collectible - gonna get them all effect

collectible - gonna get them all effect

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Hey there. My suggestion would be a quite simple one: Introduce collectibles like those in Everquest 2 & Rift.

just to make sure everyone knows what I’m talking about:
Pieces that can be found in the open world. If you find a whole set of those small parts (with a bit of lore) then you can turn it it for a specific(!!) reward.

the system:
It should work similar to the system Anet introduced with the lost heirlooms in the Flame & Frost storyline. There is a chance that a certain piece of a set spawns in specific locations. A set consists of about 6 pieces.

a spontaneous idea:
Sets from a collection can be found on certain paths. Imagine you’re a treasure hunter and follow the footsteps of important characters from GuildWars lore. There will be multiple ways to find pieces of a certain set:
1.) If you find setpiece XY in Spot A in the north and setpiece XZ in spot B in the south, it is likely that you can find other setpieces between those spots.
2.) You can find lore-pages which tell the journey of this person. For example: After he left Ascalon city he found shelter on top of the northern wall. You can now follow this accurately described path and have a chance to find some of those spawns.

opinions


You don’t understnad how much I loved collectibles in Rift! Being able to collect sets of artifacts and play like a sort of a treasure hunter with a bit of added lore was amazing. One reason I got bored of GW2 so fast was the instant gratifcation with every Vista, POI, WayPoint, in the game. It felt like I was just ticking a check box instead of hunting items down to complete a set.


Agreed – artifacts were all kinds of awesome! I probably spent more timing doing artifact runs in Stillmoor than anything else. Was a great social thing too since you could exchange both artifacts as well as your “secret spots” and optimized paths. I REALLY wish WildStar will feature something similar.

how it can look like

http://www.freemmoguides.com/wp-content/uploads/2011/03/Rift-Artifact-Collections.jpg

http://images1.wikia.nocookie.net/__cb20120413022219/rift/images/a/a8/Artifacts_of_Freemarch_Done.png

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

collectible - gonna get them all effect

in Suggestions

Posted by: tigirius.9014

tigirius.9014

That was one of the best features of Rift imo too. It was these little things in all of the mmo’s collectively that made them fun one by one.

There were the large number of cosmetic items in LOTRO specifically 15 types of career backpacks. (it would be so awesome if I could get a backpack I could be proud of to wear on my engineer instead of the hobo skin)

There was housing where you collected housing items to be displayed telling the story of your adventures in Rift and in LOTRO

There were collectibles in Rift.

There was fishing with props achievements tournaments cosmetics cooking recipes alchemy recipes and the chance to fish up gear in WoW. And a mighty fun fishing game in TorchLight II. (I and many others asked for fishing with all of these features in beta so that we could enjoy the scenery and add to our RP experience)

They could be doing SOOO much more with this title then anyone. What’s holding this back?

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

collectible - gonna get them all effect

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

they stated in one of their interviews that the reason why there are no fish as food in the game is because they plan on introduce a fishing activity in the future. Of course, it’s on the “list” and I don’t think that it has a high priority.

http://gw2style.com/index.php – show your look and rate others – great filters!!