World transfers and World vs. World balancing

World transfers and World vs. World balancing

in Suggestions

Posted by: Sumyjkl.7805

Sumyjkl.7805

<> Sorry for the wall of text, if I wrote less it wouldn’t make enough sense.

I think there needs to be rewards in WvW for the losing team, and possibly even in PvE. These rewards could be as subtle as siege weapons costing less, or as open as coin rewards for transferring server to a losing team.
For example, the outmanned boon, which seems to only work when the ally to enemy ratio is about 1:200. I think it should be about 5:7 or so, or have more stages, or even just give you an extra 0.1% everything for each extra enemy or something.

The transfers system is apparently getting changed, so that it costs 500-1800 gems based on the player count in the server you are transferring to, but you have to realize all this will do is balance out the server load. I think you should have a reward for joining the losing team or make it free, instead of having to pay for working harder. You should also not be able to transfer to a server you are fighting.

Another idea that occurred to me when writing this, is that you could get gem or coin rewards for each winning enemy player kill. So if my server was losing, it would make sense for people to go to world vs world just to get the huge amount of extra stuff. I’m talking 50 copper to 2 silver extra each kill, depending on the amount of extra players and how much they’re winning by. There should also be rewards for taking points, more than the current 1-2s.

If you see any holes in my idea, go ahead and rip it apart, after all, the more something is criticized, the more it progresses.