https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
This is a list of trait suggestions!
Traits:
Juggernaut’s Tenacity
Grandmaster Trait, Strength tree.
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 10 + (1 * Level) + (0.02 * Healing Power)
70%-33%: 20 + (2 * Level) + (0.033 * Healing Power)
33%-0%: 30 + (3 * Level) + (0.045 * Healing Power)
Indomitable
Grandmaster, Defense Tree.
Convert a condition into a boon when you gain a bar of adrenaline.
Adrenal Sustain
Grandmaster, Arms Tree
Gain health when you gain a strike of adrenaline.
Critical hits gain an extra strike of adrenaline.
Empowered Defenses
25: Tactics.
Gain 2% Damage Reduction per unique boon.
Enduring Adrenaline
15: Tactics
Gain a small amount of endurance (5 out of 100.) when you gain a strike of adrenaline.
Determined Revival
5: Tactics
Your ally gains 25% damage reduction while you revive your ally.
Increases revive speed by 25%.
Thick Skin
5: Defense
Increases Condition Damage reduction for each condition you have, this bonus magnifies the closer you are to death.
100%-70%: 2% Condition Damage reduction per condition.
70%-33%: 5% Condition Damage reduction per condition.
33%-0%: 10% Condition Damage reduction per condition.
Adrenal Health
Regenerate health after you use a burst skill.
Heals 200 + (0.15 * Healing Power) per second for 10 seconds.
Armored Attack
25: Defense
Weakened foes deal 10% less damage to you.
5% of toughness is given as a bonus to power.
Destruction of the Empowered
Deal 3% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)
(edited by Daecollo.9578)
Traits:
Indomitable
Grandmaster, Defense Tree.
Convert a condition into a boon when you gain a bar of adrenaline.
You’ve made these suggestions before in a different thread so i’ll repeat what I said last time.
Too much this would completely end many condition builds. You want this to be an advantage, not a complete nullification. Its a passive repeating condition removal that converts it to boons. It doesn’t help that there’s plenty of builds that gain adrenaline like crazy either.
Determined Revival
5: Tactics
Your ally gains 25% damage reduction while you revive your ally.
Increases revive speed by 25%.
I don’t know why they have revive traits so weak but this is a bit much for a 5 tactics trait. Revives can turn combat around as it. Do not underestimate how powerful they are currently.
Thick Skin
5: Defense
Increases Condition Damage reduction for each condition you have, this bonus magnifies the closer you are to death.
100%-70%: 2% Condition Damage reduction per condition.
70%-33%: 5% Condition Damage reduction per condition.
33%-0%: 10% Condition Damage reduction per condition.
Change it to “I will survive” and i’ll support it.
Adrenal Health
Regenerate health based on adrenaline level.
1 bar: heals 80 + (0.8 * Healing Power) per second
2 bar: heals 100 + (0.1 * Healing Power) per second
3 bar: heals 120 + (0.12 * Healing Power) per second
A passive Healing Surge? Just take the skill.
The rest I’m going to pass on. They’re either uninteresting or too complicated.
I’m just here to make warriors on-par with other classes, currently they are a joke and that trait you listed is on-par with most traits that other classes recieve.
I’m sorry my ideas are too complicated, however they are good ideas to those of big minds.
So when are you going to fix the problem with your Adrenal health giving more regeneration with 3 bars than 2? That makes no sense, considering that the 1 bar is weak with no healing power, but takes as little as 59 Healing Power for it to be superior to tkittenar version.
Also, I am pretty sure that Empowered Defenses would cause issues with Runes of Lyssa. That’d total Protection and 9 boons, for a total of 51% damage reduction.
Armored Attack
25: Defense
Weakened foes deal 10% damage to you.
5% of toughness is given as a bonus to power.
You’re going to need to clarify yourself on the wording. Please don’t tell me you mean that Weakness on a foe would mean they’d only deal 10% of their original damage (aka 90% reduction), because that’s kittened up.
(edited by Olba.5376)
So when are you going to fix the problem with your Adrenal health giving more regeneration with 3 bars than 2? That makes no sense, considering that the 1 bar is weak with no healing power, but takes as little as 59 Healing Power for it to be superior to tkittenar version.
Also, I am pretty sure that Empowered Defenses would cause issues with Runes of Lyssa. That’d total Protection and 9 boons, for a total of 51% damage reduction.
Armored Attack
25: Defense
Weakened foes deal 10% damage to you.
5% of toughness is given as a bonus to power.You’re going to need to clarify yourself on the wording. Please don’t tell me you mean that Weakness on a foe would mean they’d only deal 10% of their original damage (aka 90% reduction), because that’s kittened up.
No, it means if they hit you for 1000, they would hit you for 900 instead.
Empowered Defenses is 2% per boon, that would be 18%, for 5 seconds, and the first hit would strip off aegis and be 16%, so it would not matter, it would cap at 16%. (because if you block, you take no damage.)
CRAP… I just realized.
My ideas are always evolving, sorry I made typos
(edited by Daecollo.9578)
I fixed it all, re-comment
Thank you for reading, would love to see more comments/suggestions!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.