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Do you need to be level 80?
Updated every Monday
No, you can be any level to participate in any of the main stage Wintersday content. And yes, there are both level-appropriate and level independent rewards.
Sweet. Thanks.
Cheers.
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Is there any part of the update designed for L80’s, however? I understand the want to include everyone, but is there any ‘really tough stuff’ (aside from the JP) that rewards being high level players with good strategies, etc? Just curious if we can expect a challenge from this stuff, or if it’s mostly going to be for fun and not for challenge. (ie. Content that up-levels players to 80 like in Halloween)
In general, Rising Dusk, I would not expect difficult combat challenges in holiday updates. The reception of including such content with the Halloween update was very poor.
Fortunately, holiday events are not the only format of content update that will be added to the game. We can still add those challenges with future updates in the coming months and years ahead.
(edited by AnthonyOrdon.3926)
Fair enough, guess I’ll wait for January / February for some tough-stuff. Thanks for the answer!
In general, Rising Dusk, I would not expect difficult combat challenges in combat updates. The reception of including such content with the Halloween update was very poor.
I’m confused by this comment. Did you mean to say Lost Shores? I was under the impression that Mad King’s Labyrinth (somewhat challenging PvE) and the Halloween dynamic events were very popular. The Mad King Thorn mini-dungeon was fun, but not difficult.
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In general, Rising Dusk, I would not expect difficult combat challenges in combat updates. The reception of including such content with the Halloween update was very poor.
I’m confused by this comment. Did you mean to say Lost Shores? I was under the impression that Mad King’s Labyrinth (somewhat challenging PvE) and the Halloween dynamic events were very popular. The Mad King Thorn mini-dungeon was fun, but not difficult.
The thing about those events were that if your character was not level 80, you were side-kicked up to level 80, similar to how WvW works for low level characters. Though, the Mad King’s dungeon also introduced some elitism amongst folks who requested that only 80’s joined in on the dungeon. I fear that could happen for Toypocalypse … but I’m the wait-and-see type when it comes to it.
I would imagine Anthony’s examples would include the parts that involved some low level players running around higher level zones just so they could obtain their Mad King’s books. Sure you could probably have your friends or guildies to help you on that, but if you attempted to do that solo, it was a pain in the butt!
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(edited by Ari Kagura.9182)
I see. I hadn’t thought of the scavenger hunt as a “difficult combat challenge” but that makes sense. As for the other point. there will always be elitists in this kind of game, I hope that didn’t harm the overall popularity of the dungeon.
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I see. I hadn’t thought of the scavenger hunt as a “difficult combat challenge” but that makes sense. As for the other point. there will always be elitists in this kind of game, I hope that didn’t harm the overall popularity of the dungeon.
I tried to do it at <15 levels. Some parts were definitely difficult combat challenges – just regular mobs in Gendarren Fields oneshotted me.
Is there any part of the update designed for L80’s, however? I understand the want to include everyone, but is there any ‘really tough stuff’ (aside from the JP) that rewards being high level players with good strategies, etc? Just curious if we can expect a challenge from this stuff, or if it’s mostly going to be for fun and not for challenge. (ie. Content that up-levels players to 80 like in Halloween)
Hardcore combat people just got a brand new dungeon in November.
I see. I hadn’t thought of the scavenger hunt as a “difficult combat challenge” but that makes sense. As for the other point. there will always be elitists in this kind of game, I hope that didn’t harm the overall popularity of the dungeon.
I tried to do it at <15 levels. Some parts were definitely difficult combat challenges – just regular mobs in Gendarren Fields oneshotted me.
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In general, Rising Dusk, I would not expect difficult combat challenges in combat updates. The reception of including such content with the Halloween update was very poor.
i’m assuming that’s supposed to be “in non-combat updates”. and is the very poor reception bit referring to the two PvP-minigames that were available during halloween? the one with the villagers/mad king’s lackeys and the DoTA-style one?
Clearly he is referring to the Halloween jump puzzle. People were insanely irate over the difficulty of it. It took me 19 hours of trying, but it made it a lot more exciting to complete. Other people just flipped out. The rest of the events were manageable.
Clearly he is referring to the Halloween jump puzzle. People were insanely irate over the difficulty of it. It took me 19 hours of trying, but it made it a lot more exciting to complete. Other people just flipped out. The rest of the events were manageable.
This and maybe the Ancient Karka. The last one probably because of the amount of time you had to invest on a given time schedule.
But as it was said before: there have been voices for and against those challenges.
Although I did not do all Halloween or Lost Shores stuff, I liked the things I did and I liked the fact that the “pros” got something more challenging. So everybody had a chance to do something according his / her likings.
(edited by Michael.4791)
So I can participate in the festives on my newly created lvl 10 thief ?