I posted a massive reply in the druid thread, and thought:
a. My idea is different enough
b. it requires its own thread due to size, to enable people to respond to it. here it is
i think you are getting dangerously close to a reskinned elementalist with this idea
so here is mine:
The Druid
Weapons: Staff, scepter, focus, axe, mainhand focus (i know sounds like a necromancer’s weapon choice but bare with me)
Staff: a hex based weapon, hexes arent conditions, they are abilities like the warriors throw, or the guardians chains. All abilities are 1200 range
1. a piercing beam of light that deals moderate damage 33% to burn on crit
2. a low cooldown hex that applies 5 stacks of a hex that tick to deal damage based on power stat, whenever the foe attacks.
3. a moderate cooldown hex that lasts 5 seconds and damages whenever the enemy moves
4. a moderate to high cooldown hex that has 1 stacks, and when an enemy attacks with this hex, no attack is done, but the ability is put on cooldown (the autoattack ability is put on cd for 5 seconds)
5. A very high cooldown hex that applies 10 stacks that increase the damage of staff #1 by 50%
Scepter
Scepter 1: does light damage at 800 range, has a 50% of applying 1 sec. of burning, 25% of applying 1 sec of cripple, 25% of applying 1 sec. of chilled.
scepter 2: low cooldown, grants bark armor to the druid, increases toughness by 200 at lvl 80. Melee hits to the druid have a 50% of applying a splinter to the enemy (5 second hex that bleeds)
Scepter 3: moderate to high cooldown, roots will immobilise foes with splinter and cripple otherwise
Axe: axe 1, part 1/3: leap 200 to strike at foe, deals higher damage (highest damage autoattack for druids)
2/3: With the strength of a bear, do an overhand chop onto enemy
3/3: Swipe foes in a cone with last axe attack
Axe 2: moderate cd, whirl in a circle with your axe, throwing splinters in every direction
Axe 3: high cd, immobilise yourself, grants 500 toughness for duration, become a tree, fruit drops around you (acts as engineer bandaid), roots crippel foes around, immobilise if they are affected by splinter
Mainhand Focus
Focus 1: 1/2 slash your foes with spirit of panther
Focus 1/2: Swipe in a cone that heals for 20 for each foe hit
focus 2 1/2: low to moderate CD, Leap at your foe with spirit of hornet (apply hex: irritation: moves faster but takes more damage)
Focus 2 2/2: Leap back, ripping the barb out (removes hex and replaces with a standard bleed)
Focus 3: High CD: Take on spirit of troll and berserk (3 ranger mauls at the cost of taking increased damage)
Offhands!!!
Offhand Focus:
OFFocus 4: take on the spirit of spider, evade and shoot poisoning projectiles at foe (moderate cd, lasts 3 seconds, removes all endurance)
OFFocus 5: Take on the spirit of the Drake: Shoot a blast of flame that inflicts burning
The staff is the primary hex weapon, the scepter is again a condition weapon, the axe is a power melee weapon, the mainhand focus is for morph junkies, the off hand focus fits the axe, mhfocus, and scepter by having power mixed with condition abilities.