Blocking and World vs World

Blocking and World vs World

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Posted by: KnightIX.5142

KnightIX.5142

I care about the features. I would like these implemented for commanders specially. I’m no kitten, nor a troll. But you have decided to judge our guild as a whole. Good luck.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

great idea — plus, it sounds relatively easy to implement, though considering Anet’s programming practices I wouldn’t be surprised if turning commander tags off for specific people turns out to be harder than it should be.

Here’s a solution to OP’s specific problem: transfer to NSP .. it seems we have a nicer community and we could use some good commanders!

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Posted by: fadeaway.2807

fadeaway.2807

Spying should be a part of the game.
Get your own spies?

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Posted by: AggieTechGuy.4901

AggieTechGuy.4901

great idea — plus, it sounds relatively easy to implement, though considering Anet’s programming practices I wouldn’t be surprised if turning commander tags off for specific people turns out to be harder than it should be.

Here’s a solution to OP’s specific problem: transfer to NSP .. it seems we have a nicer community and we could use some good commanders!

Hehe, transferring me and my guild (130+ people) is not easy.

But yeah, you wouldn’t think it would be that hard to implement.

Commander Logain Redwood – Isle of Janthir
Guildmaster of [CORE] Company of the Red Elite

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Posted by: Seraphboi.6489

Seraphboi.6489

So I’m going to play the devils advocate for a little bit.

Let’s say that I just joined WvW and the map I join only has one commander on at the moment. I run to the tag on the map and I see that the commander is leading a large zerg and doing a good job of taking objectives, wiping zergs, generally having a good time. Now let’s say I accidently say or do something to slight the commander and they block me. If your solution were to be implemented I would then be unable to see the location of the commander and the zerg, it would be hard for me to communicate with that commander and I would be hard pressed to follow that commander and the zerg they command all because the commander didn’t like me for whatever reason.

I agree that those solutions would work for people who are giving intel to the opposition, but what about everyone else the commander blocks? Blocking chat may be fine for both parties but if I can’t see the commanders tag it would be hard for me to participate with that large zerg in WvW. What are your thoughts on that?

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Posted by: AggieTechGuy.4901

AggieTechGuy.4901

So I’m going to play the devils advocate for a little bit.

Let’s say that I just joined WvW and the map I join only has one commander on at the moment. I run to the tag on the map and I see that the commander is leading a large zerg and doing a good job of taking objectives, wiping zergs, generally having a good time. Now let’s say I accidently say or do something to slight the commander and they block me. If your solution were to be implemented I would then be unable to see the location of the commander and the zerg, it would be hard for me to communicate with that commander and I would be hard pressed to follow that commander and the zerg they command all because the commander didn’t like me for whatever reason.

I agree that those solutions would work for people who are giving intel to the opposition, but what about everyone else the commander blocks? Blocking chat may be fine for both parties but if I can’t see the commanders tag it would be hard for me to participate with that large zerg in WvW. What are your thoughts on that?

Let’s take a look at what the original features I suggested were:

1. People you block can’t see your chat.
2. People you block can’t see your commander tag.
3. People you block can’t join your squad.

Now, you are pointing out problems #2 and #3, so I will assume you at the very least agree with #1.

Now as a commander, if someone is rude to me personally I might block them. That doesn’t mean I will do it indefinitely. Also, if a 3rd party reaches out for them and says, “Hey, you blocked X and he really wasn’t trying to be a kitten towards you,” there would be a very, very strong chance I would unblock you.

Secondly, it is not your right to have a commander to follow. I have a commander tag, but just because I have one does not imply that I have to lead you. It does work both ways; you follow me because you may like me and think of me as a good leader, and I lead you because I like you and think of you as a good follower. You can choose to not follow me, but the way it is right now, I don’t really have a choice in keeping people from following me (aside from not ever tagging up or saying things in chat).

Now if you truly weren’t trying to troll me, and I was refusing to unblock you for whatever reason, you can still easily follow me. All you would have to do is join a party and follow the party members that are also following a large zerg.

I’m sure some commanders will refuse to unblock certain people, and it might keep some players from being able to follow them. But if a commander is blocking everyone for the slightest thing, they aren’t worth following anyway in my opinion. You can still WvW without a commander; upgrade things, escort yaks, build defensive siege, start a camp-flipping team with friends, follow a different commander, etc.

For me, what this really comes down to is privacy. I think that you should be able to block whoever you want for whatever reason you want. And with that block, communication should be cutoff both ways. In real life, lets say you had a stalker. How would people react if a court told them to just ignore the person stalking them? They don’t talk to the stalker, but the stalker can still follow them around, talk around them, etc.

A change needs to happen. This halfway block is almost as good as no block at all. When you right-click someone’s name it gives you the option to “Block” them. Not just to ignore, but to BLOCK. I don’t want to not just hear what they are saying; I want them to not be able to hear what I’m saying also.

Commander Logain Redwood – Isle of Janthir
Guildmaster of [CORE] Company of the Red Elite

(edited by AggieTechGuy.4901)

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Posted by: AggieTechGuy.4901

AggieTechGuy.4901

Couple issues with this:

1. The way block typically works, if he can’t see you, you can’t see him either. This has multiple implications, particularly in WvW.
2. It doesn’t stop them from following you around and using /say.

Honestly, it sounds like a better solution to just write up a support ticket and put it as verbal abuse. Then the player in question is gone. In-game reporting does nothing.

I honestly don’t think a change needs to happen at all. If there is one abusive player that’s been around a long time, he needs to go. Period. What you’re suggesting is a band-aid solution to a problem. If you are too lazy to be bothered to write up a ticket, then he stays around, potentially harassing other players. It doesn’t get resolved. If you fail to do so, then that’s your deal, not his.

You make the argument about a real life stalker, but in real life you’d do what? You’d go to the police, write up a report and have some kind of intervention. Same applies here. Then let Anet decide if this guy truly is harassing or not. They’re pretty quick acting about player harassment.

Others have already made tickets regarding this person, which have all resulted in nothing. For the longest time, the guy would not say anything, and just sit on the map where the most action was. He wouldn’t say anything, wouldn’t move, wouldn’t do anything except for auto-cast heal. It was no use trying to talk to him at all. I think that is why the previous tickets resulted in nothing.

Every time he was on a map, though, it seemed as if the other worlds often knew exactly where our main zerg was and exactly what we were trying to do. I don’t know what tier you are from, but for a while we were one of the lowest. When this is going on at night on a borderland with only 20 people from each side on the map . . . It’s just too convenient. Although he has started talking occasionally now to be sarcastic, there’s not enough “hard” evidence to convince ANet to do something about it.

Anyway, I really want to drop the issue about the possible spy. Can I prove that he is one? For the longest time I couldn’t, but now I’m pretty sure I can make a convincing argument. Does ANet care about spies thus far? Not that I can tell. I would more like to focus on blocking.

You are correct in considering this a band-aid solution for this problem. Regardless, this is a solution that needs to happen anyway, since its scope isn’t just this problem.

What implications are you talking about that are so bad anyway? That a commander can block people that are trolling him / her? That a non-commander can block a commander? How is that so detrimental? If they are wanting to block each other anyway, why is only one side being able to see communication beneficial to the community anyway? The very worst thing that can happen is a block wars starting. But if it comes down to something like that, blocking would make it harder for those wanting to outright troll a server anyway (such as dropping BP’s everywhere around you). I really don’t see how adding this functionality would hurt the community at all. It is a function that other games use, and when I tell people how it works in GW2 they are surprised. That is because it is implicit that when you are blocking someone that you are also blocked for them. It’s just common sense.

Commander Logain Redwood – Isle of Janthir
Guildmaster of [CORE] Company of the Red Elite

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Posted by: GavinGoodrich.1382

GavinGoodrich.1382

to the top with ye!

NomNomNomNomNom
Resident Zerg Idiot
Isle of Janthir

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Posted by: Kattami.2084

Kattami.2084

Come on, Anet needs to see this! Even outside of WvW it’d be nice to know that someone you’ve blocked cannot find you at all.

Seeki of [CORE]
Isle of Janthir

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Posted by: Jamais vu.5284

Jamais vu.5284

+1

Give commanders a tool to deal with spies and griefers. Yes there’s the risk of abuse, but those spies/griefers already abuse that exact lack of checking mechanisms to them so you can’t really bring that argument.

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Posted by: Goviper.6195

Goviper.6195

Hello,

For many months now, IoJ has suspected there is a spy that is live-streaming everything that happens within WvW. I won’t debate whether or not this is the case here, but there seems to be a semi-easy solution to this.

1. If I were to block someone, that person should not be able to see what I am saying in chat. The purpose of me blocking someone, in my mind, is to cut off complete communication with them.

2. If I were to block someone, I also don’t want them to see my commander’s tag on the map.

3. If I were to block someone, I would also not want them to be able to join my squad.

I understand that anyone can pay with gold or gems to transfer servers, and pity those that do. However, we should be able to block those who we suspect spy on our server. World vs World is very competitive, and enemies spying on our strategy is frustrating and fosters anger within GW2 WvW.

Please consider making these changes, or something similar that could solve the problem. Spying is an issue that should not be overlooked anymore.

- – EDIT – -

Correct me if I’m wrong, but wouldn’t something like this be relatively easy to implement? Perhaps force an invisible status for the relationship between player A and player B, then tweak the commander icon so that invisible commanders can’t be seen or communicated with?

They should be able to make it so you can drop all communications with from Player 1 to Player 2.

The Commander..the Squad leader, If they have a player blocked. That player should not be able to join his squad, because if your blocking someone, your not wanting them to get through to you.

So in theory, he shouldn’t be able to read your messages, nor see anything about you, Join your Squad, talk to you in Guild. Anything. He has no contact with you.

There can be abuse though. If I’m a Commander and I blocked a person from a Squad, and the game tells him. “You’re not allowed to join Squad” He would know I’m online and Commanding even without the ability to see my Commanding Icon.

So There has to be a way that he doesn’t know if there’s a squad up.

Human Ranger

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Posted by: Cips.5691

Cips.5691

Excellent points made for giving commanders more control over who has access to their squad.

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Posted by: txriddle.5143

txriddle.5143

Agree changes need to be made to curb spying …

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Posted by: DeadSign.1942

DeadSign.1942

I agree to all changes proposed to the blocking system… In fact, I am surprised that some things work the way they are described… In my mind when I block someone he wasn’t able to communicate with me at all and vice-versa…

Please implement these changes so we can WvW fairly… Specially the one where the blocked person can’t see the siege placed by the person who blocked him… This is essential to avoiding trolls that block access to repairs, revives, supply by dropping siege on top of them…

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Posted by: selan.8354

selan.8354

also there is an issue when someone blocks u simply to be able to send a few harassing messages and u wont be able to respond. had a guy that transferred to an other server and started sending me messages left and right. so i had to block him too. pretty much everyone on our server has to block him now as he starts doing this to others aswell.

had issues with people i’ve blocked before as they were able to see my guildchat and mapchat.if someone blockes u u should not be able to see anything.no commander dorito, no mapchat! and also ikittenblock someone u should not be able to whisper blocked person.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Frayta.4816

Frayta.4816

Someone has got to be really very sad to spend months spying on another servers WvW…..

People will make multiple accounts to do this, the higher Teir you get, the worse a spy problem can get. Sometimes it could just be someone who transferred for one reason or another but still has loyalty to their home server, when its needed. We ourselves have plants in the competing servers- but that’s just how the game goes, and it serves as a means for brief alliances, to get the upper hand.

If anyone can make a spy- spies should have a means to be countered so +1 to op’s idea’s, they are all reasonable and good.

JQ has a verification system in our Ts3, we’ve found a couple lurks in there by using that system- but it’s a kitten shame when only the 3rd party software has these sort of things in place.

I would almost advocate that blocking someone removes their vision of you entirely- but that could lead to some issues. What the OP suggested is all within good reason and I am all for it.

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Posted by: DeadSign.1942

DeadSign.1942

Multiple accounts means you need to spend money or am I missing something?

That’s why I said they need to start permanently banning accounts… Once you start hitting people’s pockets they stop doing that…

This situation needs to be solved before the game eventually goes free to download… Once that happens hell will unleashed.

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Posted by: Archon.6481

Archon.6481

Multiple accounts means you need to spend money or am I missing something?

That’s why I said they need to start permanently banning accounts… Once you start hitting people’s pockets they stop doing that…

This situation needs to be solved before the game eventually goes free to download… Once that happens hell will unleashed.

Yes, ban people so they stop giving anet money.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

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Posted by: DeadSign.1942

DeadSign.1942

That’s one person instead of dozens.