The importance of power in the wealth

The importance of power in the wealth

in Suggestions

Posted by: FaRectification.5678

FaRectification.5678

We all know metrics are more important as a function to balance out the game than direct application of discrete mathematics, which are impossible to calculate without the guidance of functions and just add heaps of problems after problems.

However, relating to the endgame and the ultimate goal is the feeling of wealth and power.

So, the best way to accomplish this would be to ultimately create a world where all mobs are doable and offer rewards at any given level. This not only includes the horizontal progressive idea that lower level mobs will be completely doable and not only doable but even viable/rewardable by lvl 80 characters. But on the flipside, even a large guild of lvl 1 newbies will be able to take down a lvl 80 boss given that their #’s are large enough by the use of horizontal metrics rather than linear vertical progression which is superficial and shallow.

It is important to note, that nothing is black or white, and there really are no boundaries.

So beyond the issue of arriving at an endpoint in the ultimate endgame development of GW2, skill is obviously an important factor in given players a sense of power.

The basis of this argument is that the feeling of power is more important than cosmetics in regards to the feeling of wealth, of which accumulating more wealth is just another cosmetic in endgame and can’t be considered true endgame.

This goes back to Everquest. It probably eventually ended prematurely, and didn’t have some sort of final boss, because it probably just continued feeding players content.

The best way to go about with endgame I believe is therefore expanding on PvP as the premise for introducing power to endgame.

One way to accomplish this, would be to introduce a new scenario whereby you compete with other players in actual PvE and not direct PvP or WvW. Somebody suggested a contribution factor that might flash over the players’ heads that determines extra wealth gains (but not wealth losses) and this might not be such a bad idea after all for competition. Sorry for stealing your idea poster, also please introduce glory points for PvE characters which would be a combination of accumulated wealth.

What do you guys think?

Purist, Idealist, and Theorist.