Weapon skill type: Cooldown based.
Weapons(Land): Main-hand: Sword, Dagger, Mace, or Scepter.
Off-hand: Dagger, shield, focus, sword
Weapons(Water): Spear and speargun.
Armour: Medium Armour
Profession Skill [F1]: activate (lasts 15 seconds) to temporarily learn the next skill casted on you (excluding elites) and replace F1 with that skill. New skill is availible for 3 minutes or until downed. Cooldown 1minute(starts only after skill is used).
Healing Skills: Astral Prayer- grants a random boon and heals nearby allies including yourself(heal is 75% reduced for allies). 45 second cooldown. 2 second cast time.
Healing touch- [Passive] grants healing on skill use.
[Active] heal for every skill on cooldown. (Max 5) Cooldown 30 seconds.
Discharge- knock down foes around you(small radius) and heal yourself. daze foes for 1 second if they were attacking you. 30 second cooldown. 2 second cast time.
Utility: Some ideas, really anything can be made for utility since it is what lets professions be diverse.
-Elemental resistance (ice, fire, poison, etc) buffs
-Etheral shield (grant small life shield for self to abosrb minor dmg) cooldown 30 seconds.
-Enchantments to weapon skills (splash dmg, bleed) Similar to venoms.
-Terror blade (like venom only it adds increased dmg vs. targets with lower hp% than you.) lasts 2 strikes or 30 seconds. [higher hp than target=25% increased dmg] [lower hp than target=5% increased dmg] 45 second cooldown.
-Evasive escape(lower all cooldowns by 10 seconds if succesfully dodge (excluding skill itself); cooldown 1 minute)
-mirror image (copy the looks , not skills, of target for 5 seconds. untargetable by target until you attack them or buff wears off. Basically makes one target unable to attack you. anything else is still free to attack you.) cooldown 90 seconds.
-Wall of transparency (target placed wall that knocks foes back if they run into it. blocks vision of enemies looking through wall, similar to a stealth but only through the wall) [Look at League of Legends at how they made wall skills targeting so placing this wall isn’t difficult]
-Signet of breeze [Passive] movement speed increased by 25%.
45 sec cooldown. [Active] grant regeneration to yourself and allies behind you while moving.
-Shard Signet [Passive] enemies that hit you take small dmg (not returned % dmg)
1 min cooldown [Active] explode your shell to bleed and cripple nearby foes. short range.
-Signit of Approach [Passive] 5% increased dmg to moving targets.
2 min cooldown [Active] grant stability if you are facing an enemy’s front for 10 seconds.
Elite Skills:
Magic Mirror- Silence(as in they cannot use skills except basic attack (1)) the enemy for 10 seconds and replace your weapon attacks with the enemies. Cooldown 120 seconds. Can press elite skill again to go back to old weapon skills while maintaining the silence. Cannot Use against champions or legendaries. (or world event bosses) 3 second cast time.
Pulsing Energy- Releases pulses around you dealing damage each time and inflicting one random condition to nearby foes each strike. Lasts 15 seconds, 1 pulse per 1.5 seconds.(so 10 hits with 10 random conditions) Cooldown: maybe 150 seconds or more. This elite is for more upclose builds of this profession since you want these pulses to hit the enemy.
Elemental Ferocity- You gain power over mystic swords in both hands and your basic attacks are equiped with the 4 elements for 30 seconds. Cooldown 240 seconds. Switch to each on with F1-F4(like elementalist) Using your sword skills while attuned will grant all weapon attacks (1-5) a bonus effect. Effects such as splash dmg, Knockback, far ranged “melee” attacking, Dashes, boon offerings, stuns, auras, etc. This elite equips you with a sword in both hands and gives a unique utility from each element offering a different playstyle the player can choose from during the 30 seconds. 2 second cast time
Traits: not included as it would just double this already long post. although some suggestions would revolve around beefy builds to glass cannons to far ranged to melee. Like any other profession.
This profession is a mix of elementalist, mesmer, and thief. There are no base attunements like elementalists, it is only for the elite skill. There are no clones or shadowalks, no true stealthing, no summons, no traps, just a variation of ranged and melee weapon skills (1-5) with some variant utility. Number values are just suggestions, I don’t see them as “balanced” it is only for show instead of placing all X’s or Y’s.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)