hybrid of Guild Missions and Solo-progression

hybrid of Guild Missions and Solo-progression

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I thought about a system where players who aren’t members of big guilds or mostly play on their own can “create” events for other players. The fundamentals are very similar to the guild missions: you unlock a certain activity in a new interface – this lets you start a certain event in a zone – you can do it on your own & other people can join (scaling event).

advantages:
-) there is some progression for solo-players
-) not everyone unlocks the same events because of different tree-paths. (it could look like a tree and choosing one path closes the other path / makes the other path cost 2x more to unlock)
-) it caters to your preferances (you like jumping puzzles – unlock the explorer line)

how to unlock:
A lot of players have tons of karma and no idea what to do with it. It’s somethig that has to be earned by yourself, so I’d say: unlock new tiers in this line through karma. Make each new activity expensive to unlock and pay a much smaller amount to replay those activities.

examples:

battle-line
-) horde mode challenge – unlock this challenge in a oger-village. Defeat a certain amount of waves of ogers + a few veteran-bosses at the end without dying.
-) world-boss challenge – this is a tricky one – you can spawn this challenge only in a time-window after a standard-worldboss-event is finished in that area. (e.g. 15-45min after the battle for everyone). The world boss appears again, but this time the area gets surrounded by an impassable flamewall. All players inside this huge circle can participate. The world boss scales down to min. 5 players – and is freaking hard.

explorer-line
-) unlock a timer challenge at one of the many jumping-puzzles in the game. Only you and your party-members count. Who can do it in a certain given time from start to finish? Do it only once for each member of your group / alone.
-) find books of lore hidden in the world. When this challenge is unlocked, each read book gets unlocked in an interface. This is not timed. You can share your unlocks with other people in your group – but sharing is limited to 2 per week.

zookeeper-line
-) click on each of the juvenile creatures in the game. This is not timed. Rangers do this to get a new pet, you do this only for the challenge to find the creatures.
-) (hardmode version: find specific rare spawned creatures and defeat those)
-) battle of the beasts challenge – unlock this in front of a veteran beast. You get transformed into the same beast (with 5 unique skills) and have to defeat it before it kills you. The veteran becomes invulnerable to attacks from other people while you are alive.

rewards:
-) unlock a hard-mode version of the challenge

battle line
-) (complete every challenge) rewards you with a new skill-slot which is only for environmental weapons. Enviromental weapons don’t get destroyed by usage, instead they stay in this slot forever, until you equip another enviromental weapon.
-) (complete hard mode of each battle-line challenge): each picked up enviromental weapon unlocks this weapon permanent. From now on you can switch between each of the unlocked weapons out of combat.

explorer line
-) (complete every challenge) you can set 3 permanent waypoints as Golden-Waypoint. From now on you don’t have to pay to teleport to those points. Watch out: it costs you 10.000 karma to reset the GWPs, so choose carefully.
-) (complete hard mode of each explorer line) from now on you can summon 4 people to your location. Cooldown: 1 hour. Everyone summoned (+yourself) gets 2 free WP-travels when using the summoning-stone.

zookeeper line
-) (complete every challenge) from now on you can find white and green minis in the open world in hidden locations. You can’t sell those, they are bind on pickup.
-) (complete hard mode of each zookeeper line) from now on you have a beastiary in your home-instance. You can show off all your found minis here. + extra bonus: from now on you can run with 2 minis at the same time.

so these are just examples how to bring in some progression by using the guild-mission fundamentals. What do you think? Sorry for the wall of text.

http://gw2style.com/index.php – show your look and rate others – great filters!!

hybrid of Guild Missions and Solo-progression

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

a lot of discussion going on in these forums -.- mod, you’re welcome to delete it since no one seems to care

http://gw2style.com/index.php – show your look and rate others – great filters!!