a better druid/psuedogypsie idea!

a better druid/psuedogypsie idea!

in Suggestions

Posted by: Doopslayer.2304

Doopslayer.2304

I posted a massive reply in the druid thread, and thought:
a. My idea is different enough
b. it requires its own thread due to size, to enable people to respond to it. here it is
i think you are getting dangerously close to a reskinned elementalist with this idea
so here is mine:

The Druid
Weapons: Staff, scepter, focus, axe, mainhand focus (i know sounds like a necromancer’s weapon choice but bare with me)

Staff: a hex based weapon, hexes arent conditions, they are abilities like the warriors throw, or the guardians chains. All abilities are 1200 range

1. a piercing beam of light that deals moderate damage 33% to burn on crit
2. a low cooldown hex that applies 5 stacks of a hex that tick to deal damage based on power stat, whenever the foe attacks.
3. a moderate cooldown hex that lasts 5 seconds and damages whenever the enemy moves
4. a moderate to high cooldown hex that has 1 stacks, and when an enemy attacks with this hex, no attack is done, but the ability is put on cooldown (the autoattack ability is put on cd for 5 seconds)
5. A very high cooldown hex that applies 10 stacks that increase the damage of staff #1 by 50%

Scepter

Scepter 1: does light damage at 800 range, has a 50% of applying 1 sec. of burning, 25% of applying 1 sec of cripple, 25% of applying 1 sec. of chilled.
scepter 2: low cooldown, grants bark armor to the druid, increases toughness by 200 at lvl 80. Melee hits to the druid have a 50% of applying a splinter to the enemy (5 second hex that bleeds)
Scepter 3: moderate to high cooldown, roots will immobilise foes with splinter and cripple otherwise

Axe: axe 1, part 1/3: leap 200 to strike at foe, deals higher damage (highest damage autoattack for druids)
2/3: With the strength of a bear, do an overhand chop onto enemy
3/3: Swipe foes in a cone with last axe attack
Axe 2: moderate cd, whirl in a circle with your axe, throwing splinters in every direction
Axe 3: high cd, immobilise yourself, grants 500 toughness for duration, become a tree, fruit drops around you (acts as engineer bandaid), roots crippel foes around, immobilise if they are affected by splinter

Mainhand Focus
Focus 1: 1/2 slash your foes with spirit of panther
Focus 1/2: Swipe in a cone that heals for 20 for each foe hit
focus 2 1/2: low to moderate CD, Leap at your foe with spirit of hornet (apply hex: irritation: moves faster but takes more damage)
Focus 2 2/2: Leap back, ripping the barb out (removes hex and replaces with a standard bleed)
Focus 3: High CD: Take on spirit of troll and berserk (3 ranger mauls at the cost of taking increased damage)

Offhands!!!
Offhand Focus:
OFFocus 4: take on the spirit of spider, evade and shoot poisoning projectiles at foe (moderate cd, lasts 3 seconds, removes all endurance)
OFFocus 5: Take on the spirit of the Drake: Shoot a blast of flame that inflicts burning

The staff is the primary hex weapon, the scepter is again a condition weapon, the axe is a power melee weapon, the mainhand focus is for morph junkies, the off hand focus fits the axe, mhfocus, and scepter by having power mixed with condition abilities.

a better druid/psuedogypsie idea!

in Suggestions

Posted by: Doopslayer.2304

Doopslayer.2304

To list utility skils would be a whole chaopter, and i can only imagine what the devs go through, but I have some ideas:

Heal skills: form of Wave, become a healing wave that surges forward to heal allies and yourself, damage is reduced by 50%, higher cd (in the 30-40 sec. range)

Vampiric Hex: low enough cd to keep permantly up with traits, Apply 10 stacks to an enemy: whenver a stack is consumed, the druid, and whoever consumed the stack, is healed. You consume a stakc by atacking the hexed enemy.

Heal 3: Totally drawing a blank here, comment an idea if you want

Utilities would follwo the line fo short term transformations that have positives and drawbacks, new hexes, signets, enviromental attacks

Elite 1: Become the spirit of the Tortoise: Toughness increased by 2000, vitality increased by 2000, all damage dealt decreased by 90%, movement speed decreased by 30% (so that swiftness counteracts this) CD of around 2 minutes

Elite 2: Ravage your foe with all the elements: Creates a storm, radius of 600, that deals burning, chill, blindness, cripple, weakness. duration of 10 seconds. CD of around 2 minutes

Elite 3: Applies a hex that puts the druid in control of the enemy, the druids body becomes invincible, and the controlled enemy still autoattacks, all other abilities go under control of the druid though. Massive CD, like 5 minutes

Traits

Traitline 1 would be power and precision: it would focus on hexes
Traitline 2 would be condition duration and critical damage : it would focus on the enviromental aspect
traitline 3 would toughness and boon duration: it would be a tanky tree that revolves around converting hexes into boon providers for allies.
Traitline 4: Healing and condition damage hybridizes elemental aspects into healings spells as well
Traitline 5: Vitality and class stat: class stat increases strength of shapeshifts, and traits reduce the weaknesses

now to the f1, f2, f3, f4 abilities

these would be shapeshifts into spirit animals, they eahc have their own healthpool
you could eprk this into throwaway abilities that you use to absorb a hard hitting ability, or your primary damage form. Traitline 5 would let you choose between lowering cd of these abilities for throaway nature, or for increasing damage and duration of abilities.

Traitline 5 needs a slightly more indepth explanation:

The different tiers let you choose or hybridize between very short cooldown health bar increases that you get kicked out of after a few seconds, or a very damaging, long lasting ability with a high cd.

risk vs. reward

I know that this must be extremly hard to program, but if the devs want this game to enter the e-sport arena, it needs 2 more things

a. it needs more risk vs. reward, stop giving us straight up increases, this also makes balance easier
b. more classes, and more classes that change dramatically throghout the fight, dynamics!

if you read this entire post then thank you, go out and enjoy your day now!

requires two posts lol

a better druid/psuedogypsie idea!

in Suggestions

Posted by: Doopslayer.2304

Doopslayer.2304

I was thinking about how to make lore fit the class. My ideas were behind how maybe a branch of the dervishes, sickened by the war, broke off and went to magumma. There they learned of the wild gods, and replaced their human gods with the new ones. So humans got it, then because these were the wild gods, some norn joined, some sylvari joined because they like to learn, a few charr tired of the war and maybe lost in the jungle joined them, and some asura chose to take a less scientific route and join them.

While normally a peaceful group, the now Wyld Devishes decided that the threat of the dragons could not be let go to cause havoc. This thought was especially strong amongst the norns.

//This is almost a fanfic now lol

I know that my dreams are unrealistic, but i really miss the dervish, and i think thi wyld god format fits all the races, and would be really fun!
edit: some spelling and miscommunication errors