Eliminate sever vs. server
The server system in WvW is completely removed. You now enter WvW with your guild where you are placed into a WvW instance that draws from the entire game population. All players not in your guild are hostile to you. All structures on the map are fair game. Matches have no beginning or end. You fight forever and hold your guild’s structures as long as you can.
Queues no longer exist as an infinite number of instances can be created to match demand. Coverage no longer matters. Map blobs no longer exist.
No more points
The point tick is removed and replaced with a new guild currency. When your guild captures a structure, you earn this new currency over time as long as you hold it. Keeps award the most per tick, then towers, then camps, then sentries. Even the smallest guilds have a structure they can take and hold. The currency is used to purchase WvW exclusive cosmetic upgrades like unique guild armor, banners that are carried in combat, cosmetic upgrades to structures your guild has claimed. In addition you also earn influence for your guild which can be used for all existing guild upgrades.
Now you fight for your guild. You enter WvW, capture what you can and hold it as long as you can. Fights now have purpose and defending is now important. Rivalries will be created and top guilds will be de-throned by their enemies. When your guild sleeps, you will probably lose what you took, but that isn’t the point. It is about your guild achieving something while they are active, and having fun doing it.
Supply camps and escorting supply are now vital. Your large guild can’t hold its keep without getting in precious supply. Smaller guilds may be claiming the camps and you will have to fight them for the supply, or perhaps bribe them into letting you take the camp in exchange for helping them take a tower. Politics is now a very real aspect to WvW.
A new global ladder will rank guilds based on total accumulated guild currency. Rank up your guild, compare it to others, and choose your targets to de-throne.
The zerg is dead
It is as simple as that. Entire servers in one blob is gone forever. Sure, there would inevitably be massive guilds that run in a huge group, but they would still be far outnumbered by the map population as a whole. These mega guilds are also large targets for smaller guilds to gang up on. Rivalries will be created. Guilds will seek revenge on the guilds who took their structure. Small guilds will gang up on the big ones, and on each other. It is you and your friends vs. the world. Every structure on the map is yours to take, no more fighting over the same 1/3 of a borderland.
No more terrible match-ups
There are no more match-ups. You fight other guilds from the global game population. Every day you face a new set of opponents. Some will beat you, some you will beat. Some will have more people than you, and some wont.
What about the solo player?
Solo players will have a strong incentive to join a guild, but if you want to roam solo there is a place for you too. Players can join WvW as un-guilded bandits. Bandits can take structures just like guilds, but they do not earn the guild currency for doing so. If you want to roam solo, join as a bandit and go kill people, take camps, camp spawn points. You will not earn guild currency but you can have just as much fun harassing guilds and other bandits. The bandits can also work together to assault large structures just for the satisfaction of taking it from another guild.
Putting it all together
WvW is now about fighting for the glory of your guild, destroying rivals, and defending your claims to the last man. Defending structures in now the most important thing. Guild upgrades and claiming are now essential. Rivalries and revenge will motivate fights. You will learn your enemies and the inter-guild community will be strengthened.
The worst aspects of the current WvW system are removed. No more queues, no more zergs, no more pointless points, no more server imbalance, no more coverage wars.
New WvW exclusive rewards via guild currency allow you to show off your guild’s accomplishments both in WvW and in the PvE world. The new global ladder allows you to track your rank among the best best WvW guilds in the game.
This is my dream
This is my dream for a newly re-imagined WvW. I believe it would be a lot of fun and solves many of the current problems with WvW without requiring that drastic of an overhaul. Some of you will hate it and I suspect some will like it.
It will never happen. I would love it if it did. If even a small part of this idea were implemented I believe it would be a great step forward for WvW.
What do you think? Love it or hate it?
(edited by Wahii.5310)