Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Ragnar Dragonfyre.1806

Ragnar Dragonfyre.1806

There have been plenty of complaint’s that the Warrior is a button-mashing auto pilot class on the forums here. Warrior gameplay largely revolves around using all your weapon skills without much thought, swapping to your second weapon, rinse/repeat as much as cooldowns limit. As soon as your cooldown is done, you fire that badboy off. Now while I don’t agree it’s quite so cut and dry, the class could definitely benefit from more variety.

To spice things up, I propose Warrior’s be granted a third weapon set.

Warrior’s have access to a very large range of weaponry, yet we’re still limited to the same two weapon slots just like everyone else. It’s a shame that a class defining trait that gives us so much choice still boils down to forcing us to settle on using two weapon sets. Elementalists have access to all four elements (four full skill bars) so a precedent is already set in game for such a request.

Having access to a third weapon set would give Warrior’s access to a wider variety of tools allowing us to make conscious choices about what tools to use and when. This would bring Warrior’s more in line with the Master of Weaponry design they started with.

Access to a third weapon wouldn’t grant much, if any a DPS bonus due to swap cooldown, Adrenaline and Burst cooldown. Even with Fast Hands (5 seconds) and Shorter Bursts (8 second cooldown), it wouldn’t be optimal to rotate all three to “chain” burst. By the time you swap between all three (15 seconds), the first Burst would have been off cooldown for 7 seconds.

This request is all about offering Warrior’s more choice, which I think anyone who has played the Warrior can agree, we need more of.

Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I like this suggestion but with Warriors being “The most complete profession” I don’t see it getting implemented any time soon. It does feel that for being a Master of Weapons we are just like every other class. our skills may be different but each class has more unique differences than that. This would set the warrior apart and it would not be game breaking, It would allow for more variable play style but since you will not be able to swap fire swap fire swap fire repeat in any reasonable time frame the dps would remain the same.

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Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Adine.2184

Adine.2184

Elements are far from a second weapon set . Some elements have far greater skill sets on staff than on dagger and yet the Ele is stuck with one weapon set . The Engineer is limited to one weapon set as well. Giving a 3rd set to the Warrior would make it too strong .

Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Ikavan.2876

Ikavan.2876

Elements are far from a second weapon set . Some elements have far greater skill sets on staff than on dagger and yet the Ele is stuck with one weapon set . The Engineer is limited to one weapon set as well. Giving a 3rd set to the Warrior would make it too strong .

I disagree, the time between weapon swapping makes it so it would be balanced. The suggestion for weapon swapping for Elementalists and Engineer has been suggested as an out-of-combat option…

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Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Lord Jaguar.9504

Lord Jaguar.9504

Elements are far from a second weapon set . Some elements have far greater skill sets on staff than on dagger and yet the Ele is stuck with one weapon set . The Engineer is limited to one weapon set as well. Giving a 3rd set to the Warrior would make it too strong .

Elementalists might be stuck to one weapon, but they have four separate attunements they can switch to in combat, yielding a total of 20 available combat skills vs. the warrior’s 10.

Adding a third weapon for warriors would still only give them 15.

My problem with this theory is that with only two weapon options, you do at least see some warriors with variety. Some people are hammer / rifle. Some are GS / Bow. Some are Sword + Board and Hammer without a ranged weapon at all.

You give us 3 weapon sets, and everyone will have 2 melee + 1 ranged and pretty much look the same. A 2hander, a 1h+offhand or shield, and a ranged.

Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: Dark Savior.7589

Dark Savior.7589

I think every class I have played pretty much follows the spammy method the OP listed for warriors. I mean some thought obviously considering timing and range, but same basics for all classes. Warriors are the best builts and effective class I have played, and I have played alot of them so far to 20-30 levels, my warrior and elementalist are highest. Elementalist because I am sticking it out hoping it gets better because i love the pure casters, my warrior because he is literally the most effective. I don’t think a 3rd weapon swap is nearly necessary for them. ALot of fun, for instance, I think it would definitely benefit me when I want to roll Greasword/Rifle, and be able to occasionally swap to Hammer for CC or Longbow for ranged AoE. Super fun, but not necessary.

I think Elementalists could use a weapon swap function alot more. Each element plays basically the same on each weapon, all staff ones are ranged AoE, all dagger ones are fairly close. If I could swap between daggers and staff midfight, that would be tremendous, much more so than a 3rd weapon on my warrior. My 2 cents.

Warrior: Master's of Weapons? Give us a 3rd Weapon swap slot.

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Posted by: poot.5487

poot.5487

Warriors do need something extra beyond what they’ve already got – not necessarily to make them more powerful, but to make them more interesting. The adrenaline mechanic is nice, but frankly I’m really not seeing it as a source of difficult decisions. Whether or not you use your burst skills is much more reliant upon how good they are in and of themselves than it is upon saving up your adrenaline. You can easily spec to get multiple bonuses for a full adrenaline bar and to gain adrenaline so quickly that spending it is never an issue.

I’d like to see more situational weapon skill chains added to warriors beyond the 1 skill, where, depending on the situation, you’d actually be making a context-dependent decision on whether to complete or reset the chain.

For example, it’d be very interesting to see a three-part weapon skill chain where simply using the first ability and resetting the chain by inserting a different ability would provide a boost to frontloaded DPS, whereas using the second ability would trigger a short cooldown on the entire chain but do something beyond just damage, and then the third ability would trigger an even longer cooldown but do something different yet again, like a significant cc/boon/condition.