Suggestiont to fix Thief trait: Last Refuge

Suggestiont to fix Thief trait: Last Refuge

in Suggestions

Posted by: teg.1340

teg.1340

Hi Anet,

Last refuge activates blinding powder when your health reaches 25% which stealthes you. But as you use your weapon skills you immediately destealth and get revealed. Stealth and revealed management is an integral part of the thieves defense. Thieves need full control of when they stealth and when they get revealed. Getting accidently revealed while being low in health is deadly.

Here’s a few suggestion how to fix this problem (pick one):

- Let Last Refuge cancel all your actions. You’re unable to use offensive skills for 1.5s.
- Let Last Refuge activate Black Powder instead of Blinding Powder.
- Let Last Refuge grant you protection and regeneration instead of Blinding Powder.
- Let Last Refuge remove all conditions + grant immunity to conditions for 3s instead of Blinding Powder.
- Let Last Refuge ignore revealed.

I’ve also filed a bug report for this issue for further investigation: https://forum-en.gw2archive.eu/forum/support/bugs/Thief-trait-Last-Refuge/

Thanks teg

Suggestiont to fix Thief trait: Last Refuge

in Suggestions

Posted by: Dual.8953

Dual.8953

I vote for the Black Powder version. Seems the least likely to screw things up.

Registered Altaholic
Part-time Kittenposter

Suggestiont to fix Thief trait: Last Refuge

in Suggestions

Posted by: teg.1340

teg.1340

Another nice option would be to leave Last Refuge as is but make it active instead of passive:

When Last Refuge triggers it enables an additional skill (Blinding Powder) via F2 button. This skill disappears after 5s or after activation.