best.
(edited by Stron Magnesson.8017)
lol, put that “area” near Arah entrance or waypoint or any narrow place and kill anyone passing through? I already can see lots of grief that would cause.
Ew. The last thing I want to do is be accidentally flagged as PvP and become unceremoniously ganked because I ran across some spur of the moment PvP border setup as I out there trying to farm mats for crafting, do quests, fill in my map or just exploring.
A special arena is a better idea or a duel request (as long as players are given a toggle in their settings which auto cancels any duel requests and hides all such duel spam from their chat).
Simple solution: Make it so people have to not just enter the area, but also click on the Marker and accept before they themselves are able to attack/be attacked.
No more griefing.
Edited in OP.
Additionally, it could be that if there were only one person standing (not downed or defeated), in the PvP zone, then the area closes after a minute (or less) of no one else challenging. This way people can’t just pop up a zone and leave it there, go afk for a minute, have someone come along and get an easy kill, come back and find himself dead.
(edited by Stron Magnesson.8017)
how is that different with simple duel request now? and its not spontaneous anymore.
(edited by zbrkesbr.4173)
Duel request would be what, 1v1?
You pop a marker up, players come in, click on it, everyone starts fighting. Maybe some leave, maybe some more come along and join in.
It’s spontaneous.
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