Bugged WvsW limits/queues on European servers
It’s about time we get one y.
Ok Weekend nearly over so I am hoping important ANet people are back at work Monday and can provide an explanation
Amen to that
Good luck with that. ANET has horrible customer service and communication to its customers. One of the worst gaming companies I have ever seen at it tbh.
I try to get hold of a person that has a quick SSD and not minding trying to get into WvW asap when next reset hits to count people spawning before queues take effect, to verify numbers.
This would take a bit of organizing, but I think is very possible. Even if it is near impossible to have people communicating q in effect to the person counting players spawning and running in WvW because of overflows and such, the player counting should see when people are not spawning anymore and stop counting.
We might be able to get an estimate on numbers that way…. because ANet doesn’t give official statements about this apparently.
But feel free to surprise us, ANet.
Red Guard
Hi in Deso we seem to be having the same queue bugs and problems since patch.
http://www.youtube.com/watch?feature=player_embedded&v=LGQJUaYDQD8
UP : Bug limit WvW is real… Do some thing A.NET
You lose Clients…
I’m thinking they may have decreased the pop limit on WvW maps to try and help their new culling system seem more efficient. Just my thoughts, but yes there is definitely something not right.
I’m thinking they may have decreased the pop limit on WvW maps to try and help their new culling system seem more efficient. Just my thoughts, but yes there is definitely something not right.
I starting to think same thing. Level of Dev to us communications is so low.(except in sPvP which has 10x more dev posts than all rest combined.). Anet is all about keeping stuff hidden. Just look at time stamp for chat/combat it does not have a seconds time stamp? Not really hard to add that. And all so fact there is no log feature making it even harder for customers to track down bugs and prove them.(ie some 1H range weapons firing rates are slow as 2H range)
It’s not only TC, FA same thing! Our Q’s are ridiculus atm, then we finally get into our BL and I find 20 people at the only tower we owned and were outmanned by 2 servers attacking us. The Queues are bugged!
[AVTR]
Isle of Kickaspenwood
thoorne.6125 the 166 player limit was at the start and since they reducetd max players one or more times and it was like +/-100 i guess …atm it seems less (around 80)
(edited by StarFighter.4209)
the problem is also that Anet dont want to answer the question because players would be mad about the answer …
Sure, I’ll spill dome details!
I’ll try to work my way through the thread and answer what I can while I’m throwing food in my mouth during lunch before I have to scurry away to more meetings, sorry if I don’t have a chance to answer everything (because I likely wont be able to).
- How does siege despawning work?
Unbuilt siege sites that are placed by players will go away if someone does not bring supply to them within 10 minutes. Anyone that adds supply to a site should reset that timer.
Completed siege weapons will despawn if they haven’t been manned for 30 minutes.
Why do we have to do this? Each weapon takes up some small amount of resources on the server because we register a few pieces of data for each weapon in the field. One thing we absolutely cannot do is remove the timer entirely or else we have a situation where someone can put down a ton of weapons that could potentially be around forever (or until matches reset) and it would start to cause bad things to happen to the server. We also use some placement restrictions to help prevent there being too many siege weapons on the field, I’ll explain those more in the next question.
It’s admittedly not an ideal system but it is something we are required to do to keep the game running as smoothly as possible. We’d like to make it more obvious that the weapons have some sort of despawn timer since it is a completely hidden mechanic, but we don’t have a way to expose that timer to players yet.
- Do we have a siege limit? If so, what happens if we cross it?
There are two basic hard limits to siege placement.
There is a limit to how many siege weapons can be placed within a certain radius of each other. We tried to set it to be fairly lenient, right now you can set 5 weapons (sites or completed weapons) within any 1000 unit radius. If you try to place a new site somewhere within a radius that already has hit it’s limit, the placement will fail but you should still have the weapon bundle in your hands so you can try to place it somewhere else.
There is also a hard limit to how many weapons can be placed on the map. This map limit is a bit harder to explain as it is based on some internal concepts that don’t translate well to laymans terms, but basically anything that is not a ram counts towards one ‘limit’ for the purpose of this explanation and each team can have up to 100 of these types of weapons out at any time per map. Each team can also have up to 100 rams placed on a map.
- How many players can one map contain?
As many as we can fit without causing too much stress on the servers. We can’t be more specific than that, but I can assure everyone that the cap is definitely split equally between all three worlds.
We have heard multiple reports for months about people being queued for a map and entering it only to have the outmanned buff, but unfortunately we’ve never been able to verify ways that could be occurring. I’m not saying it isn’t happening, but we haven’t ever been able to reproduce the problem, and if we can’t reproduce the core problem, it makes it basically impossible for us to find and fix the bug
More and more guildies and friends, day by day, losing their will to bother trying to ented in wvw or in gw in general. Thank you ANet for the cap nerf.
Are you serious ?
“ Exploring (IN MARCH????) ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.”
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Upcoming-WvW-Updates/page/2#post1386623
(edited by Gramark.6583)