Better to lose than win.
speaking for a tournament strategy point of view :
i think CD is. they will win current match up. but to get the max point out of the tournament they will need to get 2nd in the next match up, and win again in the final match up. those match ups are within their control, it is just the question whether they would want to do that.
EDIT :
oh you’re talking about this week . then i revert my statement on CD. my general point is at a certain week it is better for some server to not win the match up, go 2nd instead , and go full blast at the week after. for CD they need to get 2nd in the next match up, and win the final match.
Archeage = Farmville with PK
(edited by azizul.8469)
The tournament format was probably designed this way to block a 2v1 in gold league until the last week, by which point it will make no difference to the final standings. (It does in fact do this, although I guess it’s possible that this is coincidental…)
NSP’s situation is not unique. However, unlike season 2 it is most common for it to be advantageous to tank into 3rd from 2nd, rather than 2nd from 1st, in order to secure an easier final matchup.
Northern Shiverpeaks – NSP Pride!
Mathematically , 4 weeks with only 6 servers following a swiss system was not the right thing to do.
Why cant we just have 4 weeks of pure random matchups.
I this kind of tactics must be the part of the game. Server level tactics and cooperations are wonderful things
Just the WvW
R3200+
I this kind of tactics must be the part of the game. Server level tactics and cooperations are wonderful things
Server level tactics and cooperation are indeed wonderful. But losing on purpose as a strategy is not. It means your tournament design is flawed.
Remember the Olympic badminton scandal? Hilarious to watch (a fun watch on youtube) as both sides try to throw the match, but ultimately, pretty disgraceful.
Match-making seems to be like in season 2.
In 9-server leagues where 1 always wins and 1 always looses the final outcome will be:
- 1) 800 tickets, won all matches
- 2) 2 server get 650 tickets each
2nd in last top match
1st in last middle match - 4) 3 server get 600 tickets each
Looser last top-match
2nd last middle match
Winner last bottom match - 7) 2 server get 550 tickets
Looser last middle-match
2nd last bottom match - 9) 1 server get 400 tickets, lost all matches.
(edited by Dayra.7405)
Mathematically , 4 weeks with only 6 servers following a swiss system was not the right thing to do.
Why cant we just have 4 weeks of pure random matchups.
I am only agreeing with you because you are a topcheeckie Asuran with megaflappy ears. No, in all seriousness I kind of like this idea. Might be interesting to do on a beta basis.
Mathematically , 4 weeks with only 6 servers following a swiss system was not the right thing to do.
Why cant we just have 4 weeks of pure random matchups.
I am only agreeing with you because you are a topcheeckie Asuran with megaflappy ears. No, in all seriousness I kind of like this idea. Might be interesting to do on a beta basis.
My asuran likes you
I this kind of tactics must be the part of the game. Server level tactics and cooperations are wonderful things
Server level tactics and cooperation are indeed wonderful. But losing on purpose as a strategy is not. It means your tournament design is flawed.
No idea if we loose on purpose (even if a lot of player don’t go there can be seen as that.),
I am very happy that Elona is loosing this weeks T1, as it means we will have a nice match in T2 in a few hour, instead of another even worser T1 match.
As it is impossible for us to end first, our optimal strategy is: loosing this week T1, being 2nd next week T2, winning last week T2, voila, we end as (shared) 2nd.
(edited by Dayra.7405)