Many players seem to dislike the Thief as a profession right now. The class experienced many adjustments and nerfs since release.
After reading the “we need a break” thread (https://forum-en.gw2archive.eu/forum/professions/thief/We-need-a-break/) I am curious about your opinions on making a new Thief profession, that gets less hate and less “adjustments”.
For me it looks like A LOT of people asking for nerfs regarding the current Thief class and asked since the game started. And I too got the feeling, that A-Net blindly listens to these people.
So I guess the majority of the player base of GW2 would like to see the Thief being kinda changed and I wonder, what those people have in mind, if they are NOT just asking for nerfing Thieves even if they are already at the bottom of the food chain. So let’s think positive and assume, that there are some good ideas around.
My question is – what do people think about a solid, well-balanced, useful Thief class? Think in terms of a class description and tell us, what should make a Thief special, separates it from the other professions and makes it rewarding and fun to play.
To help you with that, I can tell you, what people DON’T want:
1) The Thief class shall not have burst damage.
Burst is a bad thing as it can kill other players too fast. All major burst skills have been nerfed for the Thief since the game was released.
OK – so a Thief shall not burst. Fine.
2) The Thief class shall not have strong condition damage
Thief has no access to burning anyway, so that leaves poison and bleed. Just Poison is laughable in terms of killing enemies and can be counted as an “annoyance”. So for condition damage the Thief got: bleeds. From last patchnotes: “Reduced duration from 15 seconds to 10 seconds”. Do I have to say more?
OK – no condition damage/burst from Thieves.
3) The Thief shall not go into stealth too often / too long
No need to elaborate on that… we all know it has been nerfed and is still one of the major things people ask for.
OK – stealth only as a special skill, that won’t last longer than a few moments.
4) The Thief shall not be able to run faster/escape easier than other classes
Let’s face it – if the Thief can’t win a fight he/she’s probably going to leg it out. People don’t want that. If a Thief dares to attack he/she shall PAY for it. Period. Look at other professions and how they got plenty of speed options. I am quite sure there will be some nerfs ahead to make sure, that (almost) every profession can catch a Thief so the “fair” fight can start.
OK – no special mobility/speed for the Thief.
…
Now it’s your turn – can someone please answer my question? I mean – either the Thief profession really brings something unique, rewarding and worth playing to the table or A-Net shall dump it right away.
Please describe a Thief class, that is worth having the name “Thief” and won’t get nerfed because of it’s abilities. Also think in terms like: “I like having a Thief in my team, because: …”. Obviously it is not easy to design that class, so let’s help A-Net with a few good ideas!
Maybe we can create a new and better Thief profession that way!
Regards