I have never seen a balanced match up in the history of the game. Someone is always ruining someone else’s kitten and then congratulating themselves about it, even though there is almost no way in hell they could have lost. It can get under your skin after a while.
That’s because no one plays WvW the way it was meant to be played. It might as well be two servers instead of three. The whole reason three servers is the magic number is to keep larger forces in check. IoJ and DR working together could have really hurt us.
If arenanet’s goal was to have balanced matchups in every tier there would be absolutely no need for three servers to be involved in the conflict. In fact, having three servers actually makes it more difficult to balance the tiers. If players want balance they have to create it themselves through teaming up with other servers to take down the largest force on the map(s). Arenanet gave us the perfect method of dealing with zergs and imbalance, all we have to do is use it.
I agree 100% Maladon. I’ve been posting this around the fourms for awhile trying to get people to do it.
I will be totally on board if Mag proves to be the dominant server everyone thinks they will be. I will be trying to get us and CD to team up on them if they are crushing us both.
I posted this in another thread and I’m copying it here in case we need to do it next week:
Teaming up with another server does not mean being in the exact same location necessarily because yes, AoE becomes a problem and it would be much harder to control.
This is how it could work: Green is the dominant server obviously.
On EB: Easy. Blue and Red take their third and don’t attack each other along their common territorial border. Put all the pressure on Green from both sides. Make it a two front war for Green and a one front war for Blue and Red.
On Green BL: This is the key I think. Blue and Red each take their spawn tower and camp. Do not fight each other over the border or the south camp (or trade it back and forth). That means all Blue and Red forces can concentrate on one front. Green will be forced to fight on two fronts. It would also force Green players to come here from other maps to defend.
On Red and Blue BL: This is debatable. Initially it might seem like it would be best to stay out of each other’s BL entirely. But it might be better if Red and Blue would each take their respective spawn towers and camps to act as a buffer against Green.
Exactly! This is why there are three servers. I played warhammer for a long time and the fact that there were only two realms just invited it to be unbalanced. 2v1 was intended and should developed organically and not really require an out of the game agreement. But even it if does I have no real problem with that.
The thing is those alliances are always going to fall apart at some point and should. Two servers can’t win so a parting of ways has to happen. But two out manned servers can help to balance things if they are smart.
As I have said before though. A week long match that scores by capped points only will always give a lop-sided meaningless score. If they could give player contribution a point value AND then buff those points based on population instead of giving meaningless buffs to xp,mf and karma….that might help make it a more competitive feel and give small groups a chance to impact the score.
Just a thought.

