Resident Thief
(edited by Auesis.7301)
Came up with these in the past 30-45 minutes. Apart from Javelin, the damage ranges (x-y) are just estimates of what it could be. The damage numbers are just placeholders, that I came up with by comparing to current Thief skills etc. Feel free to tear them apart, I’m sure there’s probably something wrong with them somewhere. Didn’t put much thought in to it, but they sound alright to me!
Off-hand skills by themselves:
4) – Riposte (4 initiative)
Block the next attack and retaliate with a weighty slash, weakening foes. Regain initiative if not attacked.
Damage: 400-500
Weakness: 5s
Range: 150
5) – Javelin (3 initiative)
Hurl your sword to the target location, crippling foes it passes through before it hits the destination. Deals more damage to targets further along the trajectory. Cripple for less further along the trajectory.
Damage < 300: 200
Damage 300-600: 250
Damage 600-900: 300
Damage > 900: 350
Cripple < 300: 3s
Cripple 300-900: 2s
Cripple > 900: 1s
Combo Finisher: Projectile
Range: 1,200
-> Flashing Blades (3 initiative)
Shadowstep to the thrown sword, blinding nearby foes.
Blind: 5s
Breaks stun
Range: 1,200
Now the dual skills.
Sword:
3) – Eagle Eye (5 initiative)
Somersault and twirl both swords, reflecting projectiles and evading attacks while damaging nearby enemies. You can move while attacking.
Damage (4x): 600-700
Combo Finisher: Whirl
Range: 130
Dagger:
3) – Float like a Butterfly (2 initiative)
Bounce back, evading attacks.
-> Sting like a Bee (3 initiative)
Pounce forward, dealing heavy damage with both weapons at once to adjacent foes to your target. Each hit returns some endurance.
Damage (2x): 500-600
Endurance gain (2x): 10
Combo Finisher: Leap
Range: 450
Pistol:
3) – Explosive Powder (5 initiative)
Block your foe’s next attack and fire a large cone of explosive shot that causes burning to foes in front of you. The momentum of the shot will propel you back, evading attacks. Regain initiative if not attacked.
Damage: 200-300
Burning: 3s
Evade: 1/2s
Range: 450
(edited by Auesis.7301)
I too await dual swords on thief, I mean mesmer gets it…
But I have to point out something about your ideas. Although good and interesting, no 3 skill on thief costs more than 5. Making it cost 6 when not a #5 skill shows something is wrong with the skill kit and it should be reworked. And allowing access to 1 burn this way seems impossible. As much as it would help, thieves don’t get a reliable burn. Probably because their poison/bleeds are very good already.
Also being a 1h weapon there is no 4 or 5 skills without an off-hand. There is a dual skill but no 4 or 5.
Regardless, I would love to see dual swords on thief already. It just fits their dirty fighting style, and sword needs to shine more. Atm it’s just hits weak and plays no role other than to annoy the enemy.
(edited by NinjaEd.3946)
Some things I’d just like to point out:
1) In the SOTG discussion, the devs stated that they felt condition builds were actually far too weak on Thieves, as they rely too much on a single condition (bleeds) and can easily be tackled by anyone with access to just one or two condition cleanses, so they actually want more burn/poison access. That was what I had in mind when I came up with it.
2) Like I said, numbers are placeholders. It’s possible to lower effectiveness of a skill and thus lower the costs. These are pretty much just thematic ideas, and the cost/damage/semantics can be worked out by someone who knows better than I.
3) When I say “Off-hand by themselves” I just meant that I was presenting them by themselves, not repeating them after every weapon (Pistol/Dagger/Sword) when elaborating further. I didn’t mean that Sword gets 5 skills by itself.
Thanks for the feedback!
(edited by Auesis.7301)
I too posted for an offhand sword, I wanted dual wield so bad that I rerolled warrior (already knowing that dual swords is really useless both in PvE & PvP).
But in the end, I really prefer the gameplay of the thief. So I think I’ll go back to it.
And giving mesmers dual swords while thieves can’t (and they’re mainly melee fighters) I mean… what the heck is that lol !!
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