Best WvW Class - 1 January 2014
Stealth >>> mobility > condition meta focused
(it is why the P/D thief is upper top tier)1. Thief (no kidding, right?), 3+ builds are viable
2. Mesmer (PU for even longer stealth uptime)
3. Engineer (not the zerg (Grenadier) build); roaming build is stealth elixirs and smoke field blast multiple times with rocket boots typically too
4. Warrior / “burst” mobility compensates for being ganged up on most of the time; far more common to see than Engineers because making a mistake doesn’t mean you are near immediately dead; still far less roaming Warriors then Thief/Mesmer
5-8. Elementalist, even with nerfed mobility but can counter condition meta now, specific mobility-heavy Ranger build with proper pet F2s, Guardian meditation burst build (can run to but not away), lastly, Necro (was near top pre-Dhuumfire nerf and heavy condition meta) but ends up being zerg fodder fairly often now and runs into the same issue as Engineer builds reallyi roam almost every day a couple of hours and there are no such things like roaming stealth-engineers lol, there are almost none of them left anyway.
That doesn’t mean stealth Engineers aren’t really #3, it just means people play #1 and #2 on the list first (like I do). I’ve done plenty of roaming with the top 4 on the list and quite a bit of time with the bottom of the list too. For the top 3, stealth ability chaining is just too good for ‘disengage/zerg avoidance’ and stealth stomping (probably the single most unbalanced thing in WvW for those that don’t have it).
(edited by Artaz.3819)
that would maybe get me away from being THE veilbot
Or just get away from the zerg
Small group + gc shatter = lot of funBack on topic, there’s no “best” wvw class. It’s all about good players vs average/bad ones.
im not a zergling if this is what u mean, but in the tier im in we face mainly large groups and yes there are big zergs everywhere in kitten. im running with a zergbusting group, so yeah…im a veilbot if on my mes.
[AVTR]
Isle of Kickaspenwood
Best class: Warrior
Why: because warriro
on a more serious note
Rangers are probably the best overall, but the hardest to achieve stuff with. Warrior is the hands down easiest prof to play, quickly followed by elementalist.
Currently @ some T1 server in EU
I find ranger easiest to play followed by guardian then warrior. I like training my necro too. Ele’s a bit not easy for me. I find thiefs to be difficult to play. So, you’ll find your niche depending on your adaptation to the characters.
But for wvw, staff 1 guardian :P weee
Always Loyal
For the Zergtrain: Guardian
high defensive/support capabilities + multi-tagging auto-attack with staff makes life easy as pie
For roaming: Thief
Its still a little ridiculous how thieves can essentially perma-stealth their way out of anything
Guardian / WvW Enthusiast
Best Class: The One You Bunked The Most
Why: Why not?
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Best class: Guardian
Easy to play, heals supports, and has nice builds if you’re willing to experiment.
That staff skill 1 is the most op thing I’ve used and played with. ;3
In zerg maybe, how’s that staff faring for you while roaming?
Guardians have prolly the worst mobility (1 tp on 10 secs CD, 1 on 36 and a leap don’t exactly cut it if your target just walks away from your burst once you get to them) in the game, no escape mechanics. Rolling a Guardian dooms you to a lifetime of zerging as that’s what we’re good at.
Best Classes
Roaming #1: Thief
Why? Stealth (not really) Z axis mobility with SB and terrain knowledge makes you ultra mobile. Ink shot is still a good skill for water travel especially while in combat. You can build with enough AoE/Cleave to down a camp in a minute or less.
Roaming #2: Mesmer
Why? Ultra high in combat mobility access to stealth (a plus but not what makes it so good). AoE strong enough with an GS or shatter build to take out a camp quickly. Some Z axis movement and multiple builds good for dealing with other roamer.
Roaming #3: Warrior
Why? High mobility and enough active defense to avoid snaring (if used correctly). Movement skills good enough to out run most classes and dueling skills strong enough to deal with most roaming specs on other classes. The best “all round” class in the game. Enough DPS to drop a camp in under a minute.
Team Fight/Small group
Best class: All of them
Why? Team work. In a nutshell if you are all in TS and coordinating a small fight then likely despite class choice you will mesh together. That sort of team work will not stop a zerg but will let you breeze through many unorganized team fights by simply having better communication.
Best Zerg
Zerger #1: Guardian
Why? Can be build with the best group support in the game. Retal is deadly (when applied to surrounding players) vs spamable AoE (like nades). Condi management can make some condi specs highly ineffective vs a group. Strong survivability in Zerg environment. Best stability and other boon provider to a group of players.
Zerger #2: Warrior
Why? AoE CC and strong uptime. Hammer is still one of the strongest weapon in a zerg. Warrior can be build to be a front line “meat shield” often taking the brunt of the damage all the while supporting through CC and pressure. Battle Standard can be a game changer when used correctly i na losing situation (not always though).
Zerger #3: Mesmer
Why? Most utility. Veil, Portal, Time warp. While it may not seem like much mesmer are the back bone support while roaming allowing siege weapons to move quickly across the filed as well as supplies. A mesmer has more potential to change the course of a zerg fight than just about any other class. Memsers are invaluable tools to many commanders. Despite the pleas for veil ,and other such skills being annoying it’s true that every time a keep is taken there must be a sweep for mesmers. Literally as a class their utility doesn’t compare to any other class.
Best class overall: Warrior.
Why? It can be built multiple ways that work in multiple roles.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Clearly warrior:
lots of survivability due to hp and armor.
Good for group: Banner raise, shouts heal while attack, banner heal/buff while defending, can be specced to shouts-group-condi remove as well. due to outranking every other class in mobility (GS) u can contest circles if you want to or get out of the most sticky situations, having stunbreaks, a skill that negates damage altogether and stability helps.
Additionally I think compared to rather squishy classes like mesmers and thieves:
It is a lot easier to be good in wvw as a warrior, it is a lot harder for mesmers and thieves not to suck, because small mistakes will bring you down. On the other hand if you have very good reflexes and lots of experience with gw2 then I think mesmers can be the better choice.
Second would be mesmer, good if alone or in small groups and does tons of damage when near or far away (Gs), very good for zerg puposes (portal to get stuff back you lost, or to move golems around; veil and mass invis; timewarp; feedback and nullfield are very effective in groups, signet of inspiration can be used to double the boons on allies in zergs). But it is a lot harder to survive if you aren’t that good with blink to get out of sticky situations.
Thieves may be hard to catch and annoying with invis and they can bring single targets down very fast if not spotted, but they don’t have a lot of wvw-usability for zergs at all. So I don’t really know, why so many are putting them up here (just because you die to one when being alone from time to time doesn’t mean that they are good in wvw).
If you want to be useful for the team and useless alone then u can make a heal-guardian or staff-ele, but u will die a lot as ele and as a heal- guardian u will not be able to kill anything alone.
In Zergs:
Warriors by far: theyre insanely tanky while still being able to dish out really good damage, having very good group supports and CC. their amount of condition-hate is ridiculous.
then guards: tanky as kitten, amazing group support, insane number of cleanses and group stability. guards were always op and they just get buffed and buffed.
It’s hard to say something about most other classes besides the ones i play, because the vast majority of WvWers seems to already have rerolled to heavies. I almost never see stuff like thieves or rangers in zergs. Mesmers are also pretty rare. they have amazing utilities but thats it.
Roaming:
Warrior: you dont need stealth when nothing can kill you anyway
Thief: because stealth. if you arent greedy, you will almost always get away.
The classes i play:
Necromancers: very powerful as wellomancers in zergs. when you roam, the non-existant mobility rly hurts. lack of hard damage mitigation and easy stability and all the condition hate are pretty awful aswell. Definitely not as OP as whiners make them seem to be. I would gladly trade in damage for some sustain and a way to keep enemies from running away.
Thieves: dont offer much to a zerg. amazing at roaming tho. not because theyre particularly powerful, they just dont die ever. stealth is still broken, it’s way too easy to get away with that.
Gunnar’s Hold
(edited by RashanDale.3609)
And lol @ thinking PU mesmer stealth is okay but thief stealth isn’t.
Please, Mesmer give up ALOT if they go for a full stealth build. For a start, forced to take Torch. The Prestige is solid, the Phantasm is a joke. No stealth heal. Veil, Decoy and Mass Invis are all on 30second to 90 second cooldowns (before traits) and with that you have ONE stun breaker…
Now compare that to Thief who pretty much just have to use Dagger/Pistol for as much stealth as they want. Then they have stealth on healing slot, Shadow Refuge and Blinding Powder and 3 smoke fields alone.
Thats even ignoring the Stuns, High damage and everything they have as well…
Then you get into what options they have inside stealth – regen, initiative regen, Condition removal, increased speed. What does Mesmer get? 1 trait that gives random boons ONCE a second…I have NO problem what so ever with Mesmer stealth, Why? They are having to use COOL DOWNS every time to do it, unlike Thief.
Old thread I know, but it’s this kind of QQ that gets thieves unnecessary nerfs all the kitten time. In response, in order for a thief to do all of those things you said, they would need 150 trait points, 4 weapon swaps, and 7 utility skill slots. Contrary to popular belief, thieves don’t have that. Thieves generally have to WORK for every kitten kill they get. Warriors have to do no such thing. Thief is a class that when mastered really shines; high skill ceiling. Warrior, while I don’t believe they are OP, are leaps and bounds easier to play
Do me a favor, make a thief, pick up a d/p, go into tpvp, and see what happens to you in your first 20 matches. Come back to me after you’ve tried to play a thief and if you still feel the same, maybe then we can talk.
With the feature patch making fear an interrupt, perplexomancer will be the dominant force. For roaming that is.
Necro by far
why? cos its my main and had the most fun on her than any other of my 80s:)
depends what you want to play but Warrior is the most OP class in wvw
Acid Bath Babies Go Plop Plop [FizZ]