Anet why only 3 professions?

Anet why only 3 professions?

in WvW

Posted by: Rennoko.5731

Rennoko.5731

Downed state is fine for 5v5 group fights. It just doesn’t scale very well to larger WvW fights.

It is a shame the umptillion suggestions for how to make it better have been ignored.

Including:

1. Let the max number of players to rally off someone dying be 3-5.
2. Lower the number of times someone can be downed to once or twice before full death.
3. Disallow rally off neutral mobs

Anet why only 3 professions?

in WvW

Posted by: Bombsaway.7198

Bombsaway.7198

Eles real problem is that they can do weird things in mist. Otherwise, blind them. Go stealth. There are classes that can easily stomp them.

Thieves are the same. There are classes that can easily stomp them.

The imbalance I see is in the relative ease to get yourself up or protect yourself. Some classes are just way better. Now that is ok if they have glaring weaknesses otherwise. So, for example, a ranger is really good in downed state at healing themselves. Fine, they stink at condition removal and have very little stability.

I would say the engineer’s downstate is considered end state for a lot of reasons!
Ranger on the other hand, just on down state, is a bit too good and underwater is outright silly.

As for taking the time to balance, it is much easier to deal with down state imbalance versus active imbalance. Of course, first you need to get rid of wonkiness like some things that can happen with mist in WvW or ranger pets in underwater.

Anet why only 3 professions?

in WvW

Posted by: Tricare.2946

Tricare.2946

I really think they just need to get rid of #2 and #3 in the downstate and everything would be perfect.