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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I just can’t believe you people can’t cope with the arrow carts and haven’t figured out other tactics.

Structures are still getting flipped on a regular basis, just not a quickly nor able to just have a ninja team do it.

So many bads.

It has nothing to do with bad play. Of course arrow carts can be countered and new tactics employed. But as I’ve stated before, what the majority of people in this thread object to is that those new tactics are simply not fun and wind up being tedious and boring. That, combined with the fact that what was intended as a Zerg breaker for low pop servers is actually being used by high pop servers to solidify their lead in annoying and overpowered ways. The irony here is that confusion, the true Zerg breaker, was destroyed on the 30th as well. Most WvW players want epic player to player combat over objectives. Not standing around protecting arrow carts and trebs. Most WvW player want to be able to storm a tower when a wall falls, not be unable to enter the hole (and not even bother trying). Pre-patch siege was a nice compliment to player strategy and combat. Now siege is the main show. The main weapon. It’s absurd that an arrow cart is more powerful than a catapult or a balista. Simply absurd.

All I’ve seen in kitten and moaning about how this is destryoing wvw because they can’t deal with it and all these people are having a mass exsodus.

Hasn’t changed anything that I’ve seen, because there are still q’s on several boarderland maps during the week, stuff gets flipped just as easily as before, maybe a little bit slower but it hasn’t actually changed much beyond a little different thought about taking something like using a cat or treb instead of just rolling up to the gate and dropping a bunch of rams and STAND IN THE AC FIRE WHILE BEATING ON THE DOOR.

AOE should make you want to get out of the circle, not ignore it. I’ve stated before, range is a bit much but damage should stay. People should absolutely want to get out of AoE, not ignore it.

Riiight. 48 pages, 2300+ responses, over 30,000 views and it’s just a bunch of L2P noobs who can’t take the heat for you, huh? I don’t care what business you’re running but when that percentage of the consumer base is that riled up about what Anet thought would be a minor patch I’d say something is very, very wrong. Those are serious numbers.

And most of those pages are just the same people compalining. Pretty sure a lot of the views also do not correlate that there is a problem, plenty of people view a thread trying to find a bit of info and have to get out if they don’t find what they are looking for or maybe they are just following the conversation. I’ve viewed this thread no less than 50 times myself and it gets counted each time I view.

Plenty of people don’t have a problem with the change.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: amonian.3596

amonian.3596

now it is age of arrowcart.massive pvp is disappeared, only pvd and pvd.
so boring.

(edited by amonian.3596)

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Posted by: Caedmon.6798

Caedmon.6798

Are some people to dense to understand what is so unbelievably wrong with the current ac patch that they can’t comprehend people that are stopping with gw2 untill they fix this up ? Also,weve been waiting around 8 months for something to happen in wvwvw…what do we get ?? An Ac patch that is destroying wvwvw for what it is..So yeah,people are dissapointed in anet,do not like guild wars turning into siegewars ( And YES we know how to counter AC’s,we know other ways of sieging a towers,That..is..not..the..issue,so stop bringing it up,it doesn’t make sense ).If youre fine with trebbing every tower,or placing catas at every tower..be my guest,but thats not the game i wanna continue playing.

Also,it’s been 12 days since the patch went live,complaints happend on day one and are continuing to happen…Look at anet’s responses or lack of communication therefor.Do you really need 12 days to think about what to say or what to do … ? Does it mean you’re gonna fix it,does it mean you;re leaving it as it is,does it mean you do not care ? Ive played lots of mmo’s but the total lack of communication from Anet’s side on topics like these,doesn’t make you look good…and it’s not that great for the community..I know devs that had a harder time,yet did a much better job at communicating then you guys are doing.Take a look at SE for examp…

(edited by Caedmon.6798)

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Posted by: Kebab.4013

Kebab.4013

Riiight. 48 pages, 2300+ responses, over 30,000 views and it’s just a bunch of L2P noobs who can’t take the heat for you, huh? I don’t care what business you’re running but when that percentage of the consumer base is that riled up about what Anet thought would be a minor patch I’d say something is very, very wrong. Those are serious numbers.

Don’t forget the damage control trying to be done by Arenanet in the start, merging the topic daily getting rid og tens of thousands of views.

But yes, people who still haven’t seen reason when it comes to the arrowcarts. You guys be slow yo.

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Posted by: geekanerd.4123

geekanerd.4123

I’m sure “plenty” of people do like the AC changes. But I’d be willing to bet a significant majority of the WvW population does not. And that’s an assumption based purely off the comments in this thread, never mind what I’ve heard in map and guild chat on my server.

We were holding Mendon’s the other day. The enemy had a significant numbers advantage. We had the choke advantage. Not too long ago, it would have been a test of whether a smaller force with a narrow fighting space could win against numbers. Now, the enemy team simply flash-builds arrow carts with insane range and power at the breach and creeps forward. Instead of players fighting players, it became a matter of who could build the most arrow carts and hide behind them.

It’s not just boring, it’s not fun. At all. I didn’t sign up for WvW just to watch people hunker behind arrow carts. What’s the point of theory crafting? What’s the point of even coordinating a group build at all when nobody wants to fight? No, thank you, but no. It’s broken. I really don’t mind the idea that ACs exist as an anti-personnel weapon. But they’ve morphed from a support item to a crutch. When the game has turned into who can build the most arrow carts the fastest, how can that not be seen as a broken element? I know I’m now curtailing my time in the mists until they fix it. I go into the game to fight other players, not crouch behind siege and turtle. I don’t think I’m in the minority in that opinion.

[DIE] – FA
“Is it uplevel ranger season yet?”

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Posted by: Cameirus.8407

Cameirus.8407

I just can’t believe you people can’t cope with the arrow carts and haven’t figured out other tactics.

Structures are still getting flipped on a regular basis, just not a quickly nor able to just have a ninja team do it.

So many bads.

It has nothing to do with bad play. Of course arrow carts can be countered and new tactics employed. But as I’ve stated before, what the majority of people in this thread object to is that those new tactics are simply not fun and wind up being tedious and boring. That, combined with the fact that what was intended as a Zerg breaker for low pop servers is actually being used by high pop servers to solidify their lead in annoying and overpowered ways. The irony here is that confusion, the true Zerg breaker, was destroyed on the 30th as well. Most WvW players want epic player to player combat over objectives. Not standing around protecting arrow carts and trebs. Most WvW player want to be able to storm a tower when a wall falls, not be unable to enter the hole (and not even bother trying). Pre-patch siege was a nice compliment to player strategy and combat. Now siege is the main show. The main weapon. It’s absurd that an arrow cart is more powerful than a catapult or a balista. Simply absurd.

All I’ve seen in kitten and moaning about how this is destryoing wvw because they can’t deal with it and all these people are having a mass exsodus.

Hasn’t changed anything that I’ve seen, because there are still q’s on several boarderland maps during the week, stuff gets flipped just as easily as before, maybe a little bit slower but it hasn’t actually changed much beyond a little different thought about taking something like using a cat or treb instead of just rolling up to the gate and dropping a bunch of rams and STAND IN THE AC FIRE WHILE BEATING ON THE DOOR.

AOE should make you want to get out of the circle, not ignore it. I’ve stated before, range is a bit much but damage should stay. People should absolutely want to get out of AoE, not ignore it.

We can deal with it, but having 20 people stand round for 10mins watching 4 people on trebs/catas take down a wall and clear acs, is plain boring. Its not engaging gameplay to watch other people use seige, its not all that fun to use it either to be honest.

To losely quote someone in eb yesterday “can someone please take this treb in sm, i’m really bored firing it at durios for half an hour” ”ppppplllleeeeeeaaaaasssseeeee!!!!!”.

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Posted by: rhodoc.2381

rhodoc.2381

Easy solution. Ac doest hit siege or small dmg. Siege bunker can be upgraded max to be %50 less dmg. Done. Win win

[VcY] Velocity – Gargamell

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Posted by: Alacrity.4312

Alacrity.4312

today’s update didn’t address this? so disappoint .. but I know you guys are on it.

my impression (as others have pointed out) is that the traited range combined with non-projectile nature of AC fire is key to what makes them so OP.

AC Mastery is so over the top compared to other Siege Masteries, especially considering that AC’s are the cheapest and most spammable siege.

here’s an example of a simple way to tone it down a little:

Arrow Cart Mastery: Effect. (cost)

1. Increases radius of Basic arrow cart fire. (5)
2. Increases damage on Basic arrow cart fire. (10)
3. Increases effectiveness of Barbed Arrows. (15)
4. Skill: Fire Burning Arrows. Applies burning, can damage siege. (20)
5. Skill: Toxic Unveiling Shot. Removes stealth and applies poison to target. (25)

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Posted by: Spaero.3928

Spaero.3928

Don’t know if devs can think outside the box, but try this…while manning siege (any siege) you go into 1st person view (or closest thing to it). That would solve so many problems…especially the inability of destroying siege behind walls.

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Posted by: Maniffik.4678

Maniffik.4678

- decrease range
- siege limit for tower/keep defenders. Example: 3 AC for tower, 6-8 AC for keep.

PikenSquare — [GreenFire] — Asura Guardian — Squire

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Posted by: Shamzi.5084

Shamzi.5084

Yesterday it took 2+ hours to take back Hills on our BL. Yes AC’s are annoying but with strategy & tactics we captured it back.

all of our siege was being destroyed so we build a cata out of range and auto’d the gate :-)

It felt as a real victory when we finally took back Hills.

LoSTnoMaD – lvl 80 Ranger
[TaG] Member
Ring of Fire

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Posted by: Urrid.4593

Urrid.4593

So like 10 people were in hills then? If that? EU T7 doesn’t exactly scream a lot of people. The fact that a Catapult and autoattack brought a T2 gate down is, um, fortunate for you?

Coral -Mesmer- Omnomnivore and TC’er.

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Posted by: Pod.2769

Pod.2769

It’s not just T1 that has seen the meta change. I play on a T8 server, we don’t have large numbers to play with. It’s basically become a “Hey they are attacking ET, lets try and take a fortified tower while they are gone.” Then as our massive 20 man zerg PvD’s while we frantically lookout for people trying to get in, cries of “Don’t let anyone in!” echo out of our TS.

The gate is down to 30%

One guy gets through, grabs an AC. “Ok lets leave and grab a camp.”

Yay… fun.

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Posted by: Dawdler.8521

Dawdler.8521

It’s not just T1 that has seen the meta change. I play on a T8 server, we don’t have large numbers to play with. It’s basically become a “Hey they are attacking ET, lets try and take a fortified tower while they are gone.” Then as our massive 20 man zerg PvD’s while we frantically lookout for people trying to get in, cries of “Don’t let anyone in!” echo out of our TS.

The gate is down to 30%

One guy gets through, grabs an AC. “Ok lets leave and grab a camp.”

Yay… fun.

20 man couldnt take down a fortified gate in a minute or two with rams? What where you doing, drinking coffe and playing cricket outside the keep?

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Posted by: VOLKON.1290

VOLKON.1290

It’s not just T1 that has seen the meta change. I play on a T8 server, we don’t have large numbers to play with. It’s basically become a “Hey they are attacking ET, lets try and take a fortified tower while they are gone.” Then as our massive 20 man zerg PvD’s while we frantically lookout for people trying to get in, cries of “Don’t let anyone in!” echo out of our TS.

The gate is down to 30%

One guy gets through, grabs an AC. “Ok lets leave and grab a camp.”

Yay… fun.

Imagine doing something crazy, something really outside the box, like, oh… I don’t know… maybe destroying the siege inside before you knock on the door? An AC or two of your own, maybe a trebuchet even can do wonders with regards to clearing the way.

#TeamJadeQuarry

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Posted by: Caliban.3176

Caliban.3176

It’s not just T1 that has seen the meta change. I play on a T8 server, we don’t have large numbers to play with. It’s basically become a “Hey they are attacking ET, lets try and take a fortified tower while they are gone.” Then as our massive 20 man zerg PvD’s while we frantically lookout for people trying to get in, cries of “Don’t let anyone in!” echo out of our TS.

The gate is down to 30%

One guy gets through, grabs an AC. “Ok lets leave and grab a camp.”

Yay… fun.

Imagine doing something crazy, something really outside the box, like, oh… I don’t know… maybe destroying the siege inside before you knock on the door? An AC or two of your own, maybe a trebuchet even can do wonders with regards to clearing the way.

So a 20 people raid should build a treb on beforehand to take out an arrowcart in an empty tower? Sounds totally reasonable.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Entropy.4732

Entropy.4732

It’s not just T1 that has seen the meta change. I play on a T8 server, we don’t have large numbers to play with. It’s basically become a “Hey they are attacking ET, lets try and take a fortified tower while they are gone.” Then as our massive 20 man zerg PvD’s while we frantically lookout for people trying to get in, cries of “Don’t let anyone in!” echo out of our TS.

The gate is down to 30%

One guy gets through, grabs an AC. “Ok lets leave and grab a camp.”

Yay… fun.

Imagine doing something crazy, something really outside the box, like, oh… I don’t know… maybe destroying the siege inside before you knock on the door? An AC or two of your own, maybe a trebuchet even can do wonders with regards to clearing the way.

Read the rest of the posts before you comment. We’ve already stated that building trebs and guarding siege for a chunk of time may work but it’s boring and tedious for smaller tower grabs, not to mention expensive. Especially since most PUG players dont carry a lot of siege prints. If Anet wanted to make WvW more casual and easy for new players to jump in, requiring everyone to carry tons of siege to be effective is not the way to go. Most new players don’t even know where to purchase siege. For SM we expect a treb situation. But for towers it’s not a fun playstyle and decreases emphasis on player verses player. What I don’t understand is why this AC fix is not top on their list of priorities.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

(edited by Entropy.4732)

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Posted by: Dawdler.8521

Dawdler.8521

Read the rest of the posts before you comment. We’ve already stated that building trebs and guarding siege for a chunk of time may work but it’s boring and tedious for smaller tower grabs, not to mention expensive. Especially since most PUG players dont carry a lot of siege prints. If Anet wanted to make WvW more casual and easy for new players to jump in, requiring everyone to carry tons of siege to be effective is not the way to go. Most new players don’t even know where to purchase siege. For SM we expect a treb situation. But for towers it’s not a fun playstyle and decreases emphasis on player verses player. What I don’t understand is why this AC fix is not top on their list of priorities.

Is there anything about the ac change that imply Anet wanted to make wvw more casual? o.O

Also, I dont quite understand what a “smaller tower” is. All towers are big, with thick walls and gates. Some are larger with multiple gates and walls. If you want casual and less tedius gameplay, go take a supply camp. Leave the sieges to the ones with the patience to siege.

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Posted by: Pod.2769

Pod.2769

@ Dawdler: An hour not spent trebbing a tower is an hour I’ve wasted. Holding the number 2 key down is basically a laugh riot of a good time It’s basically my third favorite thing to do after watching paint dry and grass grow.

@ VOLKON: Seriously man, the time it would take to build a treb to take out all the siege the place would soon be filled to the brim with defenders. kitten if you do, kitten if you don’t. I appreciate the critique though, super.

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Posted by: Victim.3016

Victim.3016

Moved this from another thread, felt like it shoulda been posted here.

Look the problem is, siege should not be anti-personnel. It should buff an attacking/defending force like it did before but not to the point of being OP, but 4 unreachable arrowcarts behind a wall should not be able to make a kill zone that can stop upto 50 people. Players and only player skills should be able to do this. And 2 arrowcarts should not be able to burn 2 superior rams before they take down a gate…

You can clearly see that this range buff has not been thought out, some of the place you can hit with a cart from behind a wall are just unfair, that’s even how I feel even as I am manically laughing at the stupidity of it. It felt so balanced before, with keeps walls, distance to choke points and you would be in danger while using a cart in an offensive position. It feels to me as if some new guy has walked in and wanted to make his mark.

Check this out, not I am not sure if it was hacks or if I was just missing something and this stuff is intended but regardless it is total and utter nonsense.
http://www.youtube.com/watch?feature=player_detailpage&v=CdrD89ba7N8

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Posted by: Ashlov.3819

Ashlov.3819

I absolutely LOVE LOVE LOVE that a few of us can facemelt a zerg. Hey look, it’s realism. Who knew?

Chuck Chuck Bobuck – Dwarec Mercs [DM] – NA Guild on Sanctum of Rall
http://www.dwarecmercs.com
http://www.youtube.com/watch?v=Z3DARC_rwUQ

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Posted by: Victim.3016

Victim.3016

I wouldn’t call 20 guys a zerg, and by “us” do you mean zoom hackers?

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Posted by: Jski.6180

Jski.6180

I wouldn’t call 20 guys a zerg, and by “us” do you mean zoom hackers?

If you want to get down to it 25+ is Anet def of a zerg but in truth WvW was made for Large scale battles so the idea is that zergs should be some what of a normal thing.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Kebab.4013

Kebab.4013

People are just adjusting to new “meta-game”. Aka abusing arrowcarts in every way possible. Gogo FoV abusers and zoom hackers.

As for the people enjoying the AC patch, saying they kitten everything with arrowcarts. Ever stopped to think that maybe, when the enemy is more organized and have a larger number, you are actually suppose to lose? I mean, when they go through the trouble of organizing and gathering the numbers, which is a feat in itself these days, they should have the bonuses they work towards. It doesn’t make sense that 5 people are keeping 50 people away, if they where to do, it should be a challenge, not putting up bloody 5 ACs to start the neverending tedious and boring siege warfare.

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Posted by: Victim.3016

Victim.3016

Heh it’s a shame they don’t play WvW, they should totally join a guild… See what all the fuss is about

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Posted by: RiWiJo.7502

RiWiJo.7502

I have played WvW every day since the Arrow Cart buff. I have been involved in many sieges of towers and keeps, offensively and defensively. I have rarely been killed solely by an arrow cart. I see the ring on the ground I move, dodge, back up, step out, roll out, shift right or left—get it. When I die it is usually because enemy players have also jumped me.

Seriously siege in this game is ridiculously underpowered. I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

Defensive walls and towers are suposed to give the defender an advantage.

Before the Arrow Cart Buff:

Defending walls against zergs was impossible because of the AOE thrown up on them from zergs shooting up from the wall base. Arrow carts, the only siege defense for this zerg AOE stratagem, were useless. People would just stand in the ring and fire 2 to 5 AOEs and then move back out of range a little. I guess this was great fun for a zerg steam rolling towers, but other than that it wasn’t very realistic and zergs were ruining the game.

After the Arrow Cart Buff:

Now there is serious damage around defensive walls. An elementalist can’t just run up to the wall and unload his AOEs. Zergs can’t just mill around the gate or walls pulling people off the walls, knocking them off the walls, and making the defensive walls an impossible place to survive. Rather than backing up a few feet, dancing in and out of arrow cart range to unload AOEs, attackers have to move further away to get out of Arrow Cart range, exposing them to other siege. They have to reorganize and plan anew.

Yep the arrow cart has made this a much better game except for those who just love the mindless zerg.

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Posted by: Aneu.1748

Aneu.1748

I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

You can also throw fireballs from your hands or create clones of yourself, run around as a giant cat and you are immortal!

People that are unable to differentiate between a game and real life should not post in this thread to be fair.

Aneu | [VoTF]
http://www.votf.net

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Posted by: Caliban.3176

Caliban.3176

Before the Arrow Cart Buff:

Defending walls against zergs was impossible because of the AOE thrown up on them from zergs shooting up from the wall base. Arrow carts, the only siege defense for this zerg AOE stratagem, were useless. People would just stand in the ring and fire 2 to 5 AOEs and then move back out of range a little. I guess this was great fun for a zerg steam rolling towers, but other than that it wasn’t very realistic and zergs were ruining the game.

This is your first mistake. It was not impossible. It wasn’t even hard. So many guilds have proven time and time again that it could be done. Having an arrowcart in those situation was already incredible powerful. It would provide for so much pressure on the enemies that your friends could just go and wipe them all.

If they buffed the arrowcarts to make defending more viable than Arenanet clearly had no idea how to play their own game because so many others were very good at it.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: RiWiJo.7502

RiWiJo.7502

I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

You can also throw fireballs from your hands or create clones of yourself, run around as a giant cat and you are immortal!

People that are unable to differentiate between a game and real life should not post in this thread to be fair.

Heavy sigh,

Seriously, your only reply is a veiled insult and that this is a game, maybe you should learn to make an intelligent comment and not just troll.

I was not making a reference to real warfare..maybe you don’t know this but we don’t use trebs or cats IRL….oops maybe you don’t know that. I was saying I like the game better now, and I explained why.

(edited by RiWiJo.7502)

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Posted by: Waage.2047

Waage.2047

I have played WvW every day since the Arrow Cart buff. I have been involved in many sieges of towers and keeps, offensively and defensively. I have rarely been killed solely by an arrow cart. I see the ring on the ground I move, dodge, back up, step out, roll out, shift right or left—get it. When I die it is usually because enemy players have also jumped me.

Seriously siege in this game is ridiculously underpowered. I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

Defensive walls and towers are suposed to give the defender an advantage.

Before the Arrow Cart Buff:

Defending walls against zergs was impossible because of the AOE thrown up on them from zergs shooting up from the wall base. Arrow carts, the only siege defense for this zerg AOE stratagem, were useless. People would just stand in the ring and fire 2 to 5 AOEs and then move back out of range a little. I guess this was great fun for a zerg steam rolling towers, but other than that it wasn’t very realistic and zergs were ruining the game.

After the Arrow Cart Buff:

Now there is serious damage around defensive walls. An elementalist can’t just run up to the wall and unload his AOEs. Zergs can’t just mill around the gate or walls pulling people off the walls, knocking them off the walls, and making the defensive walls an impossible place to survive. Rather than backing up a few feet, dancing in and out of arrow cart range to unload AOEs, attackers have to move further away to get out of Arrow Cart range, exposing them to other siege. They have to reorganize and plan anew.

Yep the arrow cart has made this a much better game except for those who just love the mindless zerg.

I do wvw as a organized guild on a tier 1 server. From large to small scale.

I hate arrow carts. Right now they can more or less shut down any assault on a tower that is not based on Trebs. With the 5 points in AC they now have close to the range of Catapults, but far more deadly and useful.

Rams are useless at the moment because they die to fast to AC’s and even with the new change they might not die to AC’s any more, but no one can take the Damage 4-8 AC’s throw out at you at a place like hills. AC’s where always strong and usefull and maybe a bit UP, but right now they are the most deadly thing in the game and so useful they make every thing else then trebs worthless.

[RK] – Guild Leader and awesome Warrior – BG

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Posted by: RiWiJo.7502

RiWiJo.7502

I have played WvW every day since the Arrow Cart buff. I have been involved in many sieges of towers and keeps, offensively and defensively. I have rarely been killed solely by an arrow cart. I see the ring on the ground I move, dodge, back up, step out, roll out, shift right or left—get it. When I die it is usually because enemy players have also jumped me.

Seriously siege in this game is ridiculously underpowered. I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

Defensive walls and towers are suposed to give the defender an advantage.

Before the Arrow Cart Buff:

Defending walls against zergs was impossible because of the AOE thrown up on them from zergs shooting up from the wall base. Arrow carts, the only siege defense for this zerg AOE stratagem, were useless. People would just stand in the ring and fire 2 to 5 AOEs and then move back out of range a little. I guess this was great fun for a zerg steam rolling towers, but other than that it wasn’t very realistic and zergs were ruining the game.

After the Arrow Cart Buff:

Now there is serious damage around defensive walls. An elementalist can’t just run up to the wall and unload his AOEs. Zergs can’t just mill around the gate or walls pulling people off the walls, knocking them off the walls, and making the defensive walls an impossible place to survive. Rather than backing up a few feet, dancing in and out of arrow cart range to unload AOEs, attackers have to move further away to get out of Arrow Cart range, exposing them to other siege. They have to reorganize and plan anew.

Yep the arrow cart has made this a much better game except for those who just love the mindless zerg.

I do wvw as a organized guild on a tier 1 server. From large to small scale.

I hate arrow carts. Right now they can more or less shut down any assault on a tower that is not based on Trebs. With the 5 points in AC they now have close to the range of Catapults, but far more deadly and useful.

Rams are useless at the moment because they die to fast to AC’s and even with the new change they might not die to AC’s any more, but no one can take the Damage 4-8 AC’s throw out at you at a place like hills. AC’s where always strong and usefull and maybe a bit UP, but right now they are the most deadly thing in the game and so useful they make every thing else then trebs worthless.

I play tier 1 WvW also. I do agree with this, and I think the Arena Net devs concure—I remember reading it somewhere—that arrow carts should be anti-personnel weapons. I don’t think arrow carts should be affective at taking out other siege. Also siege should offer protection to those manning them—especially balistas and rams.

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Posted by: Raestloz.7134

Raestloz.7134

I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.

You can also throw fireballs from your hands or create clones of yourself, run around as a giant cat and you are immortal!

People that are unable to differentiate between a game and real life should not post in this thread to be fair.

Heavy sigh,

Seriously, your only reply is a veiled insult and that this is a game, maybe you should learn to make an intelligent comment and not just troll.

I was not making a reference to real warfare..maybe you don’t know this but we don’t use trebs or cats IRL….oops maybe you don’t know that. I was saying I like the game better now, and I explained why.

We did, trebuchets are actual, historical siege weapon used for tearing down fortified walls. Catapults are their smaller, older brother.

If all you think is “hey, you can counter AC, look!” Yes yes, you can. it requires things with longer range than the AC itself, which is, surprise, trebuchets. Have you ever manned a trebuchet? Do you play a game for its intense brain marathon or for fun? Because I play for the latter.

AC is too good at everything, and that’s where the problem lies.

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Posted by: thiagoperne.7340

thiagoperne.7340

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-Arrow-Carts-in-WvW

Please post your comments there. Let this fail and boring thread go away, thanks!

(edited by thiagoperne.7340)

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Posted by: Caliban.3176

Caliban.3176

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-Arrow-Carts-in-WvW

Please post your comments there. Let this fail and boring thread go away, thanks!

What did you just say about my thread? I put so many posts in this thread. This can’t die, it’s my little baby.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Oeps Rolls Necro.2594

Oeps Rolls Necro.2594

It wont die. Your baby will be old before anet sees it.
It took 48 pages for this update, my gues is that we will need 500 more.

And for everyone qqing on VoTF when this topic started… Where are you?
(hiding behind your arrowcarts?)

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Posted by: Caliban.3176

Caliban.3176

Guys, I had a lot of fun today. The very first time since the arrowcart patch that it was so much fun.

It was so much fun because we mostly had to defend and chose not to use arrowcarts for that and we still managed to defend (some times things flipped but overall we managed). The natural advantage given to defenders was more than enough.

The only non fun parts were when our attackers would build arrowcarts, it would just eff everything up. It was the perfect example of why this was a bad patch.

The hourswe played with no arrowcarts = fun
The couple of times people built arrowcarts = no fun

Too bad we can’t just get everyone to stop using the arrowcarts.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: morrolan.9608

morrolan.9608

Seriously, your only reply is a veiled insult and that this is a game, maybe you should learn to make an intelligent comment and not just troll.

And your comment about those who don’t like the change being mindless zergers was what exactly?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Quenta.2978

Quenta.2978

Guys, I had a lot of fun today. The very first time since the arrowcart patch that it was so much fun.

It was so much fun because we mostly had to defend and chose not to use arrowcarts for that and we still managed to defend (some times things flipped but overall we managed). The natural advantage given to defenders was more than enough.

The only non fun parts were when our attackers would build arrowcarts, it would just eff everything up. It was the perfect example of why this was a bad patch.

The hourswe played with no arrowcarts = fun
The couple of times people built arrowcarts = no fun

Too bad we can’t just get everyone to stop using the arrowcarts.

They need to just remove the kitten arrow carts from the game. The most stupid siege ever. It’s like ANets own version of Trials of Atlantis in the form of an arrow cart.

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Posted by: Caliban.3176

Caliban.3176

Guys, I had a lot of fun today. The very first time since the arrowcart patch that it was so much fun.

It was so much fun because we mostly had to defend and chose not to use arrowcarts for that and we still managed to defend (some times things flipped but overall we managed). The natural advantage given to defenders was more than enough.

The only non fun parts were when our attackers would build arrowcarts, it would just eff everything up. It was the perfect example of why this was a bad patch.

The hourswe played with no arrowcarts = fun
The couple of times people built arrowcarts = no fun

Too bad we can’t just get everyone to stop using the arrowcarts.

They need to just remove the kitten arrow carts from the game. The most stupid siege ever. It’s like ANets own version of Trials of Atlantis in the form of an arrow cart.

They don’t have to remove it for me. It has its uses. I did definitely when it was almost balanced before.

But then this kitten came out. Tbh, I ’m very glad to be in a tier where people oppose this kittenty arrowcart meta. It just so happens to be a tier that gathered a lot of great guilds. Coincidence? I think not.

With this post I would like to thank Augury Rock, Baruch Bay and Piken Square.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Mooodster.3470

Mooodster.3470

i would just like to point out that i am not sure how the euro servers work but paying for guilds to transfer is something quite common in t1-t2 na servers….so let me ask you this…do u think having the some great guilds(madder of opinion) transfer to your server cause they where bought and payed to do exactly that thing as a coincidence?

i don’t really like the range and the fact you can do the whole 3 screen thing but anti infantry is well supposed to cause a big headache to infantry so i do agree with the damage. thank you Anet for including all aspects of siege in siege warfare

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Posted by: Caliban.3176

Caliban.3176

i would just like to point out that i am not sure how the euro servers work but paying for guilds to transfer is something quite common in t1-t2 na servers….so let me ask you this…do u think having the some great guilds(madder of opinion) transfer to your server cause they where bought and payed to do exactly that thing as a coincidence?

i don’t really like the range and the fact you can do the whole 3 screen thing but anti infantry is well supposed to cause a big headache to infantry so i do agree with the damage. thank you Anet for including all aspects of siege in siege warfare

It’s T3 and I don’t think any of the guilds were given money to transfer. That is very uncommon here.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Reborn.2934

Reborn.2934

ok after patch of the patch the www returned to fun again ….

it still need address the issue where the arrowcart can not hit very close to its position but i think it is not so big deal if devs never fix it

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Posted by: Sunspots.9861

Sunspots.9861

I think the fix is okay, though not perfect. The truth is that if you hadn’t made us endure the worst possible scenario for 3 weeks, we would be hating this “fix” just as much compared to how it was before any patches at all. If ANET gains nothing else from this and every other change they make its that you absolutely need to test these things before you put them in. If you want to invite guilds to help you test them, I’m sure mine and several others will gladly give up our time and help you.

Even the smallest changes are amplified by very intelligent players who can find the best way to abuse an error on your part, and being caught off guard and forced to change something 3 weeks later is not a good business plan.

Auburn Skies – Retired- Ranger of [PiNK]
When wvw was still fun feat. [PiNK]

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Posted by: Lance.5892

Lance.5892

i would just like to point out that i am not sure how the euro servers work but paying for guilds to transfer is something quite common in t1-t2 na servers….so let me ask you this…do u think having the some great guilds(madder of opinion) transfer to your server cause they where bought and payed to do exactly that thing as a coincidence?

i don’t really like the range and the fact you can do the whole 3 screen thing but anti infantry is well supposed to cause a big headache to infantry so i do agree with the damage. thank you Anet for including all aspects of siege in siege warfare

There may be a culture clash. As a former member of Yaks Bend, Sea of Sorrows and Blackgate, NA servers tend to play more for ppt, points, scoreboard, etc. While European servers are more focused on fights, fighting over objectives, and seeing points and ppt as a reflection of it.

Guilds in Europe move around to fight one another. From what I’ve seen (t1,t3,t7), there is not as much of a coverage game as there is in NA. Instead of seeing different timezones as coverage patterns, there is daycapping, Russian prime (overlaps SEA and early EU), general European prime, Spanish prime (overlapping eu and early na), and nightcapping. Prime times mean that there are guilds actively raiding in organized groups.

PvP in general is taken a lot more seriously in Europe. Reasons are unknown to me, but
Judging from heart of the mists population density, there are way many more people within spvp here than when I was in NA. Perhaps that type of gameplay mindset was carried into wvw. That’s only a theory of mine.

Tldr; since wvw in eu is not as focused as NA in gaining points due to it not being as much of a coverage game, helping other guilds transfer to your server with gold does not happen as often

[VoTF] www.votf.net

(edited by Lance.5892)

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Posted by: Caliban.3176

Caliban.3176

Still no fix for Arrowcarts, wtf?

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: MiLkZz.4789

MiLkZz.4789

Still no fix for Arrowcarts, wtf?

Still no milky either ^^, but I am enjoying those 16 hours of free time I suddenly got during the day now.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: yanoch.7051

yanoch.7051

Catapult mastery and Ram mastery would probably help to fix most issues. The only problem I foresee is that next patch we get Oil mastery….

Heiann – NSP

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Posted by: Caliban.3176

Caliban.3176

Catapult mastery and Ram mastery would probably help to fix most issues. The only problem I foresee is that next patch we get Oil mastery….

Maybe but then a player’s efficiency is even more reliant on rank points. Something I thought this game would not do.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: yanoch.7051

yanoch.7051

Catapult mastery and Ram mastery would probably help to fix most issues. The only problem I foresee is that next patch we get Oil mastery….

Maybe but then a player’s efficiency is even more reliant on rank points. Something I thought this game would not do.

I agree with you.

Heiann – NSP

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Posted by: Thurin.5610

Thurin.5610

Should rename the game to Arrow Carts Wars instead. Every thing based on AC’s nowadays!