The devs don’t care about WvW so I’m gonna kill players in PvE!
Are mesmers laughing?
The devs don’t care about WvW so I’m gonna kill players in PvE!
And yet another, I don’t know how to keep from killing myself from confusion thread.
But yes, we laugh.
Tarnished Coast
With my mesmer I use bleed as my main condition as it’s more reliable than confusion. Try stacking confusion on an ele who moves too fast or a thief who avoids shatters with stealth or a ranger who has healing spring or any class which has put some good condition removal in it’s build and then tell me confusion is OP.
I tried a condition based glamour type build and the sacrifice of direct damage made it pretty useless against good players.
Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]
Killing a mesmer is more annoying than killing my own kind, the ele.
I find bleed very effective on them, as the clones dont stagger, save for the real mesmer.
your problem is finding the real Mesmer? wat
Sharks With Lazers [PEW]
Honestly though, confusion has only legitimately killed me once, and that was against the FA group AVTR which is pretty much 95% confusion build mesmers, who can stack 25 on you in the blink of an eye. Otherwise confusion is only good against people who like to smash the 1 key as fast as they can.
Tarnished Coast, Hammer guy of [NOPE]
Can we get some mesmers that aren’t afraid of conditions to speak up? I feel like the only one over here that does about Mantra of Resolve, Null Field, and mixing Carrion with Rabid gear.
No as a mesmer you dont have much of a reason to be afraid of conditions, especially if you run a glamour build. Hell, with well timed null fields you can sit through Sunless’ fear and laugh all day.
Edit: This ended up being a double post because my network is being laggy, sorry.
Tarnished Coast, Hammer guy of [NOPE]
Exactly, which is why all the posts about countering mesmers with bleeds and conditions confuse me.
The devs don’t care about WvW so I’m gonna kill players in PvE!
Exactly, which is why all the posts about countering mesmers with bleeds and conditions confuse me.
As a mesmer I have to say the easiest way to counter me in groups is just to focus me at all. Anyone attacking me hurts. In small fights against a confusion mesmer I would have to say just pay attention to your conditions and who is moving. The real mesmer is not hard to pick out from the clones.
Edit: Also killing the clones might cause the unfortunate effect of cripple/vuln. Not killing them will cause you pain too.
Tarnished Coast, Hammer guy of [NOPE]
Overall, I don’t think mesmers need more nerfs, maybe some adjustments about game mechanics that affects their ability, but mersmers are fine the way they are.
Confusion in WvW is an issue not that easy to go around, since WvW use the same settings as in PvE, nerfing it in WvW like it was in sPvP would mean making the build completely useless in PvE…It’s already pretty much useless in PvE actually since mobs and bosses have slower attack rates than players. And changing the mechanics of WvW to be allowed to make adjustments that wouldn’t affect PvE would mean to rethink and remake all of it. One thing I saw in another post would be to make it priorised by condition removal skills. That would be the best solution for it I think.
The other thing I would like to be changed, but then again not easy to adress, are the JP portal. Although I sometime apreciate having a mesmer port me to the end of EB JP, I feel like it goes around the whole purpose of the thing. Getting rewarded with badges of honor and siege without actually doing the JP is kinda lame. Plus if campers want to camp, well fine but they should have to make the whole JP if they want to camp the coloseum and have to do it all again if they get killed and have to run back. But again, removing the portal from JP would deprive the mesmers of one of their unique and useful ability and I wouldn’t want that.
So for those 2 “issues”, my opinion is to learn to deal with it as a player. It’s only a game and although anoying, they are not game breaking.
Last issue I’ve noted and that one should be adressed and fixed is the ability for GS mersmer to target and hit out of line of sight siege at the top of walls. Please fix that ANET. I see this exploite almost every day while defending and that is game breaking. 1 arrow cart can make a huge difference in defending or losing a tower or keep and having a mesmer just kill them through walls IS game breaking.
Behind every red name there is a human being just like you. Respect your enemies :)
If you have problems finding the mesmer, an easy trick is to turn off the nameplates for NPCs Also, another trick is look at the boons, and look for dodging!
Glamour or confusion build mesmers are really easy to counter: just move away for them for a short time. Our confusions do NOT stack in duraction, and most sacrifice enough direct DPS that you falling back for a few seconds, popping some evades or heals, will leave you relatively unharmed by the confusions.
As for glamour fields in zergs, what has really astounded me as a glamour mesmer is how often I throw down a feedback or other glamor field (EVEN PORTALS COUNT!) and many just sit there and stand inside the field..so they’re not only getting the base confusion, but also all the finishers that are being done through the etheral field. Yeah, if you get a lot of mesmers it can be hard to stop, but if you get a lot of one class together and have them do anything at once, it will seem OP.
Also what shocks me is when us glamour mesmers come onto the forums to tell you exactly how to counter us, we just get told back that we’re just defending our build. Listen to us, some of us are telling you the weaknesses of our builds, FOR FREE!
Just so people know, here are our glamour fields (if I forget any, lemme know, I’m really tired right now!):
1. Feedback (most popular for ZvZ)
2. Null field (Also great for ZvZ since it strips boons)
3. Portals (both ways)
4. Time warp
Mesmers have to sacrifice quite a bit of raw DPS for lots of confusion. 1 mesmer alone has to build just right, and have great timing to get over 10 stacks of confusion, espceially to keep it up fairly constantly.
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
The problem are not mesmers alone, it’s when a mesmer runs with a necro. Together they apply 5 different conditions in the blink of an eye and you can’t clear them all, you just got to be lucky that your 2-3 removals takes out the confusion too. Else, well… else you can only run away.
It’s pure luck, really. If you cleanse confusion, you have a chance to win. If you don’t cleanse confusion, you will probably die.
Aside from that… it’s kinda unreasonable that you got to trait in a certain way just to survive that one class. Imagine if every single class had one type of attack like that, that would make the game unplayable!
So, yes, you can do something about it. But it gives this class a big advantages over other classes. They already have stealth. They already have time warp. They already have decoys. They already have ignore-LOS-destroy skills. They already have on-wall-destroy skills. They already have portals. They already have AOE reflection.
No need to have ANOTHER uber skill, in my opinion.
So basically you want to nerf one class because of the fact that when paired with other classes you don’t like the general effect? That’s like saying, I hate the way guardians can heal warriors so fast that warriors almost never die and can use whirling blades without dying. Nerf guardians. It’s illogical. Plus, the game is designed so that every class is vulnerable to some other class, no matter how you trait. When a thief jumps me in WvW I’m done for. That’s it. In 2 seconds my 21k HP is at zero and I’m dead. I accept that. I don’t go around posting about the thief class needing a nerf. I understand that the thief class is designed to do exactly that, counter soft cloth-wearers like me. I think you just don’t like Mesmers. Each class is designed to fulfill a role on the battlefield. WvW utility, helping our group move around fast, buffing our group, creating misdirection, and debuffing your group is what we do. That’s what we were made for. I can’t hit like a warrior, I can’t down like a thief, I can’t do massive instant damage like an ele, I can’t heal and tank like a guardian. Each class has their strengths and their weaknesses. And you don’t need to re- trait to deal with confusion. Keep a utility slot skill open for a condition removal skill. Every class has em. Pop it when you get confusion. You take 1 tick of confusion damage and you’re cured. End of story.
And this thread should really be moved to the Mesmer forum.
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
2) They run w/ a Mesmer who does all the killing for them.
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
2) They run w/ a Mesmer who does all the killing for them.
Even if this weren’t pure conjecture, by your own logic that means everyone complaining about Mesmers is not a Mesmer (or doesn’t run with Mesmers), has no idea how Mesmers work, what kind of damage output confusion really has, and is simply jumping on the Mesmer witch hunt band wagon so they don’t have to bother looking at their condition bar. Or simply because they don’t like purple butterflies.
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
Maybe this will teach people to play a class to get a better understanding of it? I mean, if you’re trying to say the difference between the people supporting it and not is that the people who don’t simply do not play the class, then the real problem is just experience and educating.
The devs don’t care about WvW so I’m gonna kill players in PvE!
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
2) They run w/ a Mesmer who does all the killing for them.
99% of the posts in mesmer threads against confusion are factually incorrect or have no idea what they’re talking about, which is why mesmers have to respond. Most people here don’t even know what’s killing them, spec/gear wise.
As a shout heal, soldier rune warrior, with traited warhorn for condition removal…. i just…. wait for it…… a little more…. “Shake it off!” aahahahahahah
JQ WvW
Really though, getting killed by confusion is for the most part, your own fault. This is coming from someone who has to face AVTR. Anyone on TC or KN can tell you how terrifying getting 25 stack bombed can be. We still manage to deal with it, and so can you.
Tarnished Coast, Hammer guy of [NOPE]
Killing a mesmer is more annoying than killing my own kind, the ele.
I find bleed very effective on them, as the clones dont stagger, save for the real mesmer.
your problem is finding the real Mesmer? wat
There are 2 classes I avoid, if possible. 1st its another dnd ele. 90% of them go bunker. 2nd is the mesmer because one- they have high burst damage, and second, they are not easy 1v1.
I have been studying mesmer videos to better learn their weaknesses and from what i have seen,the key to killing a mesmer is avoid the phantasm damage when it spawns and then kill them if they are phantasm spec or killing the mesmer if they are shatter.
Aside from that, I have seen a rising population of mesmers while seeing a decrease in DnD eles and thieves.
Confusion damage is completely overpowered right now in WvW and no one can argue against that. There’s a reason why confusion does 50% less damage in PvP and it’s to BALANCE things.
Confusion damage needs to be dropped by 50% so it’s balanced like PvP. The end.
Confusion damage is completely overpowered right now in WvW and no one can argue against that. There’s a reason why confusion does 50% less damage in PvP and it’s to BALANCE things.
Confusion damage needs to be dropped by 50% so it’s balanced like PvP. The end.
Wait, sPvP is balanced?
If we assume it is, then take into account the vastly different gearing range and options that exists in WvW. The same ruleset wouldn’t work for both modes. WvW has (over?) 100% more crit damage (compared to spvp) from gear alone. People that run sPvP tank builds get blown up on the regular.
95% of the people responding/supporting confusion fall into 1 of 2 catagories:
1) They’re Mesmers
2) They run w/ a Mesmer who does all the killing for them.99% of the posts in mesmer threads against confusion are factually incorrect or have no idea what they’re talking about, which is why mesmers have to respond. Most people here don’t even know what’s killing them, spec/gear wise.
Not only mesmer use confusion.
I play Confusion engineer, and I’m not biaised enought to defend it.
Confusion is really strong. It shouldn’t proc on traited abilities like on dodge effect and kit/attunement swap.
Server : Anvil Rock (Since Release!) [SOLO]
Confusion also does damage when you dodge roll or switch weapons (Attunements if an Ele). I usually just switch to water and dodge roll if I’m hit with confusion.
Fort Aspenwood Elementalist
Not only mesmer use confusion.
I play Confusion engineer, and I’m not biaised enought to defend it.
Confusion is really strong. It shouldn’t proc on traited abilities like on dodge effect and kit/attunement swap.
at least not from minor traits which you can’t avoid, thats just silly. prybaring a thief at 26% health means he dies to confusion without actually using a skill.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Confusion damage is completely overpowered right now in WvW and no one can argue against that. There’s a reason why confusion does 50% less damage in PvP and it’s to BALANCE things.
Confusion damage needs to be dropped by 50% so it’s balanced like PvP. The end.
No, no. Not the end. You’re 100% wrong. This is WvW my friend. Not some sideshow like SPVP. This is the main show, and it’s designed for a ton of players. I’ve run OP classes in MMOs before cough warlock cough. Mesmer / Confusion is in no way OP. As a warlock in WOW we had a truly OP ability called seed of corruption which would do massive damage if a target tried to remove our conditions. I WISH we had that ability here, but we don’t. A simple condition removal gets rid of our confusion. Boom, it’s gone. Everything we traited for, gone. Plus, and I reiterate, confusion really doesn’t do good damage. Burning is a much more powerful condition. People who get hurt by confusion are getting hurt for 3 reasons: 1.They refuse to carry any condition removal skills or runes or sigils. 2. They don’t look at their condition bar and continue to mindlessly spam attacks. 3. They don’t pay attention to AOE placed around them and stand in the AOE. All of these counters to confusion are EASILY accomplished with even the slightest thought and application. Having a class that forces a mindless Zerg to think a bit and play smart is a brilliant move on Anet’s part. As for myself, when I get hit with condition it gives me zero worry. I drop Null Field on myself and I’m fine. Or I just wait it out and back off. Easy.
(edited by Entropy.4732)
Confusion also does damage when you dodge roll or switch weapons (Attunements if an Ele). I usually just switch to water and dodge roll if I’m hit with confusion.
Thats the only legitimate problem I have dealing with confusion, is that dodge rolls and weapon swaps do full damage.
Tarnished Coast, Hammer guy of [NOPE]
Troll thread.
We don’t make game changes based on players laughing at other players.
Anet certainly makes drastic game changes based on players crying for nerfs. Look at Thief… Mesmers and Engis get ready to be nerfed, because the complaints are about to get worse if the complaints about stealth and how they kept ramping up are an indication of whats about to happen when we see more and more confusion stacking builds being played.
A simple condition removal gets rid of our confusion. Boom, it’s gone. Everything we traited for, gone. Plus, and I reiterate, confusion really doesn’t do good damage.
Simple condition removal? Confusion is like last on the list of stuff that gets removed as far as priority goes. If it was simple, no one care. On my guardian I have shouts recharge 20% faster, shouts convert 1 condition to a boon, I run 3 shouts (2 on 25 second timer, 1 on 45 second timer), and one of my virtues removes 3 conditions on a 45 second timer. And it is absolutely impossible for me to remove confusion every time a decent mesmer or engi applies multiple stacks to me over any sort of fight that lasts longer than 30 seconds. The first time its easy to remove, after that its gets extremely hard because of the priority order for what conditions get removed.
And confusion doesn’t do good damage? If that was even remotely true no one would use it and no one would cry about it. I’ve been hit with 7+ stacks of confusion and taken 4k+ damage from any action in half a second. The best part is when you have to do 2-3 actions to remove confusion and take 5k+ damage to remove it, or simply run from your opponent while they beat on you with ranged attacks for 10 seconds and end up taking that much damage anyway. Confusion is more OP than stealth thieves were before culling was fixed.
SovietSpaceDogs[SSD]
(edited by wish.3102)
Troll thread.
We don’t make game changes based on players laughing at other players.
Anet certainly makes drastic game changes based on players crying for nerfs. Look at Thief… Mesmers and Engis get ready to be nerfed, because the complaints are about to get worse if the complaints about stealth and how they kept ramping up are an indication of whats about to happen when we see more and more confusion stacking builds being played.
I think engineers are fine… maybe even certain kits needing buffs. The main problem with grenade engineers at the moment involve the SAB camera glitch letting them hit pretty all the way over walls.
Tarnished Coast, Hammer guy of [NOPE]
Troll thread.
We don’t make game changes based on players laughing at other players.
Anet certainly makes drastic game changes based on players crying for nerfs. Look at Thief… Mesmers and Engis get ready to be nerfed, because the complaints are about to get worse if the complaints about stealth and how they kept ramping up are an indication of whats about to happen when we see more and more confusion stacking builds being played.
I think engineers are fine… maybe even certain kits needing buffs. The main problem with grenade engineers at the moment involve the SAB camera glitch letting them hit pretty all the way over walls.
My post was specifically about engineers who stack confusion. I guess I should of made that more clear.
SovietSpaceDogs[SSD]
Hello,
Such threads are not allowed on the forums as they are not conducive to creating a friendly community nor do they have room for constructive discussion. As such, this thread has been closed.