Badges of Honor should also be earned through taking stuff too...

Badges of Honor should also be earned through taking stuff too...

in WvW

Posted by: holska.4127

holska.4127

The droprate on player kills and even lords etc. could indeed be improved somewhat, but I strongly disagree with having them rewarded for capping as then it becomes too easy to farm them so many players will do only that, and even provides an incentive for cap trading with the enemy because flipping back n forth all the time would be a benefit for all parties.

On the lootbags I have no strong opinion, there’s many players that like loot drops from player kills if I go by the forums of all major mmo’s since 1999 and A.net’s implementation isn’t that bad because it’s still a physical drop and at least the lootbags drop at your feet. It’s not like in some other games where you had to loot the actual corpses of other players but it’s also not completely autoloot, a fair compromise.

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Posted by: Xsorus.2507

Xsorus.2507

No on giving reward besides the current one you get for taking things..

Badges of Honor could simply result in people trading if the reward was great enough.

That’s what happened in Warhammer Online till they made the reward for killing actual players better then the keep takes of empty ones.

then it was fine..

As for Badges, I have close to 750 right now…Which is sad when you consider i bought a weapon when I hit 80…So i’d have close to 1000 otherwise…and really isn’t much to spend them on.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: NealCaffrey.6450

NealCaffrey.6450

That would lead to a substantial increase in keep/tower trading and less defending. Not a good thing.

This. The last thing we need is more incentive to trade objectives to farm badges. There’s already enough incentive on the lower tier servers for karma/levels, not sure how it is in other tier matchups.

Commander Rañger Dañger
Leader of Cryptic Gaze[iSpy]
Evermoor Alliance (iSpy, JAWA, WAR) – Dragonbrand

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Posted by: Relentliss.2170

Relentliss.2170

Some callings find it more difficult to get badges than others. I’d simply like to get more credit for supporting. It sucks when Ele’s and Thief’s get 10x the badges of other callings.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Cloud.7613

Cloud.7613

If badges came from taking things, I’d avoid PvP till I got my badges, trading = is boring.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

EH wish there was some sort of consistency when getting badges. You sometimes get them from defeating a player, sometimes not. You mosty get them from killing lords and camp guardians, sometimes not though. Only guarantee is the jumping puzzle

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Posted by: Yougottawanna.7420

Yougottawanna.7420

I disagree. Badges is easy to get if you are not zerging. It should stay the way it is.

If you running PvD with 30+ players there is no difficulty and honor to it. For what would you get that badge? For clicking “1” on your keyboard?

Running with 4-8 people reward you with more then 1 badges per kill, since sometimes i get 3-4 from one player. It depend on comparison of your force and enemy. If you win 8vs16 people you get a lot more badges then otherwise. Killing enemy if you have advantage of 10 to 1 would usually reward you nothing.

And about loot bags. Suck it, loot is for winners not whiners.

Wait, what? I’ve been WvWing regularly since release. I’ve earned around 1300 badges in that time, maybe 100 or so from the jumping puzzle and the rest from bags. Never once have I gotten more than two badges from one player.

What’s more I’ve also played in both small group and big zerg situations and noticed no difference in drop rates.

(edited by Yougottawanna.7420)

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Posted by: Maskaganda.2043

Maskaganda.2043

I disagree. Badges is easy to get if you are not zerging. It should stay the way it is.

If you running PvD with 30+ players there is no difficulty and honor to it. For what would you get that badge? For clicking “1” on your keyboard?

Running with 4-8 people reward you with more then 1 badges per kill, since sometimes i get 3-4 from one player. It depend on comparison of your force and enemy. If you win 8vs16 people you get a lot more badges then otherwise. Killing enemy if you have advantage of 10 to 1 would usually reward you nothing.

And about loot bags. Suck it, loot is for winners not whiners.

This.

BoH drop rate is fine, you won’t get them as often if you zerg everything down and you shouldnt get them for taking down an empty tower/keep. There’s no merit in that.

I’m at 10.000 wvw kills and I had at least 2500-3000 badge drops so far which seems fine. Mostly what I do is run around with a small group (never more than 5, alot of times solo or in a duo) taking and defending camps from zergs and ninjaing the ocasional tower.

As for the other drops, they need some tuning, I understand anet doesn’t want players just trading kills for loot but in 10.000 kills (and all the guard npcs, supervisors and keep lords that come with that) I had 1 or 2 exotic items which is ridiculously low.
Rare loot chance seems to have improved lately though.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Batlav.6318

Batlav.6318

or to make bags pickable from wider ranger around them
not oly if u stay on top of it

SFR